Author Topic: common error:re_loadworldmap  (Read 5019 times)

Tamaru

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common error:re_loadworldmap
« on: October 24, 2010, 07:20:04 pm »
whenever i compile or have someone else compile a map and i go to test it,i get an error that says

"RE_LOADWORLDMAP maps/(mapname).bsp not found!"


but it is clearly in the map file.. >.<


please help, and thanks in advanced!

CATAHA

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Re: common error:re_loadworldmap
« Reply #1 on: October 24, 2010, 07:33:31 pm »
1. compile ur .map file
2. be sure you have .bsp file after compilation
3. pack .bsp file into /maps/ folder in pk3
4. be sure u packed also .arena file
5. put .pk3 file in /base/ folder of trem.

if all done correct - map WILL run
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Tamaru

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Re: common error:re_loadworldmap
« Reply #2 on: October 24, 2010, 08:13:38 pm »
you dont understand.. i've been able to make pk3's and compile bsps for ever, but when i load it up it cant find the file at all.. and if i try to run a map to test via pure map, it doesnt load

CATAHA

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Re: common error:re_loadworldmap
« Reply #3 on: October 24, 2010, 08:39:49 pm »
Check bsp. may be its broken or zero size. Dont htink so, but... shit happens )
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Tamaru

  • Posts: 175
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Re: common error:re_loadworldmap
« Reply #4 on: October 24, 2010, 09:49:20 pm »
thats not it.. i had three different people compile and they can run it but i cant. :/

i also get an in-gae error sometimes that says

"you may have built trem with a buggy q3map2! please be cautious"

CATAHA

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    • Tremulous Lair
Re: common error:re_loadworldmap
« Reply #5 on: October 25, 2010, 12:30:31 am »
I wont be surprised if you running your map under 1.2 trem. >.<'
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Tamaru

  • Posts: 175
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Re: common error:re_loadworldmap
« Reply #6 on: October 25, 2010, 12:55:00 am »
guess who is right!

Tamaru

  • Posts: 175
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Re: common error:re_loadworldmap
« Reply #7 on: October 25, 2010, 12:56:57 am »
i get the same error in 1.1.... yet other people can play this bsp >.<

CATAHA

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    • Tremulous Lair
Re: common error:re_loadworldmap
« Reply #8 on: October 25, 2010, 01:47:05 am »
Hmm... Dunno then. q3map2 version? may be 'project settings' reseted? Cant say w/o sources and stuff.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

UniqPhoeniX

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Re: common error:re_loadworldmap
« Reply #9 on: October 25, 2010, 02:42:01 am »
It doesn't matter if 1.1 or 1.2. Try /fs_homepath and place .bsp in it's subfolder <fs_homepath>/base/maps/<mapname>.bsp. Then run Trem, /sv_pure 0, /devmap <mapname>.

Tamaru

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Re: common error:re_loadworldmap
« Reply #10 on: October 25, 2010, 05:23:25 am »
pure should be 0? :S 1 sec

UniqPhoeniX

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Re: common error:re_loadworldmap
« Reply #11 on: October 25, 2010, 06:31:27 am »
Only if it is not in a .pk3. If it is in a .pk3, it doesn't matter.

Tamaru

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Re: common error:re_loadworldmap
« Reply #12 on: October 25, 2010, 06:37:50 am »
im having errors running test bsps locally.. i can run pk3s fine..


i still get 10940123 compile errors... but i can actually load bsps raw now.. for some reason i was setting sv_pure from 0 to 1 :P


i have a buggy Q3map2.. thats my main issue