As I said at the end of the last phase, gameplay for 1.2 is stable, but that doesn't mean we can't still find the occassional egregious, balance-affecting bug! Specifically,
whales tracked down an issue with staging up that keeps teams from earning their full share of stage points when multiple people contribute to a kill. So the one gameplay change in GPP phase 7 will be a fix to this problem. But first, some statistics from phase 6.
Reading the graphs: Each cross is one game, the distance from 0 on the vertical axis indicates how close a game was to the mean duration for all games on the graph. The numbers in the bottom right are the min/median/max/standard deviation for stage up times and game duration.
Both servers combined
Euro server
US server
A little worse in larger games, but overall very similar results to the last phase. It's a little disappointing to see the EU server much less active, but I know there are also some newer, unofficial servers that have growing populations, which is a good thing.
So what can you expect in this phase? My prediction is that fixing the stage counter bug will not have a serious impact on the balance, and that if it does, the fix will be a simple matter of coarsely adjusting the fund values for one team or the other. But there's really no way to tell for sure until we see it play out. It should be interesting.
Other than that, there've been a handful of noteworthy, non-gameplay related additions:
- Votes for actions against other players (mute, kick, etc.) now require a reason to be given, and all votes now display the person who called them.
- Connecting players now count during votes (so the first person to finish connecting can't instantly pass a vote).
- Fixes and new features for map rotations. We'll eventually now get new rotations up on the official servers.
- The color black can now be used in names.
I'd like to thank the volunteers that have been
working on the
sound replacement project. It actually does feel like we're getting closer to the release of 1.2.