Author Topic: Alien evolution inside of the base.  (Read 36483 times)

Mr.Mustashio

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Alien evolution inside of the base.
« on: January 30, 2011, 06:12:01 pm »
When a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs. When humans rush the alien base with sufficient numbers aliens are to shy to expose themselves, and inevitably a swarm of frag rich dretches is frantically defending (feeding) while they cannot evolve into anything.


It's understandably broken to allow aliens to (almost) instantly spawn three tyrants next to the assaulting humans. However what if aliens could at the very least evolve into basilisks and marauders within the confines of their own base? As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans. Why isn't this already in effect? I'm obviously just a noob. But go ahead, troll me with wisdom anyways.
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Thoth

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Re: Alien evolution inside of the base.
« Reply #1 on: January 30, 2011, 06:33:44 pm »
If I read this correctly, you're talking about the "You're to close to the enemy to evolve (or whatever it says)." If so, I fully agree with you. I think you should be able to evolve into anything you want, but you need to be in a certain range of the  :overmind: (like you said). I don't think it would be a balance issue considering this:
When a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs.

So I say F1 to evolving near the  :overmind: even if  :human: s are there.
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zybork

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Re: Alien evolution inside of the base.
« Reply #2 on: January 30, 2011, 07:09:28 pm »
I agree, but the range had to be pretty limited; just to use creep range could be overpowering, however, nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.

I am not sure if I should F1 or F2 this, for in my opinion, with some tactical thinking – move out, evolve, come back – this is not really an issue, but on the other hand, I agree that the current situation pretty much hands the alien base over to the humans on a silver tablet once they manage to get somebody into the alien base, so I would limit this “overmind-power-range” pretty much, but allow aliens to evolve into anything within that range even if an enemy is nearby.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

CreatureofHell

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Re: Alien evolution inside of the base.
« Reply #3 on: January 30, 2011, 07:51:03 pm »
As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans.
within a certain distance of the Overman for them to ignore the nearby humans.
the Overman

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Conzul

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Re: Alien evolution inside of the base.
« Reply #4 on: January 30, 2011, 11:02:14 pm »
nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1

F50

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Re: Alien evolution inside of the base.
« Reply #5 on: January 30, 2011, 11:40:44 pm »
I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Mr.Mustashio

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Re: Alien evolution inside of the base.
« Reply #6 on: January 31, 2011, 02:40:18 am »
I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.

Unfortunately This is not the case. I've often found myself desperately attempting to distract a luci-suit or painsaw as a feeble dretch while desperately clicking me evo binds to no effect.
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Qrntz

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Re: Alien evolution inside of the base.
« Reply #7 on: January 31, 2011, 02:43:23 pm »
the Overman

THE OVERMAN!

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Natürlich, meine Übergehim.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

zybork

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Re: Alien evolution inside of the base.
« Reply #8 on: January 31, 2011, 03:13:39 pm »
nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1
This indeed is a good argument.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Kasofa

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Re: Alien evolution inside of the base.
« Reply #9 on: January 31, 2011, 08:31:05 pm »
I F1, this can be a real game-finisher, if humans are filling up the alien base.

-K

Undeference

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Re: Alien evolution inside of the base.
« Reply #10 on: January 31, 2011, 10:06:20 pm »
It takes a dragoon 5 seconds to destroy an armoury. It takes a human with a pulse rifle 15 seconds to destroy an overmind.

If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
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Tremulant

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Re: Alien evolution inside of the base.
« Reply #11 on: February 01, 2011, 01:55:04 am »
I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.
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jm82792

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Re: Alien evolution inside of the base.
« Reply #12 on: February 01, 2011, 02:00:08 am »
Limit it to a basi or something.....
More reasonable.

Thoth

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Re: Alien evolution inside of the base.
« Reply #13 on: February 01, 2011, 05:48:25 am »
Limit it to a basi or something.....
More reasonable.


Normal goon or adv. Mara at least. Basi hops out the door and its dead.
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jm82792

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Re: Alien evolution inside of the base.
« Reply #14 on: February 01, 2011, 06:21:18 am »
Yeah that's more reasonable.

Warp Viper

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Re: Alien evolution inside of the base.
« Reply #15 on: February 01, 2011, 07:21:56 am »
I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.

Aussie Assault has given players the ability to evolve if they're close to the overmind even while humans are close by for over a year. Our statistics show Human:Alien wins are within 1% of eachother.
Code: [Select]
Total Alien Wins:15188 (48.45%)
Total Human Wins:14920 (47.59%)
Total Draws:1242 (3.96%)
Taken from: http://aussieassault.net/stats/

If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
They're playing the game and that's how you win. Incentive enough?
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jm82792

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Re: Alien evolution inside of the base.
« Reply #16 on: February 01, 2011, 07:40:01 am »
Honestly they for the most part don't have binds so it's not a storm.

Meisseli

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Re: Alien evolution inside of the base.
« Reply #17 on: February 01, 2011, 10:01:29 am »
Aussie Assault is 1.1.

Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.

To the actual issue, there is no issue other than in Window Room, Niveus, though.
« Last Edit: February 01, 2011, 02:37:48 pm by Meisseli »

Cadynum

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Re: Alien evolution inside of the base.
« Reply #18 on: February 01, 2011, 02:36:20 pm »
I think you have a point actually, even though it's not a problem very often.

F50

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Re: Alien evolution inside of the base.
« Reply #19 on: February 01, 2011, 02:58:20 pm »
Aussie Assault is 1.1.

Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.

To the actual issue, there is no issue other than in Window Room, Niveus, though.

ATCS also.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


UniqPhoeniX

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Re: Alien evolution inside of the base.
« Reply #20 on: February 01, 2011, 06:09:35 pm »
15 seconds? Only if you are the only 1 doing any damage and you didn't take a battpack NOR a grenade. If you brought both, you can kill it in about 7 seconds. And armoury and overmind are not equal.

EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)
« Last Edit: February 01, 2011, 06:19:19 pm by UniqPhoeniX »

Meisseli

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Re: Alien evolution inside of the base.
« Reply #21 on: February 01, 2011, 06:29:14 pm »
EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)
No.

swamp-cecil

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Re: Alien evolution inside of the base.
« Reply #22 on: February 01, 2011, 09:56:20 pm »
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
Ive had a couple "OMFG" moments when i want to evolve into a rant and i have 5 evos, but i actdentaly hit AdvGoon so i cant evolve into rant (need one additional evo). Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back? Or maybe adv goon to rant costs 1 evo instead of 2, and adv bassy to mara Free and ETC
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CreatureofHell

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Re: Alien evolution inside of the base.
« Reply #23 on: February 01, 2011, 10:24:30 pm »
Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?

Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
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SirDude

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Re: Alien evolution inside of the base.
« Reply #24 on: February 01, 2011, 11:24:04 pm »
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.

Conzul

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Re: Alien evolution inside of the base.
« Reply #25 on: February 02, 2011, 12:00:39 am »
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.
Hardly. In my experience, humans often die long before expending their ammo, unless it's clan action or a large group of them. When their base is being attacked, aliens are definitely the underdogs.

swamp-cecil

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Re: Alien evolution inside of the base.
« Reply #26 on: February 02, 2011, 12:04:24 am »
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.
Hmmm... lets see how many 10 dretches i can spawnkill!
Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?

Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
You can only do it in base as if its another type of evolution. You also have to be for less than 10 seconds. To kill, and return to OM isnt easy.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Kiwi

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Re: Alien evolution inside of the base.
« Reply #27 on: February 02, 2011, 01:01:51 am »
This really isn't necessary at all, because it's part of the game.

UniqPhoeniX

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Re: Alien evolution inside of the base.
« Reply #28 on: February 02, 2011, 01:50:28 pm »
Yeah, let's not change anything, cuz every problem trem has is already part of the game!

Saliva

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Re: Alien evolution inside of the base.
« Reply #29 on: February 02, 2011, 02:16:57 pm »
Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.