Author Topic: MAX_EDGE_LINES  (Read 3772 times)

Xedoh

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MAX_EDGE_LINES
« on: January 24, 2011, 04:50:30 pm »
Well, after fixing a ton of error messages on specula, I happily proceeded working on it and adding some new areas. However, during compiling, I got the following error: MAX_EDGE_LINES (compiling stops after that).

I googled about the problem and found quite a few topics, but I couldn't really find out what exactly the problem is about. It looks like it has something to do with the vis. Also, there's something about that in the procyon-topic, but it didn't really help me. http://tremulous.net/forum/index.php?topic=1714.60

This really bugs me. After finally thinking I could go on, I get another bug. Any help is appreciated.

Code: [Select]
--- LoadMapFile ---
Loading C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.map
entering C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.map
    14834 total world brushes
    12236 detail brushes
     1480 patches
    15655 boxbevels
     4159 edgebevels
      396 entities
    29028 planes
        0 areaportals
Size: -2792, -4288, -1312 to  1880,  2680,   904
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -2792.000000 -4288.007324 -1312.000000 } { 1880.000000 2680.000000 904.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
     1198 patches
      726 patch LOD groups
--- FaceBSP ---
    16653 faces
    10461 leafs
--- MakeTreePortals ---
      712 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
     2741 structural brushes
     6001 cluster references
--- FloodEntities ---
     1335 flooded leafs
--- FillOutside ---
     5686 solid leafs
     3440 leafs filled
     1335 inside leafs
--- CullSides ---
      239 hidden faces culled
      858 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
     4233 faces
     2793 leafs
--- MakeTreePortals ---
      762 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
     2741 structural brushes
     7262 cluster references
--- NumberClusters ---
     1018 visclusters
     2061 visportals
     4538 solidfaces
--- WritePortalFile ---
writing C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.prt
--- FloodAreas ---
        9 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
    12093 detail brushes
    16938 cluster references
----- FogDrawSurfs -----
        0 fog polygon fragments
        0 fog patch fragments
        0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
************ ERROR ************
MAX_EDGE_LINES
Wisdom starts where knowledge ends.

CATAHA

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Re: MAX_EDGE_LINES
« Reply #1 on: January 24, 2011, 05:28:39 pm »
Too many structural brushes? Also... seems weird/broken brushes in same or close places, due to error shown after --- FixTJunctions --- stage.

Also... skybox around all map or just around some areas? Try think after which changes map start causing this error.
Sorry, i have no idea about what this error is, but... still thinking it T-Juncs problem.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Other maps: A.T.D*S Remake

gimhael

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Re: MAX_EDGE_LINES
« Reply #2 on: January 24, 2011, 10:12:11 pm »
You should try a newer netradiant. This error message has been removed in Feb 2009.

CATAHA

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Re: MAX_EDGE_LINES
« Reply #3 on: January 24, 2011, 10:37:04 pm »
Its not ___Radiant error but q3map2 error, lol. Switching to other editor version wont help.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

your face

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Re: MAX_EDGE_LINES
« Reply #4 on: January 25, 2011, 01:18:06 am »
Yes I had this error too--since I'm lazy and use the builtin compiler, switching to netradiant fixed it.
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CATAHA

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Re: MAX_EDGE_LINES
« Reply #5 on: January 25, 2011, 01:45:52 am »
Seriously? O_o
May be NetRadiant have different compilation strings? Dunno.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

gimhael

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Re: MAX_EDGE_LINES
« Reply #6 on: January 25, 2011, 08:21:18 am »
The error is fixed in the latest q3map2 from git, I assumed that netradiant bundles a recent map compiler.