Sorry, i meant .bsp's not .maps earlier.
The shader i made should make the texture emit light right?
When i compile, it registers that the shadertest.shader is being read.
So the lights should work right?
But they don't. Is it possibly because, even though i have all my textures' in the map in a certain file, (called map-shadertest/textures/)
netradiant is actually using the textures from the .pk3's instead of that folder?
I think that's my problem. But right now i don't have time to work on it so you might have to wait a bit. As in a couple of days.
Thanks for helping me so far!
If i didn't properly answer a question, just ask again for clarification.
P.S. i probably still need lotsa help.