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common error:re_loadworldmap
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Topic: common error:re_loadworldmap (Read 5019 times)
Tamaru
Posts: 175
Turrets: +12/-23
common error:re_loadworldmap
«
on:
October 24, 2010, 07:20:04 pm »
whenever i compile or have someone else compile a map and i go to test it,i get an error that says
"RE_LOADWORLDMAP maps/(mapname).bsp not found!"
but it is clearly in the map file.. >.<
please help, and thanks in advanced!
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
CATAHA
Posts: 539
Turrets: +8/-18
Re: common error:re_loadworldmap
«
Reply #1 on:
October 24, 2010, 07:33:31 pm »
1. compile ur .map file
2. be sure you have .bsp file after compilation
3. pack .bsp file into /maps/ folder in pk3
4. be sure u packed also .arena file
5. put .pk3 file in /base/ folder of trem.
if all done correct - map WILL run
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #2 on:
October 24, 2010, 08:13:38 pm »
you dont understand.. i've been able to make pk3's and compile bsps for ever, but when i load it up it cant find the file at all.. and if i try to run a map to test via pure map, it doesnt load
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
CATAHA
Posts: 539
Turrets: +8/-18
Re: common error:re_loadworldmap
«
Reply #3 on:
October 24, 2010, 08:39:49 pm »
Check bsp. may be its broken or zero size. Dont htink so, but... shit happens )
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #4 on:
October 24, 2010, 09:49:20 pm »
thats not it.. i had three different people compile and they can run it but i cant. :/
i also get an in-gae error sometimes that says
"you may have built trem with a buggy q3map2! please be cautious"
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
CATAHA
Posts: 539
Turrets: +8/-18
Re: common error:re_loadworldmap
«
Reply #5 on:
October 25, 2010, 12:30:31 am »
I wont be surprised if you running your map under 1.2 trem. >.<'
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #6 on:
October 25, 2010, 12:55:00 am »
guess who is right!
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #7 on:
October 25, 2010, 12:56:57 am »
i get the same error in 1.1.... yet other people can play this bsp >.<
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
CATAHA
Posts: 539
Turrets: +8/-18
Re: common error:re_loadworldmap
«
Reply #8 on:
October 25, 2010, 01:47:05 am »
Hmm... Dunno then. q3map2 version? may be 'project settings' reseted? Cant say w/o sources and stuff.
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: common error:re_loadworldmap
«
Reply #9 on:
October 25, 2010, 02:42:01 am »
It doesn't matter if 1.1 or 1.2. Try /fs_homepath and place .bsp in it's subfolder <fs_homepath>/base/maps/<mapname>.bsp. Then run Trem, /sv_pure 0, /devmap <mapname>.
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Ingar's NetRadiant
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #10 on:
October 25, 2010, 05:23:25 am »
pure should be 0? :S 1 sec
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: common error:re_loadworldmap
«
Reply #11 on:
October 25, 2010, 06:31:27 am »
Only if it is not in a .pk3. If it is in a .pk3, it doesn't matter.
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Ingar's NetRadiant
Tamaru
Posts: 175
Turrets: +12/-23
Re: common error:re_loadworldmap
«
Reply #12 on:
October 25, 2010, 06:37:50 am »
im having errors running test bsps locally.. i can run pk3s fine..
i still get 10940123 compile errors... but i can actually load bsps raw now.. for some reason i was setting sv_pure from 0 to 1
i have a buggy Q3map2.. thats my main issue
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 am
Sheep are warm.
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common error:re_loadworldmap