Author Topic: voip  (Read 5501 times)

c4

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voip
« on: December 06, 2010, 05:06:14 pm »
Not entirely sure whether it's already been implemented this way, but what about a binding for teamsay voip and one for general?  That way you can not only communicate with your team, you can talk to the entire server.

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
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Kiwi

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Re: voip
« Reply #1 on: December 06, 2010, 09:26:12 pm »
Sounds awesome, how has the voip development been going anyway?

Celestial_Rage

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Re: voip
« Reply #2 on: December 06, 2010, 09:51:19 pm »
General voip will most likely disintegrate into crude trash talk. I suppose you can have a cvar to disable global voip and only hear team voip.
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F50

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Re: voip
« Reply #3 on: December 07, 2010, 08:30:25 am »
Team chat voip didn't work for me when I tried it, but sending to client ids *did* work which could make it ok for scrims.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


c4

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Re: voip
« Reply #4 on: December 08, 2010, 02:56:37 am »
General voip will most likely disintegrate into crude trash talk. I suppose you can have a cvar to disable global voip and only hear team voip.

And this is different from General chat how?
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

A Spork

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Re: voip
« Reply #5 on: December 08, 2010, 03:49:45 am »
Text chat everyone doesn't sound like 12 year old brats.
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jm82792

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Re: voip
« Reply #6 on: December 23, 2010, 07:59:46 am »
Yeah it does.
Unfortunately.

A Spork

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Re: voip
« Reply #7 on: December 23, 2010, 03:48:22 pm »
Yeah it does.
Unfortunately.

No, it just reads like it. Don't have to actually hear their voices.
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Garion

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Re: voip
« Reply #8 on: January 04, 2011, 03:15:55 pm »
I can't wait for VOIP and all the fun it'll bring me.