Author Topic: Problems with widescreen  (Read 6269 times)

RasKolniKoV

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Problems with widescreen
« on: August 02, 2006, 08:01:10 pm »
Hi,

I'm having problems when running Tremulous in widescreen mode. I have set it using:
> r_customheight 800
> r_customwidth 1280
> r_mode -1
> cg_fov 110
> vid_restart

However, the game resolution is set to 640x480 instead. I don't know why is this happening. A bug maybe? 640x480 is r_mode 1: is the argument being parsed as unsigned? I don't know what might be wrong.

Dustin

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Problems with widescreen
« Reply #1 on: August 02, 2006, 09:30:50 pm »
\r_customaspect 1
??

RasKolniKoV

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Problems with widescreen
« Reply #2 on: August 02, 2006, 11:16:08 pm »
r_custom aspect is set to 1 :) Do I have to change its value?

Dustin

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Problems with widescreen
« Reply #3 on: August 03, 2006, 06:38:31 am »
It should be 1 -- Since it already is, well, I've got no ideas (standard res here.) Anyone else have any ideas?

RasKolniKoV

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Problems with widescreen
« Reply #4 on: August 04, 2006, 02:48:38 am »
No gurus around? Anyone else with widescreen displays?

DIGI_Byte

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Problems with widescreen
« Reply #5 on: August 04, 2006, 02:53:07 am »
i have a wide screen. mine scales it to the width and cuts a little bit off what does yours do

*note* mine is set to default

tjw

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Re: Problems with widescreen
« Reply #6 on: August 04, 2006, 04:24:34 am »
Quote from: "RasKolniKoV"
Hi,

I'm having problems when running Tremulous in widescreen mode. I have set it using:
> r_customheight 800
> r_customwidth 1280
> r_mode -1
> cg_fov 110
> vid_restart

However, the game resolution is set to 640x480 instead. I don't know why is this happening. A bug maybe? 640x480 is r_mode 1: is the argument being parsed as unsigned? I don't know what might be wrong.


Those cvars are correct.  Are you sure you're setting them properly?

640x480 means r_mode is set to 3.

Also /vid_restart is a command, not a cvar.

RasKolniKoV

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Problems with widescreen
« Reply #7 on: August 04, 2006, 08:57:15 pm »
I am sure.

I've checked if they are correctly stored in autogen.cfg, and they are. I know that vid_restart is a comand, but I was explaining what I had typed in the game console.

This is very strange and seems to be a game bug, maybe there is a devel around who can tell us. It would be a strange bug, as the Tremulous code is based on the IcculusQ3's one and I can play IQ3 in widescreen without problems.

Great&GentleOrangeOfG

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Problems with widescreen
« Reply #8 on: August 05, 2006, 12:20:51 am »
I had a similar problem. Play around with r_customheight and r_customwidth. Try 768 for r_customheight. Certain combinations of setup and resolutions get messed up. Play with other sizes that are 800 +/- 50 and 1280 +/-50, even if your screen actually is 1280x800. (I doubt you have a 1280x800 screen though. I think most widescreens are 1280x768.) Eventually it should work.

RasKolniKoV

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Problems with widescreen
« Reply #9 on: August 05, 2006, 02:46:56 am »
The screen IS 1280x800... however, why while Iq3 can handle that res, Tremulous can't?

It is strange...

Odin

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Problems with widescreen
« Reply #10 on: August 05, 2006, 08:21:43 am »
A cvar is set at the wrong value. "r_custom aspect" is supposed to be "r_customaspect".

Great&GentleOrangeOfG

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Problems with widescreen
« Reply #11 on: August 05, 2006, 07:04:26 pm »
Even if it IS 1280x800, try something smaller like 1280x750. Trem doesn't give exactly the same number of pixels you specify (or so it seems). I've found that some resolutions fit the screen perfectly in Wolfenstein but get really messed up in Trem; just some anomaly that is easily fixed by playing around with the res. If there's a problem I just change res +/- 50 and that usually works.

And no I don't know why, nor do I care to find out.

RasKolniKoV

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Problems with widescreen
« Reply #12 on: August 06, 2006, 12:56:12 pm »
Ok I'll do that, however, playing at the native res gives much better image quality. I hope the devels will take this into account to support any random res.

RasKolniKoV

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Problems with widescreen
« Reply #13 on: August 07, 2006, 03:41:43 pm »
I feel stupid... the problem was that I had set 800 for the widht and 1280 for the height...

I'm sorry for having committed this error :(