Author Topic: Alien evolution inside of the base.  (Read 36486 times)

Anonymoose

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Re: Alien evolution inside of the base.
« Reply #60 on: February 17, 2011, 07:20:54 am »
Sirdude, loss of a booster is bloody crippling too, also aliens will lose very quickly with only one egg.

It is just so painstakingly obvious that this is an issue, on one side you have humans readily accessing the armory (equivalent of evolving for aliens) whenever they want in order to attack/defend, while on the other hand aliens are attempting to defend a base using only dretches as somehow the mere presence of a human disables aliens from evolving in order to defend their base, it just doesn't seem logical forcing aliens to evacuate their own base in order to evolve into something capable of actually defending it.
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SirDude

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Re: Alien evolution inside of the base.
« Reply #61 on: February 17, 2011, 03:20:04 pm »
the loss of a booster does not prevent evolving or any form of healing as a basi can do the same thing, humans on the other hand can have their offensive and defensive capability completely taken out and in SD this wins the game, like i said aliens CAN win with just 1 egg, humans on the other hand are doomed without a arm or medi.

i like how it is now, this isn't about logic its about balance and it is balanced right now.

UniqPhoeniX

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Re: Alien evolution inside of the base.
« Reply #62 on: February 17, 2011, 04:03:58 pm »
SirDude you are completely missing what I'm saying. It's not difficult to keep armory alive now that it has significantly more hp, and getting equipment from armory instead of RC is totally irrelevant to this. Also SD is a totally different issue as well, and is irrelevant to this.

The loss of a booster significantly reduces the amount of damage the already weak dretches can do to armored humans. Also if aliens win after having 1 egg for a while, the humans obviously didn't attack enough.

I say that this isn't about logic and it isn't just about balance. It's about having balance AND fun gameplay. Logic comes as a bonus :P

SirDude

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Re: Alien evolution inside of the base.
« Reply #63 on: February 18, 2011, 02:03:29 am »
keep in mind long term, if it isnt SD the booster can be replaced.

loosing a booster is not game breaking, the loss of a arm or medi is but that's is intentional.
aliens being able to evolve even when humans are in the base is game breaking, it makes taking out the alien base much MUCH harder, and makes the already forgiving base building aspect of aliens harder to defeat.


ask yourself this, is the loss or a arm or medi fun?

Celestial_Rage

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Re: Alien evolution inside of the base.
« Reply #64 on: February 18, 2011, 02:50:57 am »
ask yourself this, is the loss or a arm or medi fun?

For aliens.
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UniqPhoeniX

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Re: Alien evolution inside of the base.
« Reply #65 on: February 18, 2011, 08:04:11 am »
If humans lose armory, than they utterly failed to defend or aliens actually put significant effort into it. Humans stepping inside alien base is NOT putting significant effort into it, yet it still hugely disrupts the enemy team. Yes, it's not especially fun for humans to lose armory, but aliens deserve to get an advantage for their effort. However if you are an alien and can't evolve to defend your base because a human walked in then it's just plain frustrating.
« Last Edit: February 18, 2011, 08:06:26 am by UniqPhoeniX »

Celestial_Rage

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Re: Alien evolution inside of the base.
« Reply #66 on: February 18, 2011, 09:06:38 am »
I don't see the big deal. Sure it's annoying, but it's your own damn fault for choosing a base that you can't slink into a far corner and evolve or sneak out the back. I'm pretty much echoing what others have been saying throughout the thread.
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Meisseli

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Re: Alien evolution inside of the base.
« Reply #67 on: February 18, 2011, 10:27:27 am »
Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.

SirDude

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Re: Alien evolution inside of the base.
« Reply #68 on: February 18, 2011, 03:04:16 pm »
If humans lose armory, than they utterly failed to defend or aliens actually put significant effort into it. Humans stepping inside alien base is NOT putting significant effort into it, yet it still hugely disrupts the enemy team. Yes, it's not especially fun for humans to lose armory, but aliens deserve to get an advantage for their effort. However if you are an alien and can't evolve to defend your base because a human walked in then it's just plain frustrating.

depending on map and base, can can take even less effort for the aliens to destroy a arm, marazap/goonsnipe can take it out as fast as it takes a human to walk in a alien base, no time. but then again the human preventing aliens evolving lasts as long as a human is there, destroying a arm lasts way longer.
(I am not actually promoting humans getting health and weapons at RC, its just a counter argument.)


but then again...
THIS.
Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.

CorSair

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Re: Alien evolution inside of the base.
« Reply #69 on: February 18, 2011, 10:49:44 pm »
This is becoming a never-ending debate, and everyone puts same cards on table.

I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.

I am pulling this idea out to give free room to other feedback, not the one you discuss.
If someone wants to still push this make aliens manage to evolve in base-idea, then throw some reliable, and preferrably impartial data.

Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
What he said.

IPWNU

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Re: Alien evolution inside of the base.
« Reply #70 on: March 24, 2011, 08:53:16 pm »
the teams are almost completely balanced. you guys dont get it. they have their strengths in some area, and their weaknesses in the other. one of the downsides to the aliens is that they cant evolve in their base get over it

jm82792

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Re: Alien evolution inside of the base.
« Reply #71 on: March 25, 2011, 06:23:21 am »
This is becoming a never-ending debate, and everyone puts same cards on table.

I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.

I am pulling this idea out to give free room to other feedback, not the one you discuss.
If someone wants to still push this make aliens manage to evolve in base-idea, then throw some reliable, and preferrably impartial data.

Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
What he said.

F50

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Re: Alien evolution inside of the base.
« Reply #72 on: March 25, 2011, 03:25:57 pm »
This is becoming a never-ending debate, and everyone puts same cards on table.

I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.

This certainly could be done, but it would require players to test it with (and there are other things being evaluated at the moment).
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


ULTRA Random ViruS

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Re: Alien evolution inside of the base.
« Reply #73 on: April 20, 2011, 03:53:30 pm »
Funnily though i had this idea stuck in my head and wants me to post this idea out, but then a problem rose: Evolving to a tyrant accidentally while biting humans in the human base and dies. And also some other stuff that isn't as random as that one.
I want this idea to come true, but then i was thinking, only applies if you're in the overmind creep. Because it would be kinda unfair having a tyrant spawn in front of your face while trying to saw a forward base.