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Topic: common files (Read 3604 times)
wez133
Posts: 3
Turrets: +0/-0
common files
«
on:
November 14, 2010, 12:29:52 am »
Ive been trying to get the zip file for the common files needed to make maps for tremulous but i cant find them.
the files i cant get are:
entities.def
common-spog.pk3
common.shader
shaderlist.txt
there are links on this that leads to the files
http://tremmapping.pbworks.com/w/page/22453174/GtkRadiant1_2-Win32
but neither of the links work so does anyone know anywhere else where i can get these files?
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CATAHA
Posts: 539
Turrets: +8/-18
Re: common files
«
Reply #1 on:
November 14, 2010, 01:00:03 am »
shaderlist.txt in ur /base/scripts/ directory in trem
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Russian q3/trem mapping site:
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=[ Boxmaps suck if they have no concept ]=
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Other maps:
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wez133
Posts: 3
Turrets: +0/-0
Re: common files
«
Reply #2 on:
November 14, 2010, 01:13:25 am »
i know where tp put the files i just dont know where to get them from
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Ingar
Tremulous Developers
Posts: 554
Turrets: +302/-7
Re: common files
«
Reply #3 on:
November 14, 2010, 01:25:54 am »
http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip
http://ingar.satgnu.net/gtkradiant/files/gamepacks/TremulousPack.zip
The files you want should be in there.
Note that GtkRadiant 1.2 is probably ancient,
just be sure that's what you want
data-radiant-1.1.0.pk3 replaces common-spog.pk3, and contains a few tremulous-specific files.
it also contains common.shader. common-trem.shader can be found inside tremulous' data-1.1.0.pk3
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wez133
Posts: 3
Turrets: +0/-0
Re: common files
«
Reply #4 on:
November 14, 2010, 02:00:39 am »
thanks since theres some files here i havent been told about can you tell me where to put them? and i also need synapse.config now since i just upgraded to 1.4
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common files