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wow I can see now how much it's like atcs.....*Goes to grab a brick to introduce to a certain posters head*First off: the area is really bland. I mean yeah simple is good but there is such a thing as too simple.Secondly: two different textures for walls, add a support/trim to hide the transition of one texture into another.Third....what's the point of texturing the patches different than the floor? It really doesn't make any sense other than to point out 'don't stand here', also as a node, since they're liekly flush with the surrounding brushes you're likely going to get a texture overlap effect unless the door is going to move straight down.
Just a quick question...Who cares about the light? No one I know is actually playing with shadows or dark corners.
Megabite"]You've got two possible routes:1. Take the advice given a thousand times: start reading and learning.2. Give up and be gone.*Votes for option 2*Danny
DUN DUN DUN DOUBLE Post!
they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about u
Quote from: "Thorn"they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about utest
You got that one right, I never made a map in my life...I've just been playing FPS since they became (must be around 15 years now) available and I never gave anything to lighting...No one likes dark corners in which enemies can hide, guess that's why every FPS-game has some options to disable all the work you try to do.I play to have fun and not to admire the lighting.