Poll

Friendly fire?

Yes its all good
33 (67.3%)
Yes but only players
1 (2%)
yes but only buildings
7 (14.3%)
No i hate it all!!
8 (16.3%)

Total Members Voted: 42

Voting closed: August 03, 2006, 11:56:35 am

Author Topic: friendly fire, good or bad?  (Read 9337 times)

Hydra

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friendly fire, good or bad?
« on: August 03, 2006, 11:56:35 am »
for 1 i h8 friendly fire, yes it stops the sprayers and prayers, butt does it?? ive played in servers where ppl have pritty much tryed to shot through me to kill come thing. and then theres the people who get bored with trem, but insted of having a break.. goin out side... they decide to go round the base and team kill??? and then theres the dum ones, who with friendly fire buildings is on, try to shot a drench over a turret, drench doesnt die? hmm they should move and try again? no they just keep shoting at the turret till it dies.
then with the aliens, with the drenches that get in the way when ur trying to kill a human and u bite them insted, u lose a kill and a evo? then when ur a dragoon pouncing up some where and a drench gets in the way?

so do u think firendly fire is good or bad?
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Teiman

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Re: friendly fire, good or bad?
« Reply #1 on: August 03, 2006, 12:14:33 pm »
Buildings FF on
Tyrant charge FF off, but x4 kickback.
Goon punce FF off, but x2 kickback.
Booster poison FF off.
Adv Mara zap FF off.
etc.. alien claws FF off, but 1 point damage.
Normal humans weapons FF off, but 1 point damage.
Damage for grenades FF on.
Flame/lucy self-damage FF on.

Howitzer

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friendly fire, good or bad?
« Reply #2 on: August 03, 2006, 01:16:59 pm »
Tbh, i don't mind playing on FF servers as alien.
As human on the other hand, it's disgusting.
You constantly get luci-spammed, pulse rifled and chaingunned because you're the only sucker moving out of base. (they spam entrances to keep the aliens away)

garoth

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FF
« Reply #3 on: August 03, 2006, 01:24:59 pm »
I was going to write something abotut balance issues in terms of this:

FF ON:

Aliens: Doesn't matter much
Humans: Lots of kills on your own team -- a dretch jumps into a crowd, the crowd full of newbs (and myself) shoot at it, and end up hurting team mates. You kill someone -- you lose a lot of credits.

FF OFF:

Aliens: Doesn't matter much
Humans: Spray ammo like it's infinite -- a dretch jumps into a crowd, gets disintegrated. You can't kill your team mates.

SUMMARY:

FF ON: Aliens Get Advantage
FF OFF: Humans Get Advantage
 Garoth (homesite: www.garoth.com )

MadMan2k

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Re: FF
« Reply #4 on: August 03, 2006, 01:52:23 pm »
Quote from: "garoth"

FF ON:

Aliens: Doesn't matter much

you never play tyrant or goon, do you? it happens quite often that you hit someone as goon pouncing through the map and if it someone with <100hp, youll kill him.
especially frustrating if youre trying toescape humans.
also as tyrant it isgetting quite hard to get points since you will run over at least 2dretches while trying to get that human.
And if you get poisoned by someone it will leave you without regen for about 15seconds.

so my suggesttion would be:
poison FF off:
tyrant charge FF: kickback
goon pounce FF: kickback

humans FF: view disortion instead of damadge: if you get hit you turn away from the direction you are looking

Karvajalka

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friendly fire, good or bad?
« Reply #5 on: August 03, 2006, 02:39:31 pm »
It pretty much depends on the server size. If it's 5 vs 5, the chances that you kill someone are low. even if you spam. FF doesn't really affect te gameplay much then, because it's not so crowded. It's another story on big servers....

And if you complain about tyrants stomping dretches, it's because dretches stay in the middle of the hallway or that some people use the tyrant charge everytime they want to get from point A to B ( same goes with goon pounce).

Humans on the other hand
SatGNU <3

Belier13

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friendly fire, good or bad?
« Reply #6 on: August 03, 2006, 02:45:43 pm »
It allows me to get fun.

rasz_pl

  • Guest
friendly fire, good or bad?
« Reply #7 on: August 03, 2006, 03:28:07 pm »
Hydra just learn to aim and get out of base, no wonder you hate it if you play anything like a Thorn (sit on turret with MD)

David

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friendly fire, good or bad?
« Reply #8 on: August 03, 2006, 03:31:13 pm »
with aliens it can be quit annoying when 2 or 3 are swiping at a human and theres a bit of lag.
also, if a dretch is at your feet, i wont shoot. but thats just cos of the lag. even with ff on i can not hit you. ff is only annoying cos of lag.

alsl, i HATE it when i am not moving much, fireing a sold line of pulse into a goon or whatever, and some RETARD comes a dives in the way, and dies. nothing i could have done to stop fireing sooner. retards like that deserve to die, its just you lose money.
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peoro

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Re: friendly fire, good or bad?
« Reply #9 on: August 03, 2006, 03:38:02 pm »
I love FF, either on players or on buildings.
Maybe I'd remove it from Dretches...
ORCODDIO

Hydra

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friendly fire, good or bad?
« Reply #10 on: August 03, 2006, 04:25:22 pm »
Quote from: "David"
alsl, i HATE it when i am not moving much, fireing a sold line of pulse into a goon or whatever, and some RETARD comes a dives in the way, and dies. nothing i could have done to stop fireing sooner. retards like that deserve to die, its just you lose money.


i kno i was playing and had a flamer holding back the drenches, i was standing still to the side off the wall, and this guy with no armor comes and stands in front of me???
and last time i checked my aim is pritty gd so shhh rasz_pl, as for thorn standing on turrets... well md user h8 it when they have a clear shot at a drench, and some noob runs in the way, u kno the kind that take on goons with no armor and a rifle. the turret lifts them over thes people
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ZEL

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friendly fire, good or bad?
« Reply #11 on: August 03, 2006, 04:37:49 pm »
i feel like its much more difficult to team together with FF on, so FF usually leads to rambo-ing.  Not much of a problem for me against weaker players, but if you're playing with strong players it can get really annoying.

I believe that aliens generally get an edge from having FF on because they rely much less on teamwork in general.  With or without FF i would much rather goon alone than with apack of dretches.

Humans need teamwork to win at S3, so FF can be an impediment for even the best players.  Some idiot will always manage to jump in front of your pulse rifle when you're about to kill a retreating goon.

next_ghost

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friendly fire, good or bad?
« Reply #12 on: August 03, 2006, 06:58:37 pm »
There're just 3 things I'd change about friendly-fire:
1) No poison friendly-fire. It's wrong gameplay-wise (unlike humans, aliens have no medkit that instantly cures poison) and even biologically. Every single species on this planet is immune to its own poison. One cobra can't poison another.

2) Teammates on alien radar. The most annoying thing is that 90% of all pounce/trample teamkills wouldn't happen if you knew about your teammate around the corner.

3) Dretch kickback or zero cost dretch teamkills. 'Nuff said.
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Stakhanov

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friendly fire, good or bad?
« Reply #13 on: August 03, 2006, 07:31:15 pm »
Just like in NS , FF is more suited to serious games - clan matches , pickup games , any organized play where teamplay truly shines. Pub games should probably have FF off by default , it is not granted that players care about hurting their teammates when griefers are common. Besides , as said some forms of TK are nearly unavoidable - it takes some skill for both interacting players to avoid interference (dretches need to wallwalk , marauders need to jump like crazy and use air control a lot , dragoons have to give up using pounce altogether while getting chased , same with tyrant charge...)

Lava Croft

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friendly fire, good or bad?
« Reply #14 on: August 03, 2006, 07:42:22 pm »
It seems the trend set by SATGNU is becoming what most players like. I also think that Tremulous wasn't designed with full FF in mind, which makes this the more interesting, at least to me.

Howitzer

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friendly fire, good or bad?
« Reply #15 on: August 03, 2006, 07:50:10 pm »
Zero-cost dretch teamkilling is a BAD idea!
Dretch-TKers would manifest then.

Durandal 1.0

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friendly fire, good or bad?
« Reply #16 on: August 03, 2006, 08:56:32 pm »
Friendly fire is necessary for it to be fair at S3... otherwise, human lucy spammers will spam the fuck out of everyone without worrying about hitting teammates.
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David

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friendly fire, good or bad?
« Reply #17 on: August 03, 2006, 09:09:23 pm »
disabling friendly fire would detract from the game, its only a problem when there is lag or noobs or 100 people.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

ZEL

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friendly fire, good or bad?
« Reply #18 on: August 03, 2006, 09:57:30 pm »
... or more than 14 people

Malicious Goo

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friendly fire, good or bad?
« Reply #19 on: August 03, 2006, 09:59:41 pm »
I think having ff off makes it way harder for aliens...because then you jump into a room of 5 guys and you are dead.  If ff is on, the humans have to use discretion and can't just all hold down the mouse button and shoot everyone in the room in hopes of killing an alien.  More skill required=better
ummy Humans

Hydra

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friendly fire, good or bad?
« Reply #20 on: August 04, 2006, 10:31:20 am »
personly i think that if ff is to remain on, then it should only do like half the damage, u kno like when ur w8ing round a corner for a human, then a tm comes and bites u cose he cant kill any, thats anoying, cose then u have to w8 for ur heath to go back up.
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Norfenstein

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friendly fire, good or bad?
« Reply #21 on: August 04, 2006, 01:59:32 pm »
Quote from: "ZEL"
i feel like its much more difficult to team together with FF on, so FF usually leads to rambo-ing.

Exactly, it punishes the players that take the initiative to go out in front. So everyone that doesn't camp gets shot in the back. For aliens it just makes working with other teammates that have a large hit box more difficult than it already is. I find that with the level of skill most players have right now friendly fire is just better off, completely (including structures). Much less stressful for everyone involved.

Teiman

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friendly fire, good or bad?
« Reply #22 on: August 04, 2006, 03:31:37 pm »
Quote from: "Howitzer"
Zero-cost dretch teamkilling is a BAD idea!
Dretch-TKers would manifest then.


I disagree. If you are a dretch, and a tyrant can kill you, is because you are not wallwalking on the ceiling. So you are on a wrong location.
Is a big frustration for a tyrant to die because a dretch blocker, but only anyng to be TK by a tyrant.
Anyway real griefers may abuse this feature :I

Caveman

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friendly fire, good or bad?
« Reply #23 on: August 04, 2006, 03:47:04 pm »
I don't really see the problem.
On our server FF is active, nearly from the onset on.
Yes we do get blocker / camper / backstabber aso, but that is no problem as those players don't have time to cause much grieve as the teams give them the boot quite fast :D

ZEL

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friendly fire, good or bad?
« Reply #24 on: August 04, 2006, 03:53:41 pm »
last night i was having a fairly poor game on an FF server.  It was on Nexus and it was me and another human against 3 alien players.  Finally we got to S3 and i poured my money into buying a lucifer cannon, armor, a helmet, and a grenade.  I left our well defended base only to be shot at pointblank range in the back with a fully charged luci blast.  "oops, sorry", says my teamate.  I was now broke at S3 against 3 S3 aliens.  It was the 3rd or 4th time he killed me, and he wasnt that bad (i've played with much, much worse).

This is a common story that seems to indicate maybe tremulous simply isnt meant for FF.

Rippy

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Re: friendly fire, good or bad?
« Reply #25 on: August 04, 2006, 03:58:24 pm »
Quote from: "Teiman"
Buildings FF on
Tyrant charge FF off, but x4 kickback.
Goon punce FF off, but x2 kickback.
Booster poison FF off.
Adv Mara zap FF off.
etc.. alien claws FF off, but 1 point damage.
Normal humans weapons FF off, but 1 point damage.
Damage for grenades FF on.
Flame/lucy self-damage FF on.


I like the kickback alternatives to FF for aliens. Charge and pounce really shouldn't do team damage, they're methods of transportation 2/3 of the time.

Mara zap doesn't do team damage to my knowledge, since it only chains between enemy units.

Grenades should have FF, but the thrower needs to have an automatic sound byte saying "Grenade!" the instant he throws it.

Luci/Flame FF needs to be off, since there's no way you can use them in a group without completely destroying your own team. Some people may consider it fair to have FF on for them, but doing so will make all Flamer/Luci users go rambo, which isn't good.

Although I could live with FF on for the rest of the weapons/slashes, it's much better with it off. Building FF, however, should be on, otherwise flamers/lucis can protect a base by spamming fire over everything.
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zeep zeep

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Re: friendly fire, good or bad?
« Reply #26 on: August 05, 2006, 07:11:42 am »
Quote from: "Rippy"

Grenades should have FF, but the thrower needs to have an automatic sound byte saying "Grenade!" the instant he throws it.

Not a good idea IMO. It should be optional so you could throw it silently also, without aliens knowing abt it. Or then only humans should be able to hear it.

WoodenJesus

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Re: friendly fire, good or bad?
« Reply #27 on: August 05, 2006, 10:02:44 am »
Quote from: "zeep zeep"
Quote from: "Rippy"

Grenades should have FF, but the thrower needs to have an automatic sound byte saying "Grenade!" the instant he throws it.

Not a good idea IMO. It should be optional so you could throw it silently also, without aliens knowing abt it. Or then only humans should be able to hear it.


lol. You can say this to your teammates only using say_team command.
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kozak6

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friendly fire, good or bad?
« Reply #28 on: August 05, 2006, 07:34:06 pm »
Friendly fire is frustrating for aliens.

Tyrant charge squishes or damages other bugs, goon pounce hurts a lot, aliens can poison each other (WTF?), it's difficult to team up on an human and kill him without damaging or killing each other, and the basilisk is made even more crappy since grabbing a human for a teammate will get you killed a good portion of the time.

It's no cakewalk for aliens either, you know.

Silent grenade throwing is a simply terrible idea.

DarkRogue

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friendly fire, good or bad?
« Reply #29 on: August 05, 2006, 08:40:53 pm »
FF is good in some instances:

Aliens that constantly block larger aliens as granger. FF removes this butt humping moron very quickly.

Pity on most FF servers dretches aren't TKable

Humans - it's a clue to the wise to learn some aim.

For the ones that refuse to aim it's a good way of removing dangerous arsenal from the hands of the clueless. Might cost ytou creds but it doesn't cost as much as them constantly lucying you in the back (or face)

In most other instances FF off is much better. No worries about idiots shooting you in the ass with spray n pray trying to kill a dretch with 200 ping....
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