Author Topic: Vehicles? edit: oops stationary armament?  (Read 14219 times)

vcxzet

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Vehicles? edit: oops stationary armament?
« on: August 02, 2006, 02:33:19 am »
Any hope for vehicles?
edit: sorry what I meant was "stationary armament" (thanks to mietz)

Thorn

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Vehicles? edit: oops stationary armament?
« Reply #1 on: August 02, 2006, 02:43:50 am »
why the hell does trem need vehicles?

Dustin

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Vehicles? edit: oops stationary armament?
« Reply #2 on: August 02, 2006, 02:58:35 am »
So that the humans can drive their tanks out in the middle of the hall, and everyone can complain on the forums about hall-camping and tank blocking.
"It was the end of the game, on ATCS. All the aliens were at our front door, and EVERYONE bought tanks inside the base!"

trigger happy

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Vehicles? edit: oops stationary armament?
« Reply #3 on: August 02, 2006, 03:01:12 am »
Do you want the aliens to get a UFO so they can land on the human base and crush it completely?
ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

Captain Ventris

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Vehicles? edit: oops stationary armament?
« Reply #4 on: August 02, 2006, 03:06:53 am »
Quote from: "trigger happy"
Do you want the aliens to get a UFO so they can land on the human base and crush it completely?


Well, yeah.

DIGI_Byte

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Vehicles? edit: oops stationary armament?
« Reply #5 on: August 02, 2006, 03:14:50 am »
this is such a dumb idea tha tank idea is good though its in the map im working on now its controlled by buttons

reinie

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Vehicles? edit: oops stationary armament?
« Reply #6 on: August 02, 2006, 03:35:30 am »
Quote from: "DIGI_Byte"
this is such a dumb idea tha tank idea is good though its in the map im working on now its controlled by buttons
lets build base inside tank shall we
img]http://img55.imageshack.us/img55/196/imgmo0.jpg[/img]

DIGI_Byte

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Vehicles? edit: oops stationary armament?
« Reply #7 on: August 02, 2006, 03:52:20 am »
Quote from: "reinie"
Quote from: "DIGI_Byte"
this is such a dumb idea tha tank idea is good though its in the map im working on now its controlled by buttons
lets build base inside tank shall we

well actually the tank im doing IS the base its a mobile field base.

making it move is trick with triggers so i might not do it

Ikalie

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Why Tanks?
« Reply #8 on: August 02, 2006, 04:50:00 am »
Why do you guys only think of tanks? What about a scout vec, or maybe a humvee like vechicle that only only carry three passengers, or two even, one driver, one gunner, no auto turrets, no turrets or anything. Like run away, or something.

CRUsh ALIENS~!

For aliens, maybe they have a living vechile, shoots acid or something.

DIGI_Byte

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Vehicles? edit: oops stationary armament?
« Reply #9 on: August 02, 2006, 05:16:22 am »
:-?  not gunna happen im having trouble building this mobile base in GTK

Squall503

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Vehicles? edit: oops stationary armament?
« Reply #10 on: August 02, 2006, 06:59:36 am »
(Tank)= another halo 2
what next? a banshee/ghost?

Squall503

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Vehicles? edit: oops stationary armament?
« Reply #11 on: August 02, 2006, 07:01:42 am »
also think about it having a tank/humvee on archanid2 hell no you would not fit through any holes, moving deaths trap if you ask me. some well hidden goons take it out in one pounce

NeXe

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Vehicles? edit: oops stationary armament?
« Reply #12 on: August 02, 2006, 07:57:25 am »
Vehicles --- pls no... :eek:
ring Hell T0 Allien SCum & Teach Human Whos The Boss of Universe!!

Squall503

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Vehicles? edit: oops stationary armament?
« Reply #13 on: August 02, 2006, 08:00:44 am »
exaclty, screw that idea

Teiman

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Re: Vehicles?
« Reply #14 on: August 02, 2006, 10:30:46 am »
Quote from: "vcxzet"
Any hope for vehicles?


Any hope for vehicles doable on a tremulous MOD?

Vehicles can be hard on any Quake engine:
 a) Often only a few sizes are posible (dot, grenade, human and shambler size). This has been solved on Quake3?
 b) For a smooth experience you may need netcode enhancements = break backward compatibility and hard.
 c) BBBOX that rotate. Can bbox rotate on Quake3?
 d) Multimodel models. Quake3 already support that.
 e) Big maps, vehicles are for crossing big maps.

If A is not posible on Tremulous, you can still use "battlesuit size" mech vehicles.

If B is not posible on Tremulous, you can still use slow moving vehicles/slow rotating vehicles. Check Airquake.

If C is not posible, vehicle collisions will be ultralame. anyway a battlesuit mech will not suffer much with that.

If D is done.

If E is not posible (mappers dont want to make maps with big open areas), you can add a heighfield engine to Quake3, but is hard to code.

This mean, yes. You can have slowmoving mech alike "giant battlesuits" with small changes. Tanks may need collision enhancements, or will look lame.
Still, withouth big maps, will be very lame: you dont need a sand buggy the size of a tyrant for ACTS.

For sand buggys you may need netcode enhancements, that are hard and break compatibility. I doubt this will be doable because lack or resources.



No.



Yes.

snovvy182

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Vehicles? edit: oops stationary armament?
« Reply #15 on: August 02, 2006, 10:40:43 am »
LOL :)
Just wait to Enemy Territory:  Quake Wars :) U'll get Humans, Aliens and lot of vehicles :) LOL xD I think now Trem is v. good and don't need a vehicles xD

SLAVE|Mietz

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Vehicles? edit: oops stationary armament?
« Reply #16 on: August 02, 2006, 10:44:42 am »
just all go die in vein with your vehicles

Glunnator

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Vehicles? edit: oops stationary armament?
« Reply #17 on: August 02, 2006, 11:37:37 am »
Vehicles???
 :grenade:  :grenade:  :grenade:  :grenade:  :grenade:  :grenade:  :grenade:  :grenade:  :grenade: !!!!!!!!!

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

vcxzet

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Vehicles? edit: oops stationary armament?
« Reply #18 on: August 02, 2006, 11:57:22 am »
by vehicles I meant immobile ones (sorry probably vehicles is not the word used for this) like player controlled turrets and some other map objects which are usable the player

vcxzet

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Vehicles? edit: oops stationary armament?
« Reply #19 on: August 02, 2006, 11:58:10 am »
Quote from: "DIGI_Byte"
:-?  not gunna happen im having trouble building this mobile base in GTK

IIRC you cant build up on a mover

SLAVE|Mietz

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Vehicles? edit: oops stationary armament?
« Reply #20 on: August 02, 2006, 12:18:44 pm »
Quote from: "vcxzet"
by vehicles I meant immobile ones (sorry probably vehicles is not the word used for this) like player controlled turrets and some other map objects which are usable the player


erm that could NEVER be considered a vehicle!!!

but i'm pro for stationary armament

Teiman

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Vehicles? edit: oops stationary armament?
« Reply #21 on: August 02, 2006, 12:27:26 pm »
To vcxzet:

More maps like Karith will be cool. Even something with x2 or x4 the size karith open areas. Pulse has big open areas, but are "not playable" and is there to enhance the start fun and ambient.

You can also wait for QW:ET, but maybe will feel more like BF1942 mapping+modelling than BSP mapping.

Old "aliens" games have a few "under siege fortress" alike the Starship Troopers film. I think is doable a few maps with medium size open areas and good gameplay.

If you make 1 big map with a urban area, and wastelands. Other people may create a "dropship" or "apc" for a Tremulous mod. Having a dropship for Trem I think will fit the gameplay.

trigger happy

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Vehicles? edit: oops stationary armament?
« Reply #22 on: August 02, 2006, 01:59:37 pm »
A turret for a map could be ok.
ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

garoth

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Stationary!
« Reply #23 on: August 02, 2006, 07:25:44 pm »
He means stationary.I really like the idea, but all those 'alien masters' will say that it's just another reason for humans to never leave base, whereas aliens will never use them because they aren't the ones camping.

I think that a) human camping is good, and that b) stationaries could be used offensively -- think ATCS where aliens could build something like that just outside of human base, or in the hallway to block off/defend it. Humans often win in that map by going around only, and attacking from  behind when aliens are all out munching heads.

Yea, I am for stationaries!  :armoury:
 Garoth (homesite: www.garoth.com )

yetshi

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Vehicles? edit: oops stationary armament?
« Reply #24 on: August 02, 2006, 09:59:43 pm »
Hey Grif, Chupathingy! Hows that one? I like the sound of it.

Squall503

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Vehicles? edit: oops stationary armament?
« Reply #25 on: August 02, 2006, 10:52:03 pm »
turrets would be fantastic, but what about the alieans? and turrets for humans should only be acceable to build at s3 because that is shit for aliean team. for example arachnid2, hallway upstairs from humans starting base you could constantly shoot with a manned turret. think about it, alieans could do nothing and humans would camp ten fold.

Im not for manned turrets.

Nosfore

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Vehicles? edit: oops stationary armament?
« Reply #26 on: August 03, 2006, 09:28:16 pm »
I can't wait to outrun dretches on my moto... on ATCS...

gman19

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Vehicles? edit: oops stationary armament?
« Reply #27 on: January 10, 2007, 10:53:15 pm »
Idea for aliens; make a shoulder-fired dretch launcher for use with tyrants.

'Nuff said.

Or, have dretches equipped with battle armor and really awesome sunglasses that deflect bullets or create an energy shield.

EDIT: It would be nice to have bigger aliens and manned laser cannons in my new map; Think Whiskey Outpost from Starship Troopers.
i]"We practice selective annihilation of mayors and government officials, for example, to create a vacuum. Then we fill that vacuum. As popular war increases, peace is closer."[/i] -Peruvian insurgent general

Paradox

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Vehicles? edit: oops stationary armament?
« Reply #28 on: January 10, 2007, 11:12:26 pm »
Aliens could have a katamari roll, that sticks to humans!

∧OMG ENTROPY∧

SLAVE|Mietz

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Vehicles? edit: oops stationary armament?
« Reply #29 on: January 11, 2007, 12:39:31 am »
Quote from: "Paradox"
Aliens could have a katamari roll, that sticks to humans!


omfg hillarious!! :DDDD