Author Topic: This makes building good human bases that much harder...  (Read 22574 times)

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: This makes building good human bases that much harder...
« Reply #30 on: January 25, 2011, 02:28:36 pm »
Fine, un-zapchainable. Should have been obvious.
Does that make your comment any less stupid? Are you upset that it's impossible to achieve perfection with your bloody team getting in the way?
my knees by my face and my ass is being hammered

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: This makes building good human bases that much harder...
« Reply #31 on: January 25, 2011, 03:58:11 pm »
Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).
I know that. I just don't see it as being a problem.
I wanted you to see me before I killed you.

Teapot

  • Posts: 85
  • Turrets: +11/-3
Re: This makes building good human bases that much harder...
« Reply #32 on: January 25, 2011, 07:55:46 pm »
Quote
aliens have a hard enough time killing a well-camped base as it is, i don't see that making it harder is a great idea
+1

Protecting humans even more as they sit in their base is just silly.

SirDude

  • Posts: 182
  • Turrets: +3/-33
Re: This makes building good human bases that much harder...
« Reply #33 on: January 26, 2011, 12:23:38 am »
but humans have a hard time making bases that dont get ownd right before SD, also its not like aliens won't be able counter if it was implemented. 

Hell you might be able to add more mara zap range or make the max chain 5 from 4, OR we can make the Tesla cancel out zaps as that will be a bit more balanced.


Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: This makes building good human bases that much harder...
« Reply #34 on: January 26, 2011, 12:34:13 am »
but humans have a hard time making bases that dont get ownd right before SD
Nope.

SirDude

  • Posts: 182
  • Turrets: +3/-33
Re: This makes building good human bases that much harder...
« Reply #35 on: January 26, 2011, 12:45:54 am »
*depending on map*

for the most part, yes.

most bases i make last longer then other peoples.

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: This makes building good human bases that much harder...
« Reply #36 on: January 26, 2011, 02:19:13 am »

most bases i make last longer then other peoples.
:o
« Last Edit: January 26, 2011, 02:46:26 am by Lecavalier »
I wanted you to see me before I killed you.

SirDude

  • Posts: 182
  • Turrets: +3/-33
Re: This makes building good human bases that much harder...
« Reply #37 on: January 26, 2011, 04:02:15 am »
i  over space them but not too far. i keep arm away from medi as when one gets destroyed the other is OK still that is probably one of the main reasons my bases can last.

Thoth

  • Posts: 39
  • Turrets: +1/-1
Re: This makes building good human bases that much harder...
« Reply #38 on: January 26, 2011, 05:20:41 am »
OR we can make the Tesla cancel out zaps as that will be a bit more balanced.

What do you mean? Completely cancel it out? Or like make limit its chain or power? Or would the tesla take all the damage (canceling the chain)? Maybe the  :defcomp: could take away some of the damage from the zaps.
guys...GUYS

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: This makes building good human bases that much harder...
« Reply #39 on: January 26, 2011, 06:07:29 pm »
*depending on map*
I tried hard thinking of maps where it was not possible to build a base that lasts SD but alas, I failed.

most bases i make last longer then other peoples.
Considering your statements, doesn't sound very convincing to me.
« Last Edit: January 26, 2011, 06:09:21 pm by Meisseli »

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: This makes building good human bases that much harder...
« Reply #40 on: January 26, 2011, 08:45:31 pm »
most bases i make last longer then other peoples.
Considering your statements, doesn't sound very convincing to me.
Or he plays with terrible people...
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: This makes building good human bases that much harder...
« Reply #41 on: January 27, 2011, 05:31:25 am »
Some people here are missing the point. It's not about how good bases can be built, it's that the bases rely too much on not having a noobsuit standing in the wrong place.

SirDude

  • Posts: 182
  • Turrets: +3/-33
Re: This makes building good human bases that much harder...
« Reply #42 on: January 27, 2011, 11:09:55 pm »
exactly.

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: This makes building good human bases that much harder...
« Reply #43 on: January 28, 2011, 01:46:29 am »
Everybody does get it, they just disagree. Or rather, most people do.
« Last Edit: January 28, 2011, 01:55:30 am by Lecavalier »
I wanted you to see me before I killed you.

F50

  • Posts: 740
  • Turrets: +16/-26
Re: This makes building good human bases that much harder...
« Reply #44 on: January 28, 2011, 08:53:37 am »
Exactly.

In all seriousness however, Lecav is right.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Norfenstein

  • Posts: 628
  • Turrets: +81/-78
Re: This makes building good human bases that much harder...
« Reply #45 on: January 29, 2011, 01:25:22 am »
DL;DR being in a good anti-mara base can compromise it.
Then the humans ought to leave their base. If they can't then the aliens probably deserve to win.

SirDude

  • Posts: 182
  • Turrets: +3/-33
Re: This makes building good human bases that much harder...
« Reply #46 on: January 29, 2011, 04:20:14 am »
you are not considering how many players are in the base or if those people are the much needed defenders for people who may be on a raid. (defending and camping is not the same).

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: This makes building good human bases that much harder...
« Reply #47 on: January 29, 2011, 10:51:42 am »
you are not considering how many players are in the base or if those people are the much needed defenders for people who may be on a raid.
There's nothing worse than returning from a raid on the alien village with a good sized tyrant carcass, only to discov... hang about, raid?
SirDude, dude, give it a rest now, k, dude?
my knees by my face and my ass is being hammered