Author Topic: "Strafe forward" instead of moving into looking direction for spectators  (Read 2686 times)

zybork

  • Posts: 400
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Hi there, I got an easy one:

When a spectator, I want to keep my altitude unless pressing the crouch or jump key, so if I just look up or down and push the move-forward (-backward) button I do not want my altitude to change.

Imo, this would make speccing (not to talk about video recording from demos) much smoother. Maybe a cg_specstrafemove 1 or something, defaulting to 0, to switch it on if required.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

David

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/m_pitch 0

Default is 0.022 when you want your mouse to work again.


EDIT:  This probably isn't entirely what you want, but part of the way there at least.
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zybork

  • Posts: 400
  • Turrets: +68/-72
Dammit, I just realize I put this in the wrong forum. "Ideas and desires" would have been right.

Okay, I get it, I am doing too much nonsense here on my workstation and too little work. Good night :-X
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.