Author Topic: ERROR: realloc() failed (IncDrawVerts)  (Read 4021 times)

Knowitall66

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ERROR: realloc() failed (IncDrawVerts)
« on: February 05, 2011, 01:20:17 am »
I've recently been unfortunate enough to encounter an annoying error, halting the maps compiling;

--- FilterDrawsurfsIntoTree ---
************ ERROR ************
realloc() failed (IncDrawVerts)


I've been unsuccessful at finding a solution to this, any ideas?

CATAHA

  • Posts: 539
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    • Tremulous Lair
Re: ERROR: realloc() failed (IncDrawVerts)
« Reply #1 on: February 05, 2011, 11:13:11 am »
Sounds like too many small faces in one area or something. BSP stage?
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: ERROR: realloc() failed (IncDrawVerts)
« Reply #2 on: February 05, 2011, 09:51:12 pm »
BSP Stage
« Last Edit: June 28, 2011, 07:00:57 am by Knowitall66 »

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: ERROR: realloc() failed (IncDrawVerts)
« Reply #3 on: February 05, 2011, 11:37:24 pm »
How large ur map? Usually its 'small triangle pieces in one place' issue, but... Acording google... you overload engine possibilities and bsp-tree engine just cant handle so complicated geomethry as you trying implement. I saw some reminders about 'patches' to engine, but i dont think its solution.
Once some time ago i had weird error. Small enough map, compiling is ok, but ingame i have a lot artifacts in my map. Just 'caus many 'details' i trying make with simple struct/detail brushes.
Try think about simplifying of ur map. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake