Poll

Opinion?

Good, this should be implemented (or modded)
19 (59.4%)
Good, but not right for Tremulous.
8 (25%)
Not good. (!Post reason!)
5 (15.6%)

Total Members Voted: 28

Voting closed: August 02, 2006, 03:57:49 pm

Author Topic: Alternate game-mode.  (Read 8740 times)

Howitzer

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Alternate game-mode.
« on: August 02, 2006, 03:57:49 pm »
This is a wild idea of mine:

It's a type of capture the flag, but there's only 1 flag.
It also has a forked game-mode

1)
It starts in a big open space, Humans are the defenders, Aliens are the attackers.
The humans recieve chainguns, pulse rifles and luci's, while the aliens can choose to be Tyrants, Adv Marauders or Adv Dragoons.
The aliens must secure sheltered (thus safe from human weaponfire) spawns in order to advance quicker trough the battlefield.
Then they must breach trough the human defenses (humans themselves are the defense, they have no turrets nor tesla's in this type of game-mode!) and destroy/touch the building/flag in order to win.

2) (forked game-mode)
The same as above, BUT the humans do have turrets and tesla's.
Both types of defense are linked to their controlling unit (tesla computer and turret computer).
The controlling units are inmovable and are placed at a reasonably remote location on the human defense line. (This way, the Aliens have a shot at destroying the controlling units instead of just breaching the defenses brutely)

Winning:
Aliens can obviously win by capturing the target within the given time.
Humans can win by defending the target untill the timer runs out. (this can be set per map and is very important for the actual game)

Spawns:
At the beginning of the game, the aliens will recieve 2 sheltered spawns.
These spawns are the farthest spawns on the map so others need to be secured fast.
Humans have 3 spawns, they can't be destroyed, but they can't secure any    other spawns.

Gameplay:
In the forked game-mode, Aliens can go for a brute breach which will take long. (attack, damage, humans repair a bit, aliens attack again,..)
Or they can attack the controlling units which is quick, but hard and dangerous.
The humans will generally use camping tactics that differ from location and goal.
They can go protect the controlling units so the turrets and tesla's protect the flag/target/building, or they can gather around the flag/.. for optimal defense.
They can man several points in their defense lines such as higher placed grounds, towers, covering walls, pits,...

Balace is a non-issue in my opinion, since you can fiddle around with the human-alien player ratio.. (for ex. to maintain a good balance, you'd need 1.5 times more human players then alien players, or twice as much, or ...)

That's it for now, more to come if others require it.

If you think it sucks, Please state why in a post.

vcxzet

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Alternate game-mode.
« Reply #1 on: August 02, 2006, 04:49:38 pm »
good idea
sounds quite like assault of ut
for the ones who doesnt know assault of UT
in first round you are the attacker. and need to accomplish your objectives. (destroy door, power plant so on) as you accomplish your objectives you spawn nearer to your primary objective. And you have a strong defence where you spawn(ie they cant kill your spawn). And defenders have stationary armanent like chainguns
if you complete your primary objective you win else you lose(time hit)
in the second round you became the defender

Survivor

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Alternate game-mode.
« Reply #2 on: August 02, 2006, 04:50:28 pm »
The only thing i have against these gamemodes is the timelimit. Hated it from et that axis have to play the full time to win usually. Other then that the setup seems solid enough. And you only giving the option of adv mar, adv goon and tyr could keep aliens inside open mapbounds since there is no wallclimb.
What i am afraid of though is the fact that currently there is no scripting system to enable spawns coming available. You still need a builder for that.
I’m busy. I’ll ignore you later.

dormedas

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Alternate game-mode.
« Reply #3 on: August 02, 2006, 04:57:45 pm »
1) I believe that the 1 flag should be called more or less king of the hill since the flag is stationary.

2)That would be more fun

Alternatively:

3) Team Slayer(Yes the almost DEFAULT gametype)

Special Conditions:
No buildings(except the 5 spawns) and no construction kits/grangers.
Weapon/spawn changes happen after death(hence strategy)
S1/S2/S3 available by # kills.

Winning Conditions:
Instead of all players AND bases destroyed, there are 5(default) invincible spawns(for each team) and both teams need to reach 25/50/100/200/Inf. kills.

Options/Modifications to gametype:
Time Limit, No Time Limit, # of spawns.

4) Capture the spawns

Special Conditions:
2 spawns(for each team) starts the game, there are 6 more neutral spawns capturable by touching it.
S1/S2/S3 available by kill #. So the longer the game, the more frantic.

Winning Conditions:
All spawns are captured by 1 team, and all players of opposing team are dead.

Modifications:
Time limit/No time limit. # of NEAUTRAL spawns.

How bout that?
img]http://img171.imageshack.us/img171/9473/dormedas2dq3.png[/img]

Mikiupdown2

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Alternate game-mode.
« Reply #4 on: August 02, 2006, 05:04:00 pm »
Quote from: "dormedas"
4) Capture the spawns

Special Conditions:
2 spawns(for each team) starts the game, there are 6 more neutral spawns capturable by touching it.
S1/S2/S3 available by kill #. So the longer the game, the more frantic.

Winning Conditions:
All spawns are captured by 1 team, and all players of opposing team are dead.

Modifications:
Time limit/No time limit.


I love the idea! CTF rocks.

The only thing I would say is 6 neutral spawns seems a bit quick & easy. I think the number should be increased (to what, I dont know). Or even better, allow server admins to set how many neutral spawns there are.

ROFL, I just imagined ATCS with spawns everywhere outside the bases. It would be like one giant game of Lights Out. (Dont pay any attention to this. I'm just fantasizing. The FPS would probably be terrible).

dormedas

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Alternate game-mode.
« Reply #5 on: August 02, 2006, 05:06:47 pm »
I was going to add as Options an interchangeable amount of spawns, so at 6 there would be:

2 for aliens (defaults) :egg: :egg:
2 for humans  :telenode:  :telenode:
6 neutral so 10 total. and the first 4 for each side can be captured(sorry if that wasn't clear) The neutral ones should look like a highlighted spot(kinda like the beam up from a telenode) and when it is touched, the respective team's spawn should be built or grown, and they (can/cant[Help decide]) be captured whilst being built/grown.
img]http://img171.imageshack.us/img171/9473/dormedas2dq3.png[/img]

Howitzer

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Alternate game-mode.
« Reply #6 on: August 02, 2006, 05:12:20 pm »
Quote from: "Survivor"
The only thing i have against these gamemodes is the timelimit. Hated it from et that axis have to play the full time to win usually. Other then that the setup seems solid enough. And you only giving the option of adv mar, adv goon and tyr could keep aliens inside open mapbounds since there is no wallclimb.
What i am afraid of though is the fact that currently there is no scripting system to enable spawns coming available. You still need a builder for that.


Well, since Aliens are rather powerful, a game should never last longer then 30m since they don't need to gather kills for the third stage evolutions but already have them.. (If you still didn't breach the human defenses after bashing them for 30 minutes, it will never succeed..)

@dormedas, Team Slayer is just team deathmatch :D
It would be fun though..
BUT: Are the kills counted per person or per team? (100 kills needed to win, does 1 player need to gather 100 kills or do they all gather it together?)

The capture the spawns game is like Conquest in Battlefield..
Very fun and tactical..
But i'm not sure if Tremulous offers enough variety in general attack/defend tactics to ensure a fun gameplay for it.

Quote
....
and they (can/cant[Help decide]) be captured whilst being built/grown.

They should be able to be destroyed as capturing a spawn should be a potential danger to protect the game to be spoiled by early rushers.
Ooh, just have another 'potential danger' in mind..
When capturing a spawn, half of the spawns are deactivated untill the building of the new one is complete.
When the building spawn gets destroyed during the building, the half of the spawns remain deactivated untill a member of the team that owns those spawns, touches them.

dormedas

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Alternate game-mode.
« Reply #7 on: August 02, 2006, 05:25:18 pm »
kills are counted per team so one person killing one nemy would gain 1 point for the team.(sorry) 100 kills per person would be perposterously hard esp. for noobs.

Quote
They should be able to be destroyed as capturing a spawn should be a potential danger to protect the game to be spoiled by early rushers.

You mean you must first destroy the spawn, then re-capture it? If so, then that would add a little more depth to the play, So yeah.
and for the potential dangers:
I like the ideas! We're good at teh gametype brainstorming(well it's not much brainstorming like every possible different type of gametype is invented but implementations I guess)
img]http://img171.imageshack.us/img171/9473/dormedas2dq3.png[/img]

Howitzer

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Alternate game-mode.
« Reply #8 on: August 02, 2006, 05:35:12 pm »
I just want to add as much facets and factors the a game-type as possible to maintain a certain depth and tactics..
Don't make Tremulous a brainless shooter :wink:

dormedas

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Alternate game-mode.
« Reply #9 on: August 02, 2006, 05:43:24 pm »
Quote from: "Howitzer"
I just want to add as much facets and factors the a game-type as possible to maintain a certain depth and tactics..
Don't make Tremulous a brainless shooter :wink:

Wasn't quite heading for that, but whatever.
I'm fresh out of Gametypes...  :cry:
I cant think of any that would be feasable, like Defense, but that's too simple, or CTF, but that's too simple as well, then plant the bomb(assault) but that's weird, IT ALL DOESNT WORK!
img]http://img171.imageshack.us/img171/9473/dormedas2dq3.png[/img]

Howitzer

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Alternate game-mode.
« Reply #10 on: August 03, 2006, 12:46:11 am »
8 votes pro, 0 contra.

Seems good for my first suggestion :D

PHREAK

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Alternate game-mode.
« Reply #11 on: August 03, 2006, 01:01:00 am »
I love the initial idea. 2 thumbs up from me  :egg: :egg:
Yelling at team mates since 2006!

DIGI_Byte

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Alternate game-mode.
« Reply #12 on: August 03, 2006, 01:10:12 am »
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<<<<<<<<<<<<<<<<<<YOUR IDEA SUX>>>>>>>>>>>>>>>>>>
we had a disscution about mods and stuff and we already though of that
in stead of stupid CTF we though of somthing different instead its an artifact that ppl must capture and there is a third race mixed in with it
the artifact was lost by the new race of aliens (possibly protos looking)
they want it back
human want it to destroy the bugs
and the bugs want it to destroy all life in the universe
***********************************************************
i got a few ideas that where posted here on trem and put them together
http://tremulous.net/phpBB2/viewtopic.php?t=1430&start=0&postdays=0&postorder=asc&highlight=shape

Howitzer

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Alternate game-mode.
« Reply #13 on: August 03, 2006, 02:29:24 am »
I don't see what that really has to do with my suggestion...
This game-mode isn't CTF.
It's 'defend the lines' and headquarters at the same time. (Call of Duty)

(BTW: the topic is inactive for a week, anything going to happen soon?)

DIGI_Byte

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Alternate game-mode.
« Reply #14 on: August 03, 2006, 04:48:33 am »
Sorry for being crude earlier but Please No CTF
we need to do somthing that works with trem

CTF is basically team vs team in a tournament

why would aliens compete in a game of CTF

and your other idea, its a bit silly for the aliens side again.

Dustin

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Alternate game-mode.
« Reply #15 on: August 03, 2006, 06:44:45 am »
Howitzer -- I like the Idea, slightly merged with parts of the others.
I'm actually considering making the mod. I'll see how it goes.. at first. :)

EDIT: I speak of the one with Turret/Tesla Computers, etc. ^^

Henners

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Alternate game-mode.
« Reply #16 on: August 03, 2006, 10:56:05 am »
Sorry but i'm laughing my arse off here. Yes you may have 8 pro votes, but then looking at the players that have replied that doesnt mean alot.


Heres how your gameplay would pan out.

The map would last approximately 20 seconds.

The first adv goon to spawn would pounce straight past the human defenders, and end the map.

Any movement rather than killing based victory system is impossible to make work since the aliens by definition have very free movement, and will make  mockery out of this sort of game mode. This needs serious redesign to be anywhere near approaching viable
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Glunnator

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Alternate game-mode.
« Reply #17 on: August 03, 2006, 11:09:07 am »
I smell a mod. Who was that who kept saying that?
Make a mod! make a mod!  :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Howitzer

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Alternate game-mode.
« Reply #18 on: August 03, 2006, 01:21:31 pm »
Henners, that's where the walls come in.
It's not just a 'blank' field with a turret/tesla/human line that someone can just cross, it's like a big ruined battlefield with debris and defense placements around.

It will need a lot of thought to actually get it right, but i really think it could be a good game-mode.

garoth

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Original Idea Problem
« Reply #19 on: August 03, 2006, 04:45:38 pm »
Here is a problem I forsee in the original idea: Spawn camping. Humans manage to secure an alien spawn, and they don't kill it, just camp it. Game stalls.

Something I would prefer, since I don't like timed games: for humans to win, they need to kill x aliens or all spawns. Something like that. Mostly, I just don't like timed games, and any way to avoid that would be fine by me.

Still voted up on the issue, though.
 Garoth (homesite: www.garoth.com )

dormedas

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Re: Original Idea Problem
« Reply #20 on: August 03, 2006, 05:27:29 pm »
Quote from: "garoth"
Here is a problem I forsee in the original idea: Spawn camping. Humans manage to secure an alien spawn, and they don't kill it, just camp it. Game stalls.

Something I would prefer, since I don't like timed games: for humans to win, they need to kill x aliens or all spawns. Something like that. Mostly, I just don't like timed games, and any way to avoid that would be fine by me.

Still voted up on the issue, though.

(this is for Capture the Spawns, correct?)
You're saying that if all other spawns are captured by the humans, or aliens for that matter, and the last one is just being camped upon?

The first workaround I can find for that one is timed spawns, so once you capture it, then you have 5 minutes for that spawn, but that would make the game almost too long.(besides time limits)

The second workaround is that whilst camping the spawn, the people camping might even destroy it, and then kill the last alien alive...that would then end the game since there are no more alien spawns left.

The *maybe* third workaround is invincibility after spawning for 3 seconds, that way spawn camping isn't feasable, and to aid invincibility camping, the invincibility would only come into play if there is 1 spawn remaining for either team, and the beginning of the game. (2 seconds invincibility for fast-moving dretches I guess)
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Howitzer

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Alternate game-mode.
« Reply #21 on: August 03, 2006, 07:30:19 pm »
The humans can't reach the alien spawns..
Aliens can't reach human spawns either, the only way to win or lose is holding/losing the reactor (the target)
(I'm talking about the defend-the-flag mode)

Lava Croft

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Alternate game-mode.
« Reply #22 on: August 03, 2006, 10:31:46 pm »
The Humans already are the stronger team. Another set of armor would only make it even stronger.

Howitzer

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Alternate game-mode.
« Reply #23 on: August 03, 2006, 11:59:26 pm »
Wrong topic? :o

NeXe

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Alternate game-mode.
« Reply #24 on: August 04, 2006, 02:19:00 am »
omg why bother sooo much...a simple human on human ctf with small modiffications can be fun.. :D
ring Hell T0 Allien SCum & Teach Human Whos The Boss of Universe!!

Henners

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Alternate game-mode.
« Reply #25 on: August 04, 2006, 09:55:24 am »
Quote from: "Howitzer"
Henners, that's where the walls come in.
It's not just a 'blank' field with a turret/tesla/human line that someone can just cross, it's like a big ruined battlefield with debris and defense placements around.

It will need a lot of thought to actually get it right, but i really think it could be a good game-mode.


It doesnt matter what the obstacles are - if the aliens can jump past them they will. If they cant then the map is stupid as you force aliens to fight in an unnatural restricted way. To be honest though, a big open area would actually benefit the humans rather than a maze of debris for aliens to duck and hide around. I really dont think you have thought this idea through - either that or you still dont appreciate how the alien team works.

For humans vs humans, sure this would work. But the alien teams movement and combat style just make a mockery of something like this.
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Norfenstein

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Alternate game-mode.
« Reply #26 on: August 04, 2006, 02:06:03 pm »
You don't need a mod or alternate gametype for most of these ideas; trem can already do them for the most part with special map entities. You'd need custom maps for them anyway.

NeXe

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Alternate game-mode.
« Reply #27 on: August 04, 2006, 10:03:22 pm »
I agree with nefru and i think its All about GOOD maping..
ring Hell T0 Allien SCum & Teach Human Whos The Boss of Universe!!

DALEK SEC

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WHAT ABOUT THIS?
« Reply #28 on: August 05, 2006, 09:33:04 pm »
A MOD WERE THERE IS ONLY 4 CLASSES AVALIBLE

EXAMPLE
DRETCH AND ADV GRANGER VS RIFLE AND ADV BUILDER
OR
DRAGOON & ADV DRAGOON VS PULSE RIFLE AND FLAMER.

4 SPAWN POINTS PER TEAM

OBJECTIVE DESTROY ALL SPAWN POINTS ON OPPOSING TEAM.
'S MY NAME ON TEMULOUS IS [cc]cyber leader

I NEED AN ARMY.

Belier13

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Re: WHAT ABOUT THIS?
« Reply #29 on: August 05, 2006, 09:37:55 pm »
Quote from: "DALEK SEC"
A MOD WERE THERE IS ONLY 4 CLASSES AVALIBLE

EXAMPLE
DRETCH AND ADV GRANGER VS RIFLE AND ADV BUILDER
OR
DRAGOON & ADV DRAGOON VS PULSE RIFLE AND FLAMER.

4 SPAWN POINTS PER TEAM

OBJECTIVE DESTROY ALL SPAWN POINTS ON OPPOSING TEAM.


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