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Admins and teamvote visibility

Started by Meisseli, February 13, 2011, 03:51:58 PM

Meisseli

Would it be possible to make admins able to see the teamvotes the other team makes when he or she is playing?

It would be handy for numerous situations - including this one when two clanmembers gang up to votekick a player for no reason at all.

Menace13


Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

SlackerLinux

good idea but i think this should be only for admins in spec(atm they only see the vote if they are speccing that team)
Slackware64 13.1
SlackersQVM/

KillerWhale

That's untrue, it prints a message that the vote was called if you're on spec.

I don't see why not to do this; there's nothing in teamvotes that really gives away important information.
I don't even see a reason for teamvote kicks, they're more abusable than anything else.

F50

#4
Quote from: KillerWhale on February 13, 2011, 10:37:53 PM
That's untrue, it prints a message that the vote was called if you're on spec.

I don't see why not to do this; there's nothing in teamvotes that really gives away important information.
I don't even see a reason for teamvote kicks, they're more abusable than anything else.

Indeed, most people don't know how to vote properly with them. While there is a good reason for this, people from the other team who cannot possible know about someone tking can't vote, in practice it just means nobody (blast you no one!) votes. And wow, that was a dick move on the {%} clanmembers part.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Lakitu7

Nah, that's not hard. I used to do it in the game.qvm. It was a good idea then and it's a good idea now.

Okay, implemented (I had to do it all over for trunk pretty much because the game.qvm code is too ancient) and queued up to be committed if people don't object.

https://bugzilla.icculus.org/show_bug.cgi?id=4904

Kiwi

Quote from: Lakitu7 on February 14, 2011, 09:47:36 AM
Nah, that's not hard. I used to do it in the game.qvm. It was a good idea then and it's a good idea now.

Okay, implemented (I had to do it all over for trunk pretty much because the game.qvm code is too ancient) and queued up to be committed if people don't object.

https://bugzilla.icculus.org/show_bug.cgi?id=4904

Nice, should be handy.  Thanks.

CorSair

I like to see this implemented.

But anyways, care should be taken, when you are about to canceling vote on other team.
Never know if there was bleeder or basenader on other team...

Lakitu7

I merged that yesterday. It'll show up in the next update.