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What do you like in a map?

Started by Firstinaction, February 05, 2011, 04:40:43 PM

Firstinaction

Just wondering...?     

Im planning on making a map that exceeds all others...
As in
List time)))

  • Sci fi feeling
  • scary or nice
  • Epic
  • dark or scary

    Im thinking of a map that would be in the sci fi feeling area and dark and scary area....     
    I just need some ideas...

    Post some shots if you want...

    Epic or what!!!!!!!



    Uploaded with ImageShack.us
    As I said I want to make a map that could exceed all the other maps.  I know I cant do it, but Im not stopping....

    I mean the map would have much detail, much futuristic ability to portray a scene that would make the player believe they are there...
    For example----   Look any gameplay video of deadspace 2  thats all I have to say............. http://www.youtube.com/watch?v=b4n2o5HmtZE

CreatureofHell

I would like balanced and fun gameplay please.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

CATAHA

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

your face

sci fi, scary, epic and dark, please.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

cron

An ALIEN themed map. That it all.

Taiyo.uk

Sci-fi, epic, and scary please. Use darkness in moderation, else it'd be Doom3 without the torch.

Also make it playable. See my maps for tips on how not to do this.

Don't forget the pipes. You can't win without pipes.

GLaDOS

The thing I like best in maps are secrets, like secret teleports, doors, etc. I also like control centers that can lock an entire map down. That makes the game interesting to see what team gets there first. Two good examples of that are the maps Paint6 and Paint7.

CorSair

Quote from: Taiyo.uk on February 23, 2011, 10:44:35 AM
Sci-fi, epic, and scary please. Use darkness in moderation, else it'd be Doom3 without the torch.

Also make it playable. See my maps for tips on how not to do this.

Exactly same what I want from map too.

Too bad that you can't use darkness as it should be used. Only good way to use darkness is for artistic reasons.

Quote from: Taiyo.uk on February 23, 2011, 10:44:35 AM
Don't forget the pipes. You can't win without pipes.
Also, some useless machinery. ;D

Plasma

Quote from: GLaDOS on February 24, 2011, 04:42:54 PM
The thing I like best in maps are secrets, like secret teleports, doors, etc. I also like control centers that can lock an entire map down. That makes the game interesting to see what team gets there first. Two good examples of that are the maps Paint6 and Paint7.
Don't forget Jade Monkey and Pulse

Quote from: CorSair on February 25, 2011, 08:00:27 PM
Too bad that you can't use darkness as it should be used. Only good way to use darkness is for artistic reasons.

well, you can do this, if you put a low light setting in the map, or by coating the entire map in fog(ever played snowvalley?), and if you put a very very very dim lighting on all walls so that they are seeable, but don't exactly generate light, that MIGHT work, I've never tried it but it sounds good in theory.

Firstinaction

#9
Best sci fi map on tremulous is pretty much Pulse.... Before you cut me off and say my opinion is wrong.......

Pulse has that sci fi feeling too it... Has everything- dark, detailed, futuristic, even has a mod were there is falling meteorites outside

Thats the best map I have ever seen made in GTK mapping engine....

http://sites.google.com/site/soubok2/tremulous_pulse_map

Meisseli

Pulse is definitely sci-fi feeling and the atmosphere, sounds, looks and so on are very nice. Gameplay- and bugwise it's probably the worst map in Tremulous, though.

CorSair

Quote from: Meisseli on March 10, 2011, 01:09:55 PM
Pulse is definitely sci-fi feeling and the atmosphere, sounds, looks and so on are very nice. Gameplay- and bugwise it's probably the worst map in Tremulous, though.

Same opinions, although I think gameplay is not that sucky, but bugs are indeed most annoying.

But to other things, does anyone know if soubok is still creating maps, or otherwise alive? Last time he was on forums was March 30, 2010 (by his public profile.)