I am trying to make a shader which appears as a solid object, and the player cant move through, and is effected by light, but doesn't cast a shadow. If this is not possible, then it can be unaffected by light and cast no shadow.
I am trying to use this shader, but it wont show up in radiant even though others from the shader file do:
textures/vantage/grey_filler_nolight
{
qer_editorimage textures/vantage/Grey_filler.jpg
surfaceparm nonsolid
surfaceparm playerclip
{
map $lightmap
rgbGen identity
tcGen lightmap
}
{
map textures/vantage/Grey_filler.jpg
blendfunc filter
rgbGen identity
}
}
Can someone tell me what I have done wrong?
Thanks