Nevermind. I'm using a different HUD.
Before posting, yes I searched the forums. I also did one better and personally emailed Volt and did a bit of troubleshooting. He told me to post here on the forums, saying that someone might have run into this problem. So. Here I am.
I'm running Windows 7 Ultimate x64
I've got a clean install of both Tremulous 1.1
and Tremulous GPP. I made sure to remove any and all autogen.cfg files in "%APPDATA%\Tremulous", and the "Tremulous\gpp" and "Tremulous\base" folders. I downloaded "voltage_gpp.zip" from:
http://code.google.com/p/voltagegpp/The UI folder was extracted to the \gpp folder as instructed.
Launched tremulous-gpp, and typed "/exec ui/install.cfg" in the console also as instructed.
Tremulous seemed to restart, but no changes were there. Here is the following condump of everything
after the exec command. (Yes I know, I have a terrible GFX card (or lack there of. Damn integrated shit.))
]/exec ui/install.cfg
execing ui/install.cfg
execing ui/common/chatmenu_install.cfg
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
SDL using driver "directx"
Initializing OpenGL display
...setting mode 640x480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '320x200 640x400 1280x800 1280x768 1280x720 320x240 400x300
512x384 640x480 800x600 1024x768 1280x600'
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2119
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine
GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color
GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map
GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Program Files (x86)\Tremulous\gpp\vms-gpp1.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 811 jump table targets
VM file ui compiled to 671775 bytes of code
ui loaded in 4535520 bytes on the hunk
Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
UI menu file 'ui/menus.txt' loaded in 738 msec
UI menu file 'ui/ingame.txt' loaded in 34 msec
UI menu file 'ui/tremulous.txt' loaded in 29 msec
UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
File "ui/" found in "C:\Program Files (x86)\Tremulous\gpp\data-gpp1.pk3"
]/condump postInstallAttempt.txt
Dumped console text to postInstallAttempt.txt.
I'm hoping someone has either run into this problem and fixed it, or could at least offer a few suggestions as to how.
Thanks much in advance.