Author Topic: My Blender Stuff  (Read 62399 times)

jm82792

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Re: My Blender Stuff
« Reply #60 on: June 07, 2011, 04:37:03 am »
Yes, the glare from the lights looks out of place and also the bouy looks rather large because there's not much perspective to contrast it with the size of the lighthouse.

The waves have never looked better! That's some mighty fine water-on-rock action right there!

My advice if you're getting sick of the project is to:

  • Find a specific use for the picture if you haven't already got one (e.g. as a backdrop in a new project). You might hate it because it doesn't have a purpose yet.
  • Try out new ideas on it (especially daft ones). You could be getting sick of it because you've passed the technical challenge of it that motivated you.

If you can see it through to a proper conclusion, you'll be glad you did.
I've had a lot of annoyance from not knowing HOW to set perspective.
That lighthouse looks like it's tiny, any suggestions on how to set the scale better?
I'm not a photographer, I'm terrible at perspective.

I'll remove the glare, check if the bouy is proper scale(3 meters or whatever in height, maybe I just modeled it and forgot to keep scale) and add some details to set the scale.

I like the subject matter but your right Nux, the technical portion is almost gone....
Maybe some rain, more detail to the lighthouse and such.

CorSair

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Re: My Blender Stuff
« Reply #61 on: June 11, 2011, 10:21:18 pm »
That glare is as it would've been put hastily in there. Those lights from lighthouse that go in tight X shape, are eager to get proper glare.

I hope this pic helps, that, how much you should soften that glare.


I had a simple method of perspective sight, but I not good in explaining, and even good old Wikipedia, doesn't have the most simple way of perspective, what I learned in school. But I'll give the shot.

Also, I think that buoy's waves don't blend well in rest of sea.

Otherwise, this pic is totally awesome.

Nux

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Re: My Blender Stuff
« Reply #62 on: June 12, 2011, 04:11:57 am »
A simple and effective way of introducing perspective is to simply put an object in the extreme foreground, in all it's detailed glory; perhaps a hill or (if you can get closer to the water) another buoy. You can still have a buoy further away (in fact that helps provide the size information) but by having a close, perhaps partially obstructive object you're helping the viewer appreciate the scale of the scene.

As it stands, though the two objects are probably of different size and importance they both occupy the same status in the picture: something that's neither the focus, nor the background but instead some sort of confused middleground. Using the objects to create perspective is giving them 'roles' which they're currently lacking.
« Last Edit: June 12, 2011, 04:14:36 am by Nux »

Kasofa

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Re: My Blender Stuff
« Reply #63 on: June 12, 2011, 05:04:08 am »
It might just be me, but those waves look huge in comparison to the lighthouse. I could be wrong, but usually it seems the patches of blue bordered by foam are about 1/4 that size. Other than that, and the odd lens flare, it looks great.

-K

jm82792

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Re: My Blender Stuff
« Reply #64 on: June 12, 2011, 07:26:52 am »
I will change the camera's lens from 35 millimeters to 30, however it will be the last thing I do.
This is because it warps the image but not the splash overlays.
It is easy to do within gimp, however I do not wish to mess with 6 splashes until it'd nearly final.
It does set the scale, I changed the buoy and that also really helped.
Plus I removed the ugly glare.
I'll post something soon :)
Thanks for the valuable feedback.

jm82792

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Re: My Blender Stuff
« Reply #65 on: June 26, 2011, 07:44:56 pm »
This is what you get when you take a monkey and let him play with GIMP for 15 minutes.
(seriously I barely know how to use GIMP)
The colors, contrast and such may differ since I didn't linearized the image.
More to do, but it seems that the more stuff I use like GIMP and Blender, and not just one program things are easier to accomplish.


Nux

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Re: My Blender Stuff
« Reply #66 on: June 26, 2011, 08:15:06 pm »
The tiny buoy works so much better it's hard not to underemphasize just how much better that tiny buoy is.

jm82792

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Re: My Blender Stuff
« Reply #67 on: June 26, 2011, 08:48:36 pm »
Thanks Nux!
Do the splashes work on the rocks?
Or does it look like a drunken monkey overdid it?


Nux

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Re: My Blender Stuff
« Reply #68 on: June 26, 2011, 09:34:51 pm »
I have to admit, you've gone a little mad with the splashes. It now looks like the ground is asploding or at least shaking violently. Also the bottom highlight is quite obviously showing off a repeated pattern which you should avoid making so obvious.

The crash seems a little disconnected from the waves so I would advise either trying to blend the crash with the connected (uncrashed) wave better or else don't bother and make the splash larger so that it appears to come from a wave off-screen. If you could make the water local to the splash whiter in a seamless way, that would also help put the crash in context.

Funnily enough, as I'm writing this the tv in the other room is talking about crashing waves. :)

jm82792

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Re: My Blender Stuff
« Reply #69 on: June 26, 2011, 10:01:48 pm »
Alright I'll do that in the future, this test finished. :)
Time for more work.

sheridanm962

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Re: My Blender Stuff
« Reply #70 on: June 28, 2011, 10:45:25 pm »
Man I can't wait to make more blender stuff this year, I have been missing out on every opportinity for blender since 2009-2010 (the time I kept being inactive due to my family using too much bandwidth) :/

jm82792

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Re: My Blender Stuff
« Reply #71 on: June 29, 2011, 07:16:27 pm »
I have had some issues rendering my scene with the water repeating, even with exponentially decreasing poly-count of the water the further it goes.
6 gigs of ram with a Q9400 only takes you so far I guess.
I am going to render the thing in a few passes and combine them.
Also I am considering using a different render to see if all the colour bleed, caustics  and physically correct light awesomeness is worth it.

jm82792

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Re: My Blender Stuff
« Reply #72 on: July 11, 2011, 09:08:26 am »
Eventually I'll finish it.


Nux

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Re: My Blender Stuff
« Reply #73 on: July 11, 2011, 02:06:13 pm »
Looks quite realistic now. Nice work. :D

Seems like you've also learned quite a bit too. Success!

jm82792

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Re: My Blender Stuff
« Reply #74 on: July 11, 2011, 07:12:31 pm »
Thanks nux :)

Kasofa

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Re: My Blender Stuff
« Reply #75 on: July 22, 2011, 12:46:45 am »
Lookin good! The lower contrast between the foam and the water makes it look much less out of place.

-K

jm82792

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Re: My Blender Stuff
« Reply #76 on: July 23, 2011, 08:45:26 am »

I'm done with this project.
Too complex usage of nodes(you can only make a rat's nest work for so long), it was originally a test when I undertook this project 11 months ago.

« Last Edit: July 23, 2011, 09:03:30 pm by jm82792 »

Plague Bringer

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Re: My Blender Stuff
« Reply #77 on: July 23, 2011, 08:53:26 am »
An impressive final comp. I think your work has paid off, eh?
U R A Q T

jm82792

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Re: My Blender Stuff
« Reply #78 on: July 23, 2011, 09:08:17 am »
Yeah it did  ;D
Now the question is what to do now.


« Last Edit: July 23, 2011, 09:00:26 pm by jm82792 »

Meisseli

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Re: My Blender Stuff
« Reply #79 on: July 24, 2011, 12:27:43 am »
Now the question is what to do now.
Release different resolution wallpapers?

Oh, and yes, great job! The final product looks very good.
« Last Edit: July 24, 2011, 12:48:40 am by Meisseli »

jm82792

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Re: My Blender Stuff
« Reply #80 on: July 24, 2011, 01:39:26 am »
That would be a pain to do :(
I'd have to rerender it, I barely got it to render it last time.
I might be slightly temped to render a really wide render, maybe if I'm in some sort of nutty state.

Anyways, feel free to use the render for everything but commercial use.

« Last Edit: July 24, 2011, 10:43:17 pm by jm82792 »

Nux

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Re: My Blender Stuff
« Reply #81 on: July 24, 2011, 03:37:41 pm »
Anyways, feel free to use the render for everything but non commercial use.

I'm going to guess you meant "everything but commercial use" rather than, you know, the opposite.

RAKninja-Decepticon

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Re: My Blender Stuff
« Reply #82 on: July 24, 2011, 04:06:23 pm »
Anyways, feel free to use the render for everything but non commercial use.

I'm going to guess you meant "everything but commercial use" rather than, you know, the opposite.

so you mean i have to pull my new webstore featuring prints and coffee mugs and such?
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jm82792

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Re: My Blender Stuff
« Reply #83 on: July 24, 2011, 10:42:42 pm »
Anyways, feel free to use the render, as long as it's non commercial use.
Yeah that was a typo.