Author Topic: Tremulous 1.2 Sound SVN  (Read 45435 times)

Bas

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Re: Tremulous 1.2 Sound SVN
« Reply #60 on: April 16, 2011, 04:50:27 pm »
I was kind of waiting for maybe kharnov to do the granger sounds but, C4, I can build more sounds off the one you put up. I thought the grangerpain one was kind of long so I used sections of it instead and modified it.
Examples:
http://dl.dropbox.com/u/24193888/grangur/pain1.wav
http://dl.dropbox.com/u/24193888/grangur/pain2.wav
http://dl.dropbox.com/u/24193888/grangur/pain3.wav

Also, does this sound anything like the initial recording? Just curious.
http://dl.dropbox.com/u/24193888/grangur/original.wav

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #61 on: April 16, 2011, 05:30:22 pm »
The last one sounds like a higher version of Pain3, Does anybody have a cat? Because a lower version of a meowing cat would be perfect for the granger taunt. (Mreaaauu)

c4

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Re: Tremulous 1.2 Sound SVN
« Reply #62 on: April 16, 2011, 07:06:05 pm »
I like them all.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

A Spork

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Re: Tremulous 1.2 Sound SVN
« Reply #63 on: April 17, 2011, 12:34:16 am »
They all seem a bit short, and very mechanical sounding.
Also, the different pains shouldn't just be the same one pitch-shifted imho.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Bas

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Re: Tremulous 1.2 Sound SVN
« Reply #64 on: April 17, 2011, 03:31:28 pm »
They all seem a bit short, and very mechanical sounding.
Also, the different pains shouldn't just be the same one pitch-shifted imho.

I agree they do seem a bit mechanical, and they do seem short compared to the original pain sounds.

However, I would say modifying one sound is better than getting 4 different sounds for pain, since it is really hard to maintain sound consistency even when they are all from cats or dogs or whatever.

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #65 on: April 17, 2011, 04:07:46 pm »
Does anyone have a cat? :P
Just a retake of the list...
OM BUILDING NOISE
buildables/overmind/construct1.wav

ELECTRONIC SPAZZING NOIZE
buildables/tesla/idle1.wav

GRANGER SOUNDS BELOW
player/builder/death2.wav
player/builder/death3.wav
player/builder/pain100_1.wav
player/builder/pain25_1.wav                   
player/builder/pain50_1.wav
player/builder/pain75_1.wav
player/builder/taunt.wav

SOME RANDOM SOUND
player/footsteps/flesh1.wav

BASSI JUMP
player/level1/jump1.wav

RANT RUSH LOUD WALKING
player/level4/charge_prepare.wav

MAIN THEME SONG - SOMEBODY HAS DONE THIS, AND IT'S GOOD, BUT DIDN't POST IT HERE. I'LL SEE IF I CAN FIND IT
ui/heartbeat.wav
« Last Edit: April 17, 2011, 04:16:28 pm by GeneralScott »

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #66 on: April 17, 2011, 04:25:26 pm »
Do you think more people would help if I posted all the originals here too so people have a good idea of what they're supposed to sound like without going through all the trubs of unzipping .pk3s and looking for stuff and stuff?

UPDATE I found the heartbeat.wav HERE - http://tremulous.net/forum/index.php?topic=14392.0
But FileDen is one of those ******* annoying sites that spams you and annoys you and won't let you download shit until it does until you give up. Or the link is broken.

Kiwi

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Re: Tremulous 1.2 Sound SVN
« Reply #67 on: April 17, 2011, 04:31:44 pm »
We already have a heartbeat.wav song.  I just haven't added it here yet, it's also very, very good.  I'll post it here soon (or just add it to the svn.. which I'll do now).

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #68 on: April 17, 2011, 04:34:26 pm »
Oh, great. That works!
Whats the link to the SVN again? Or do we not get that?
UPDATE: Never mind I read the first post in the thread xP

Kiwi

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Re: Tremulous 1.2 Sound SVN
« Reply #69 on: April 17, 2011, 04:50:01 pm »
Ok, I committed revision 73, which contains the new heartbeat.wav.  I just wanted to mention that Merancapeman put a lot of time into creating it and that he created it just for Tremulous.  He has also said via e-mail:

Quote from: Micah
I'm perfectly fine with you and your team using my song "Tremulous" in the update of the game (none other, of course) Tremulous, and I agree to placing it under the Creative Commons Attrubution-ShareAlike 3.0 Unported License for your use.

Hope you guys like it as much as I did.

Edit: Here's a link to the heartbeat.wav in case you don't have a local copy of the svn on hand: http://dl.dropbox.com/u/6685170/Tremulous.mp3
« Last Edit: April 17, 2011, 05:53:40 pm by Kiwi »

F50

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Re: Tremulous 1.2 Sound SVN
« Reply #70 on: April 17, 2011, 05:04:36 pm »
Awesome song, Merencapeman.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #71 on: April 17, 2011, 05:08:26 pm »
Ummmm.... Wow. Wow. Wow. Skills. Wow. :0
Speechless Scott is Speechless.

OM BUILDING NOISE
buildables/overmind/construct1.wav

ELECTRONIC SPAZZING NOIZE
buildables/tesla/idle1.wav

GRANGER SOUNDS BELOW
player/builder/death2.wav
player/builder/death3.wav
player/builder/pain100_1.wav
player/builder/pain25_1.wav                   
player/builder/pain50_1.wav
player/builder/pain75_1.wav
player/builder/taunt.wav

SOME RANDOM SOUND
player/footsteps/flesh1.wav

BASSI JUMP
player/level1/jump1.wav

RANT RUSH LOUD WALKING
player/level4/charge_prepare.wav

12 left, including some of the (half finished?) granger sounds above by C4 and Bas.\

For lazy people here is awesome link to awesome theme - Broken Link - Working one below
« Last Edit: April 17, 2011, 09:49:42 pm by GeneralScott »

Pazuzu

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Re: Tremulous 1.2 Sound SVN
« Reply #72 on: April 17, 2011, 05:17:39 pm »
For lazy people here is awesome link to awesome theme - http://dl.dropbox.com/u/25048882/heartbeat.wav
Quote
Error (404)
We can't find the page you're looking for. Check out our FAQ or forums for help. Or maybe you should try heading home.
Awesome indeed.

ok, can you give me the tool thingy app that can code?

Kiwi

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Re: Tremulous 1.2 Sound SVN
« Reply #73 on: April 17, 2011, 05:48:45 pm »
This is the current progress as output by a quick and dirty script.
Code: [Select]
Progress:
-- Percentage of files needed that exist. Ignores duplicates --
194 out of 218 exists
88 Percent

Validate Licenses:
-- Checks licenses of existing files against a list of allowed licenses --
  player/level4/charge_prepare.wav: "Brandonmorris12@gmail.com" not allowed
        upgrades/medkit/medkit.wav: "Unknown" not allowed

License Count:
-- Gives an overview of the licenses for all existing files --
           CC BY 3.0: 34
        CC BY SA 3.0: 97
CC Sampling Plus 1.0: 51
            CC BY SA: 10

Authors:
-- Checks author and contact fields of existing files --
     buildables/repeater/idle1.wav: does not have both author and contact fields
       buildables/repeater/use.wav: does not have both author and contact fields
buildables/telenode/construct1.wav: does not have both author and contact fields
                 world/electro.wav: does not have both author and contact fields

Duplicates:
-- Checks duplicates are genuine duplicates --
-- eg. All copies of a file have been updated --

Wav Attributes:
-- Checks existing files for mono and suitable samplerates --
        ambient/water_drip_med.wav: has 22050 samplerate
       ambient/water_drip_fast.wav: has 22050 samplerate
        ambient/water_drip_med.wav: has 22050 samplerate
       ambient/water_drip_slow.wav: has 22050 samplerate
                 ambient/wind2.wav: has 11025 samplerate
  announcements/overmindattack.wav: has 22050 samplerate
   announcements/overminddying.wav: has 22050 samplerate
 announcements/overmindevolved.wav: has 22050 samplerate
  announcements/overmindspawns.wav: has 22050 samplerate
   announcements/reinforcement.wav: has 22050 samplerate
buildables/mgturret/firetemplate.wav: is not mono
     buildables/overmind/idle1.wav: is not mono
     buildables/overmind/pain1.wav: is not mono
     buildables/overmind/pain2.wav: is not mono
    buildables/trapper/attack1.wav: is not mono
      buildables/trapper/pain1.wav: is not mono
      buildables/trapper/pain2.wav: is not mono
       movers/switches/button1.wav: is not mono
     player/human_bsuit/clank1.wav: is not mono
                  ui/heartbeat.wav: is not mono
                weapons/change.wav: has 22050 samplerate
                weapons/tracer.wav: is not mono

Samplerate Count:
-- Gives an overview of the samplerates for all existing files --
48000: 11
11025: 1
22050: 10
44100: 172

Files we need (again quick and dirty script)
Code: [Select]
buildables/overmind/construct1.wav
buildables/tesla/idle1.wav
player/builder/death2.wav
player/builder/death3.wav
player/builder/pain100_1.wav
player/builder/pain25_1.wav
player/builder/pain50_1.wav
player/builder/pain75_1.wav
player/builder/taunt.wav
player/footsteps/flesh1.wav
player/human_base/clank1.wav
player/human_base/clank2.wav
player/human_base/clank3.wav
player/human_base/clank4.wav
player/human_base/death1.wav
player/human_base/death2.wav
player/human_base/fall1.wav
player/human_base/pain25_1.wav
player/human_base/pain50_1.wav
player/human_base/pain75_1.wav
player/human_bsuit/death1.wav
player/human_bsuit/death2.wav
player/human_bsuit/fall1.wav
player/level1/jump1.wav

Thanks Teapot for these scripts!

Edit: Here's a link to the heartbeat.wav in case you don't have a local copy of the svn on hand: http://dl.dropbox.com/u/6685170/Tremulous.mp3
« Last Edit: April 17, 2011, 05:53:29 pm by Kiwi »

c4

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Re: Tremulous 1.2 Sound SVN
« Reply #74 on: April 17, 2011, 07:33:03 pm »
Didn't Bas modify my granger sounds, and can't we commit them for now?  I mean, we can always go back and re-do them, but it would be nice to be finished.


As for the footsteps, I think there are some custom maps which use custom sounds like that.  We could also go with

http://www.freesound.org/samplesViewSingle.php?id=50723 <--- It has four steps, I'd assume we could split it.

As for the tesla Idle sound, I think this qualifies as long enough :)

http://www.freesound.org/samplesViewSingle.php?id=32682
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Kiwi

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Re: Tremulous 1.2 Sound SVN
« Reply #75 on: April 17, 2011, 07:42:21 pm »
Yep, we should commit them, I just haven't added them to the svn yet.  I should find time soon though.

Edit: Ok, after adding everything currently in this thread to the svn we get:

Code: [Select]
Progress:
-- Percentage of files needed that exist. Ignores duplicates --
208 out of 218 exists
95 Percent

Validate Licenses:
-- Checks licenses of existing files against a list of allowed licenses --
          player/builder/death1.wav: "CC by SA 3.0 " not allowed
       player/builder/pain100_1.wav: "CC by SA 3.0 " not allowed
        player/builder/pain25_1.wav: "CC by SA 3.0 " not allowed
        player/builder/pain50_1.wav: "CC by SA 3.0 " not allowed
        player/builder/pain75_1.wav: "CC by SA 3.0 " not allowed
           player/builder/taunt.wav: "CC by SA 3.0 " not allowed
   player/level4/charge_prepare.wav: "Brandonmorris12@gmail.com" not allowed
         upgrades/medkit/medkit.wav: "Unknown" not allowed

License Count:
-- Gives an overview of the licenses for all existing files --
           CC BY 3.0: 34
        CC BY SA 3.0: 97
CC Sampling Plus 1.0: 59
            CC BY SA: 10

Authors:
-- Checks author and contact fields of existing files --
      buildables/repeater/idle1.wav: does not have both author and contact fields
        buildables/repeater/use.wav: does not have both author and contact fields
buildables/telenode/construct1.wav: does not have both author and contact fields
                  world/electro.wav: does not have both author and contact fields

Duplicates:
-- Checks duplicates are genuine duplicates --
-- eg. All copies of a file have been updated --

Wav Attributes:
-- Checks existing files for mono and suitable samplerates --
         ambient/water_drip_med.wav: has 22050 samplerate
        ambient/water_drip_fast.wav: has 22050 samplerate
         ambient/water_drip_med.wav: has 22050 samplerate
        ambient/water_drip_slow.wav: has 22050 samplerate
                  ambient/wind2.wav: has 11025 samplerate
   announcements/overmindattack.wav: has 22050 samplerate
    announcements/overminddying.wav: has 22050 samplerate
  announcements/overmindevolved.wav: has 22050 samplerate
   announcements/overmindspawns.wav: has 22050 samplerate
    announcements/reinforcement.wav: has 22050 samplerate
buildables/mgturret/firetemplate.wav: is not mono
      buildables/overmind/idle1.wav: is not mono
      buildables/overmind/pain1.wav: is not mono
      buildables/overmind/pain2.wav: is not mono
     buildables/trapper/attack1.wav: is not mono
       buildables/trapper/pain1.wav: is not mono
       buildables/trapper/pain2.wav: is not mono
        movers/switches/button1.wav: is not mono
      player/human_bsuit/clank1.wav: is not mono
                   ui/heartbeat.wav: is not mono
                 weapons/change.wav: has 22050 samplerate
                 weapons/tracer.wav: is not mono

Samplerate Count:
-- Gives an overview of the samplerates for all existing files --
48000: 11
11025: 1
22050: 10
44100: 186

with us still needing:

Code: [Select]
buildables/overmind/construct1.wav
buildables/tesla/idle1.wav
player/builder/death2.wav
player/builder/death3.wav
player/footsteps/flesh1.wav
player/human_base/clank1.wav
player/human_base/clank2.wav
player/human_base/clank3.wav
player/human_base/clank4.wav
player/level1/jump1.wav

Again, thanks for the script Teapot.  We need a 4th granger pain sound sound (because right now we only have 3).  I also didn't include Bas' new reactor attack sound or Mg attack sound, because we already had those.  We need to decide which version we'd like to keep.

But anyway, we're at 95% completion!  Keep up the good work everyone, we're almost there!
« Last Edit: April 17, 2011, 09:18:57 pm by Kiwi »

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #76 on: April 17, 2011, 09:49:06 pm »
Whoooo! Yay! Fireworks! :P
Sorry about the link, I put it up before it was done uploading :P
http://dl.dropbox.com/u/25048882/heartbeat.wav

Pazuzu

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Re: Tremulous 1.2 Sound SVN
« Reply #77 on: April 17, 2011, 10:15:35 pm »
This is awesome news. So once the sounds are all filled out, what's the ETA until a release?

ok, can you give me the tool thingy app that can code?

GeneralScott

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Re: Tremulous 1.2 Sound SVN
« Reply #78 on: April 17, 2011, 10:26:08 pm »
That's an admin thing. But according to News everything else is done. Even when we finish we'll still probably have to do some tweaking. So Idk.

Pazuzu

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Re: Tremulous 1.2 Sound SVN
« Reply #79 on: April 17, 2011, 10:28:24 pm »
That's an admin thing.
Which is why I was asking the admins.

ok, can you give me the tool thingy app that can code?

A Spork

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Re: Tremulous 1.2 Sound SVN
« Reply #80 on: April 18, 2011, 04:20:40 am »
Edit: Here's a link to the heartbeat.wav in case you don't have a local copy of the svn on hand: http://dl.dropbox.com/u/6685170/Tremulous.mp3
That. Is. AWESOME!
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Kiwi

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Re: Tremulous 1.2 Sound SVN
« Reply #81 on: April 25, 2011, 11:30:30 pm »
As posted here by jm82792

Link: http://upload.wikimedia.org/wikipedia/commons/b/b7/50Hz_hum_square.ogg (http://en.wikipedia.org/wiki/File:50Hz_hum_square.ogg)
License: "I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law."
Author: BPK, http://en.wikipedia.org/wiki/User:BPK
Filename: world/electro.wav

Teapot

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Re: Tremulous 1.2 Sound SVN
« Reply #82 on: April 26, 2011, 01:04:43 am »
There are multiple problems with that license (ignoring that the license wasn't copied in its entirety).
For countries that do not recognize the public domain, it does not grant the rights to distribute, modify, or distribute modifications. It also has a usage restriction (unspecified law(s) must be obeyed during use).

Do it right. Use Creative Commons.
http://creativecommons.org/choose/zero/
Code: [Select]
http://creativecommons.org/publicdomain/zero/1.0/
To the extent possible under law, the person who associated CC0 with this work has waived all copyright and related or neighboring rights to this work.

This license is significantly different because it permits distribution, modification and distribution of modifications in countries where the public domain is and is not recognized. It also does not have any usage restriction.

David

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Re: Tremulous 1.2 Sound SVN
« Reply #83 on: April 26, 2011, 11:50:45 am »
"You have to follow the law" is not a usage restriction, no licence can override the law.
It's a pointless bit of text that does nothing.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

vcxzet

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Re: Tremulous 1.2 Sound SVN
« Reply #84 on: April 26, 2011, 01:25:30 pm »
"You have to follow the law" is not a usage restriction, no licence can override the law.
It's a pointless bit of text that does nothing.
sorry but what you said did not make sense in that context

F50

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Re: Tremulous 1.2 Sound SVN
« Reply #85 on: April 26, 2011, 09:35:04 pm »
"You have to follow the law" is not a usage restriction, no licence can override the law.
It's a pointless bit of text that does nothing.

It does nothing in most countries, but not all. It potentially useful in countries in which any part of the license being in conflict with the law invalidates the whole license.
« Last Edit: April 26, 2011, 09:37:36 pm by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Bas

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Re: Tremulous 1.2 Sound SVN
« Reply #86 on: May 01, 2011, 04:32:58 pm »
Quote
buildables/overmind/construct1.wav
buildables/tesla/idle1.wav
player/builder/death2.wav
player/builder/death3.wav
player/footsteps/flesh1.wav
player/human_base/clank1.wav
player/human_base/clank2.wav
player/human_base/clank3.wav
player/human_base/clank4.wav
player/level1/jump1.wav


Link: http://dl.dropbox.com/u/24193888/footsteps/flesh1.wav modified from http://www.freesound.org/samplesViewSingle.php?id=15562
License: CC Sampling Plus 1.0
Author: tigersound, http://www.freesound.org/usersViewSingle.php?id=23035
Filename: player/footsteps/flesh1.wav

Link: http://dl.dropbox.com/u/24193888/level1/jump1.wav modified from http://www.freesound.org/samplesViewSingle.php?id=15562
License: CC Sampling Plus 1.0
Author: tigersound, http://www.freesound.org/usersViewSingle.php?id=23035
Filename: player/level1/jump1.wav

Here are the granger death sounds, I don't think they're particularly good, but oh well:
Link: http://dl.dropbox.com/u/24193888/granger/death2.wav modified from http://www.freesound.org/samplesViewSingle.php?id=13800
License: CC Sampling Plus 1.0
Author: pfly, http://www.freesound.org/usersViewSingle.php?id=33854
Filename: player/builder/death2.wav

Link: http://dl.dropbox.com/u/24193888/granger/death3.wav modified from http://www.freesound.org/samplesViewSingle.php?id=13800
License: CC Sampling Plus 1.0
Author: pfly, http://www.freesound.org/usersViewSingle.php?id=33854
Filename: player/builder/death3.wav

Link: http://dl.dropbox.com/u/24193888/granger/death3_1.wav modified from http://www.freesound.org/samplesViewSingle.php?id=13800
License: CC Sampling Plus 1.0
Author: pfly, http://www.freesound.org/usersViewSingle.php?id=33854
Filename: player/builder/death3.wav

Link: http://dl.dropbox.com/u/24193888/granger/death3_2.wav modified from http://www.freesound.org/samplesViewSingle.php?id=13800
License: CC Sampling Plus 1.0
Author: pfly, http://www.freesound.org/usersViewSingle.php?id=33854
Filename: player/builder/death3.wav

The human_base/clank sounds are just a duplicate of footsteps/clank, which we already have on the wiki and are pretty good. (Ex. http://dl.dropbox.com/u/18412535/footstep%20clanks/clank1.wav)
Link: http://dl.dropbox.com/u/18412535/footstep%20clanks/clank1.wav
License: CC BY SA 3.0
Author: Bradley Torrison
Filename: player/human_base/clank1.wav

Link: http://dl.dropbox.com/u/18412535/footstep%20clanks/clank2.wav
License: CC BY SA 3.0
Author: Bradley Torrison
Filename: player/human_base/clank2.wav

Link: http://dl.dropbox.com/u/18412535/footstep%20clanks/clank3.wav
License: CC BY SA 3.0
Author: Bradley Torrison
Filename: player/human_base/clank3.wav

Link: http://dl.dropbox.com/u/18412535/footstep%20clanks/clank4.wav
License: CC BY SA 3.0
Author: Bradley Torrison
Filename: player/human_base/clank4.wav

The construct sound is just "The overmind has awakened." Since we don't need the the other announcements, are you sure we need the construct sound? Otherwise, can we get the person doing the evolved, spawns, etc announcements to do the awakened one?

Here's the granger sounds I posted last time with full info + the 4th pain sound:
Link: http://dl.dropbox.com/u/24193888/granger/pain100.wav modified from http://dl.dropbox.com/u/7168517/grangerpain.mp3
License: CC BY SA 3.0
Author: Zach Naimon
Filename: player/builder/pain100.wav

Link: http://dl.dropbox.com/u/24193888/granger/pain75.wav modified from http://dl.dropbox.com/u/7168517/grangerpain.mp3
License: CC BY SA 3.0
Author: Zach Naimon
Filename: player/builder/pain75.wav

Link: http://dl.dropbox.com/u/24193888/granger/pain50.wav modified from http://dl.dropbox.com/u/7168517/grangerpain.mp3
License: CC BY SA 3.0
Author: Zach Naimon
Filename: player/builder/pain50.wav

Link: http://dl.dropbox.com/u/24193888/granger/pain25.wav modified from http://dl.dropbox.com/u/7168517/grangerpain.mp3
License: CC BY SA 3.0
Author: Zach Naimon
Filename: player/builder/pain25.wav

BTW, I used my unparalleled skill of observation to reverse engineer "50Hz_hum_square.ogg" and made my own 50hz square tone in audacity:
Link: http://dl.dropbox.com/u/24193888/world/50hzsquare.wav
License: CC BY SA 3.0
Author: Victor Tong
Filename: world/electro.wav

And c4 gave us the tesla sound:
Link: http://www.freesound.org/samplesViewSingle.php?id=32682
License: CC Sampling Plus 1.0
Author: FreqMan, http://www.freesound.org/usersViewSingle.php?id=92661
Filename: buildables/tesla/idle1.wav
« Last Edit: May 01, 2011, 04:37:30 pm by Bas »

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: Tremulous 1.2 Sound SVN
« Reply #87 on: May 01, 2011, 11:03:47 pm »
: 0

Pete

  • Posts: 112
  • Turrets: +9/-6
    • Cheese Media
Re: Tremulous 1.2 Sound SVN
« Reply #88 on: May 01, 2011, 11:27:30 pm »
Hehe, I love how you used a baby crying for the granger pain sounds. Cuteness assured! :D

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Tremulous 1.2 Sound SVN
« Reply #89 on: May 02, 2011, 03:37:36 am »
Errrr, no, the original sound was actually me, yelling 'FUCK FUCK FUCK' into the microphone...
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]