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Snow/blizzard Shader

Started by A Spork, January 15, 2011, 09:05:14 PM

A Spork

So, basically i'm creating a smallish outside section for Thule, and I want it to look like its Blizzarding(or at least snowing).
I tried using that rain shader found here, and just altering the texture to look more like snow, but that doesnt work(Just get a box that looks like the texture is just painted on it, but its nonsolid)
I've also tried modifying a moving water shader with fog, but that just goes notex.


Can anyone give me a hand with this?
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DraZiLoX

Well, there is nice snow particle system in niveus, is that fine?

A Spork

Well withthe size of the area a particle system would absolutely murder the FPS...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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DraZiLoX


CATAHA

You can try use few patch meshes instead of brushes.
Or (may be) you have problems in shader. Seems you used 'snow' image without transparency or something.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Odin

Quote from: CATAHA on January 16, 2011, 11:25:57 AM
You can try use few patch meshes instead of brushes.
Or (may be) you have problems in shader. Seems you used 'snow' image without transparency or something.
The following blendFunc
blendFunc GL_ONE GL_ONE
...will definitely produce transparency results.

CATAHA

Depends from source image i think. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

jm82792

Animate textures on planes(with transparency layer) and add some random movement for distance where you can't see it up close.
The planes would have an image of snow falling and would save FPS theoretically speaking.