Author Topic: The Invisi-Dretch, and Claymore mines.  (Read 4345 times)

Mangler

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The Invisi-Dretch, and Claymore mines.
« on: July 29, 2006, 01:04:56 am »
First the Claymore; if for some reason you Don't know what a claymore is I'll describe it:


Its a nasty square booby-trap that attaches to a wall or any flat surface.
Once attached it arms in 10 seconds, anything that is not human and moves close enough to it will cause the mine to detonate. With a good blast radius about 1.8 times that of a grenade, it will cause mayhem.

Its also 300 Credits, and you only get to hold or deploy ONE at a time.
A remote detonator is available. (once you stick it on the wall you keep the remote) Also the remote detonator can be used while you are still holding the mine. Kamikaze's optional.

The Invisi-Dretch:

A Tier 3 upgrade to the normal dretch that:
(this is a free-upgrade)

Makes it invisible when not moving fast. Yep, 99% invisible.
On walls, on the floor, anywhere its nearly invisible, so long as it does not move fast. Walking speed only for invisiblity, right?
This is a PASSIVE ability, it costs nothing, needs nothing, its always on (except when running).

Helmeted Humans, Tesla coils, and people with 20/20 vision can pick out Invis-dretches really easily in well lit corridors... but how many corridors are all that well lit? ;)

Also it has the unique ability to Throw its 'Voice': You can use the skill to confuse and terrifiy any grunts that dont notice you nearby.

When you use the 'growl/yell' action any humans you are targeting will hear at random a dragoon/maurader/tyrant or other alien noise DIRECTLY BEHIND THEM.

Think of the fun that could be had. A Dretch will get shot to ribbons super fast at S3, and cant hurt anything really. So wheres the harm?

Rippy

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The Invisi-Dretch, and Claymore mines.
« Reply #1 on: July 29, 2006, 02:53:17 am »
I don't like the voice throwing thing. The Claymore, though it sounds cool, would be extremely OP and really not necessary.

The invisi-dretch, again, sounds interesting, but really would have no use. At s3, there's no point in being stealthy as a dretch, because you can't 2 or 3 hit kill humans anymore. It would just encourage Dretches to hide in more aggressive areas, and then just die when they try to attack.

If anyone needs a cloak, it should be the humans, as some kind of motivation to leave the base. It gets frustrating when every human stays in turret range because they can't compete with the aliens outside... :/
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Henners

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The Invisi-Dretch, and Claymore mines.
« Reply #2 on: July 29, 2006, 10:21:19 am »
Unless the claymore can be sensed by alien radar, and does very little damage it is absurd, as there would be bugger all aliens could do to avoid one.

And dretches arnt as weak as everyone thinks at stage 3, we really dont need a team of invisible players....
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Neo

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The Invisi-Dretch, and Claymore mines.
« Reply #3 on: July 29, 2006, 10:52:23 am »
Just keep it real and make it so it actually is a claymore, as they don't have built in DNA recognition systems, just a forward facing sensor. That would be balanced due to the amount of human death that would ensue.

Mangler

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The Invisi-Dretch, and Claymore mines.
« Reply #4 on: July 29, 2006, 02:10:13 pm »
The Claymore IS visible to alien radar (its a "building" thus is a red dot).

I would be very worried about TKers and Deconstructors having FAR too easy a time blowing up their own base. (perhaps the remote detonator is a bad idea... automatic sensor only.)

Perhaps the 'Claymore' should not explode but do something else...

Like fire a high voltage stunning charge to temporarily freeze an alien in place. Or a Anti-Alien gas that does not affect buildings or humans.

SLAVE|Mietz

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The Invisi-Dretch, and Claymore mines.
« Reply #5 on: July 29, 2006, 02:21:18 pm »
Quote from: "Mangler"
The Claymore IS visible to alien radar (its a "building" thus is a red dot).

I would be very worried about TKers and Deconstructors having FAR too easy a time blowing up their own base. (perhaps the remote detonator is a bad idea... automatic sensor only.)

Perhaps the 'Claymore' should not explode but do something else...

Like fire a high voltage stunning charge to temporarily freeze an alien in place. Or a Anti-Alien gas that does not affect buildings or humans.


a stunned alien, great, like a trapper for humans.
And now we can shoot them from far away without getting bitten.
WOW this could no WAY affect game-ballance!
Tis so kewl we need that!

Taiyo.uk

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The Invisi-Dretch, and Claymore mines.
« Reply #6 on: July 29, 2006, 04:19:11 pm »
The claymore would be too powerful, unless adv goons and adv grangers can trigger it with their projectiles, and the damage it inflicts is reduced somewhat. I think it's good idea.

Perhaps this could be balanced by an alien acid mine. It costs, say, 5bp and does not need to be close to eggs or the overmind. It explodes when someone comes too close and the acid does damage to and slows the human down. More powerful than an acid tube at the same range.

The visibility of the dretch is proportional to it's speed? That sounds good too. Although I can imagine many games where there's one dretch left that nobody can find...

Rippy

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The Invisi-Dretch, and Claymore mines.
« Reply #7 on: July 29, 2006, 08:56:17 pm »
I think it's situations like these where one has to differenciate between what's cool, and what's balanced/necessary.
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Henners

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The Invisi-Dretch, and Claymore mines.
« Reply #8 on: July 29, 2006, 10:00:54 pm »
Quote
The visibility of the dretch is proportional to it's speed? That sounds good too


No, it sounds like nonsense. The dretch has two different speeds. Moving, or stationary. Proportionality to speed wouldnt come into it. This isnt some racing game where you speed up as you move along.


(ok so perhaps slightly faster as they jump, but thats really not relevent is it)
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Captain Ventris

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The Invisi-Dretch, and Claymore mines.
« Reply #9 on: July 29, 2006, 10:31:22 pm »
Quote from: "Henners"
Quote
The visibility of the dretch is proportional to it's speed? That sounds good too


No, it sounds like nonsense. The dretch has two different speeds. Moving, or stationary. Proportionality to speed wouldnt come into it. This isnt some racing game where you speed up as you move along.


(ok so perhaps slightly faster as they jump, but thats really not relevent is it)


There is a walk button, Henners. That's three speeds.

Henners

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The Invisi-Dretch, and Claymore mines.
« Reply #10 on: July 30, 2006, 09:19:27 am »
My god I admit I didnt even know dretches could walk. Mainly because there is absolutely not point in ever doing so :S

Even so, the ability really isnt needed, and worst case scenario could encourage even more human camping is the humans dont want to walk out in case they encounter invisible aliens....
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Taiyo.uk

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The Invisi-Dretch, and Claymore mines.
« Reply #11 on: July 30, 2006, 11:39:15 am »
Hmm, on second thoughts you're probably right. In many games the humans don't come out enough as it is. Scrap the 99% invisible dretch. Have 100% invisible tyrants instead.

PHREAK

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The Invisi-Dretch, and Claymore mines.
« Reply #12 on: July 30, 2006, 07:51:01 pm »
I love the invisable Tyrant idea. They should also be invisible to turrets and teslas so they could come in, chill next to reactor and kill the base and all the turret sitting hummies. This would go nicely with the one button hydrogen bomb for hummies, that with the push of the button extinguishes all aliens and their structures while having no effect on hummies.

Cleymore is the most idiotic idea I have heard in a while. Like nades aren't powerfull enough.

Here are my non-bashing $0.02.
Learn how to play the game with the current set of weapons and abilities, what situation they are best used in, what they are not suited for, ETC, THEN make a suggestion as of what to tweak, add whatnot.

This way people will take your ideas into consideration, since your ideas will actually make sense.
Also, this is a teamsport. No one shall have something that might allow them to make a rambo run and kill all the enemies and all their structures in one run.
Yelling at team mates since 2006!

Henners

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The Invisi-Dretch, and Claymore mines.
« Reply #13 on: July 30, 2006, 10:09:02 pm »
Quote from: "PHREAK"
No one shall have something that might allow them to make a rambo run and kill all the enemies and all their structures in one run.



*COUGH* lucy *COUGH*


DISCLAIMER: Aforementioned rambo must know how to use the lucy effectively, use a battery and realise when they need to full charge up a shot and when they dont. Lucy Spammers and marauder chasers need not apply. Applicants must also hold an Advanced lucy license (tm) (i.e. licenced and capable of using the lucy effectively in a base defence situation as well as in a base destruction scenario).
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