Author Topic: Meisseli's HUD for GPP  (Read 32086 times)

Meisseli

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Re: Meisseli's HUD for GPP
« Reply #30 on: May 17, 2011, 06:38:30 pm »
You mean things like health bars or stamina percentages? Probably not until 1.2 is released, no idea really.

OhaiReapd

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Re: Meisseli's HUD for GPP
« Reply #31 on: May 18, 2011, 12:21:39 pm »
Ok, I really can't thank you enough for making this HUD. I just tweaked your HUD a ton.

Meisseli

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Re: Meisseli's HUD for GPP
« Reply #32 on: July 05, 2011, 09:21:21 pm »
Small update to reflect the changes in the main menu thanks to the Revision 2222 update.

Cadynum

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Re: Meisseli's HUD for GPP
« Reply #33 on: August 22, 2011, 03:04:18 pm »
Good job!
Requests:
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  • Dot crosshair as aliens

ULTRA Random ViruS

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Re: Meisseli's HUD for GPP
« Reply #34 on: October 07, 2011, 02:25:13 pm »
Health/ammo Bars don't change. But the numbers do.

Meisseli

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Re: Meisseli's HUD for GPP
« Reply #35 on: October 07, 2011, 06:44:05 pm »
Health/ammo Bars don't change. But the numbers do.
Not supported in GPP.

(Any dev up to making them possible?)

Celestial_Rage

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Re: Meisseli's HUD for GPP
« Reply #36 on: October 07, 2011, 10:15:06 pm »
You could just port the code over from 1.1 and submit a patch.
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Meisseli

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Re: Meisseli's HUD for GPP
« Reply #37 on: October 07, 2011, 10:25:38 pm »
If you mean me with that "you", I'm afraid I'm no coder, it isn't something I'm able to do.