Author Topic: [Help] Making a 1.2 Server  (Read 3070 times)

ThisIsBS

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[Help] Making a 1.2 Server
« on: March 15, 2011, 01:32:47 am »
First things first. I run my own 1.1 (clan) server perfectly, so you can't say I don't know how to make a server. I can make custom cmds and stuff, edit admin.dat, configure settings, etc.

I just want to know what the directories are, what qvms I can use (and where can I find them), and if I can carry some 1.1 files to 1.2 (mapconfigs, layouts, etc.).

- tibs

F50

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Re: [Help] Making a 1.2 Server
« Reply #1 on: March 15, 2011, 01:24:26 pm »
I'm not sure what you mean by "what the directories are". I think you might be thinking of fs_homepath/gpp and fs_basepath/gpp but the directories are essentially the same (fs_basepath/base still works, just is executed before fs_basepath/gpp), this is a consequence of gpp servers using "fs_game gpp". As for qvms, you'll want to use the vms-gppr**** packages provided by the official server. The only other qvms that exist for 1.2 are mostly gameplay changing mods which may or may not require packaging in the form of a .pk3 anywyas.

I'm pretty sure mapconfigs have to be redone, layouts you probably can still use. There are some conversion tools for admin.dat I think (the flags have changed, but I think everything else remains the same), server.cfg shouldn't require (m)any changes. You'll definitely want to use http download if you have not discovered it already.

Other than that, be more specific once you've tried a few things.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


ThisIsBS

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Re: [Help] Making a 1.2 Server
« Reply #2 on: March 16, 2011, 12:50:58 am »
Sorry about being unclear ::) Yes I meant fs_homepath/fs_basepath. Is it where you run Tremulous (C:/Program Files) or your (local) Application Data folder? I have no idea where to put them.

Also, do I make a server.bat running the 1.2 tremded (called tremded-gpp.exe) or do I run it directly?

ThisIsBS

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Re: [Help] Making a 1.2 Server
« Reply #3 on: March 16, 2011, 01:27:41 am »
Ok, my server is up, but there seems to be a problem. I can't get the qvm I want (aardvark_game_qvm_0_5svn101) to work. At first, my application data tremulous gpp folder had a lot of gpp vms, and it caused people to download them, which didn't work. I deleted all of them, and now it works, but without the qvm i have (I have vm folders spammed all over the place, just for now, until it works). Everyone can connect and play, and when I do /serverstatus the "version" is "tremulous gpp1 win_mingw-x86-debug Nov 28 2009" word for word.

Whenever I delete the vms-gpp1.pk3 in my application data gpp folder (which I think is the default qvm), people connecting says the error was something about a game mismatch. Anyone have any idea what to do?

Celestial_Rage

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Re: [Help] Making a 1.2 Server
« Reply #4 on: March 16, 2011, 01:31:28 am »
Aardvark is outdated.It hasn't been updated in a couple of months.
"The reports of my death are greatly exaggerated" ~Mark Twain

ThisIsBS

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Re: [Help] Making a 1.2 Server
« Reply #5 on: March 16, 2011, 02:55:01 pm »
Someone told me that :/. I'm using the Official Server's data stuff, so I'm running the latest pk3. I'm gussing I have to make a custom cmd for devmap? How often does the Official Server update the vms? Thanks for all the feedback so far.