Author Topic: Tyrant charge-jumping  (Read 3082 times)

Kasofa

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Tyrant charge-jumping
« on: March 14, 2011, 08:44:34 pm »
A tyrant jump is when said tyrant uses its charge ability to run up a slope and then become airborne, such as using the orange ground pipes in Nexus to jump into the upper cubby hole where aliens like to put the overmind. last night I also found that on the Arachnid map in the crate room, you can charge at the slanted side near the pipes to maintenance, land on top of them, then charge again at the edge of the longer pipe where it curves upwards to get on top of the platform. K13PTO tells me that Cele (or some other .pk) knows a different way with only one charge to get on top of the platform. Does anyone know of any other interesting tyrant jumps that people should know about?

-K

OhaiReapd

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Re: Tyrant charge-jumping
« Reply #1 on: March 15, 2011, 03:27:36 am »
I do, but Tyrant jumps, or anything tyrant, are a waste of time.

Nux

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Re: Tyrant charge-jumping
« Reply #2 on: March 15, 2011, 09:22:31 am »
I remember when I found how to use the tyrant half-pipe on arachnid and that nexus one I've always liked to use as a human. Fun times.

There are plenty of little tricks you pick up after playing this game long enough but some have changed significantly in GPP due to the way you bounce off slopes now. Personally I preferred it how it was where:

  • As mara you'd jump off the top edge of the stumps on top of the middle building on atcs to fly high and slash jetters. (also using dretch to jump off any vertical edge to flick upwards)
  • It wasn't a pain in the neck to get into the vent near the dark stairs on karith as human.
  • Where it required skill to climb high as mara, choosing clever routes instead of what is now a simple combination of holding forward and holding jump

But you asked about tyrant jumps and for that I can't think of so many:

  • On UTCS you can charge at the railing near human base (the one with the dretch haunting it) to get over it. This used to be difficult and is now easy.

Seems like the best slope tricks are for humans though:

  • On Nexus as human you can hit the sloped part of the vertical pipes to get to aliens fast without taking any damage.
  • On Niveus you can jump off the slopes near the exits near your base to get on top of the exits.
« Last Edit: March 15, 2011, 09:26:25 am by Nux »