Author Topic: What's right and what's wrong, the GPP and you.  (Read 41016 times)

Nux

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Re: What's right and what's wrong, the GPP and you.
« Reply #60 on: April 02, 2011, 04:03:54 pm »
Rifle DOES have 7 clips, the first clip + 6 extra. If there are any other mistakes, do point those out. I originally made a few of these during 1.1, though I think I changed all to 1.2 values.

Yeah, you're right. ziplocpeople, your data sheet calculates total damage incorrectly.

If I spot anything I'll let you know.

Painsaw obviously seems to be wrong in the last seconds starting from ~27,27s.
Painsaw      if(x<27.2, 11(1+floor(x/0.075)), 4000)      //limited to 4000 to keep graph small

UniqPhoeniX

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Re: What's right and what's wrong, the GPP and you.
« Reply #61 on: April 02, 2011, 05:47:18 pm »
Found out it's possible to scale the graph with RMB
Damage over 10 sec
Damage over 45 sec

F50

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Re: What's right and what's wrong, the GPP and you.
« Reply #62 on: April 02, 2011, 10:59:08 pm »
I assume the prifle is without the battpack? It gets so close to 400 damage, and then it has to reload.
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Nux

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Re: What's right and what's wrong, the GPP and you.
« Reply #63 on: April 03, 2011, 05:03:27 am »
All of your weapons deal thier first shot of damage at time zero apart from lucifer cannon. I don't know whether you're 'starting your charging' at that point but even if that's the case, wouldn't the first shot (max shot) be at minimum 2 seconds and at max 3 seconds? You've got it firing at 3.5 seconds. I'm guessing this is because you include 'cool down' time with charge time but neglect to deduct the very first one (which wouldn't exist). It would probably be best to set the repeat to 2.5 seconds (with a first shot at 2) since that's optimal or 3 seconds (with a first shot at 2.5 seconds) because that's average.

I'm not saying you should definately have the first shot of every weapon at time zero (it might be more informative if the first shot was based off estimated response to a threat, from rest) but whatever you choose it's best to be consistent. :]

EDIT: Also, something notable this points out is there's absolutely no reason to spam small charged shots, because you can do a better job by switching to blaster (which has unlimited ammo, projectiles that move twice as fast AND does 2 points more damage per second!).
« Last Edit: April 03, 2011, 05:35:06 am by Nux »

Minimum

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Re: What's right and what's wrong, the GPP and you.
« Reply #64 on: April 03, 2011, 07:25:51 am »
Whats wrong:

-Supar1337 repeaters with which its IMPOSSIBLE to fail at building a forward base.
-Dretch hitbox is bigger because Americans can't aim. (Burn!)
-Somehow, Tyrants are both better and worse for killwhores at the same time.
-No crouch block.

Whats right:

-Everything that's the same from 1.1.
-More stamina.
-Turrets more balanced.
-The graphics/weapon/alien models.

Celestial_Rage

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Re: What's right and what's wrong, the GPP and you.
« Reply #65 on: April 03, 2011, 07:34:23 am »
Whats wrong:

-Supar1337 repeaters with which its IMPOSSIBLE to fail at building a forward base.
-Dretch hitbox is bigger because Americans can't aim. (Burn!)
-Somehow, Tyrants are both better and worse for killwhores at the same time.
-No crouch block.

-Please. Impossible to fail? You clearly have not played GPP at all.
-It seems you can't read either. Dretch hitbox was unchanged, the model was enlarged to fit the hitbox.
-How is this wrong
-Again, how is this wrong? It was a bug in 1.1 and now it's fixed.
"The reports of my death are greatly exaggerated" ~Mark Twain

Minimum

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Re: What's right and what's wrong, the GPP and you.
« Reply #66 on: April 03, 2011, 09:35:49 am »
Whats wrong:

-Supar1337 repeaters with which its IMPOSSIBLE to fail at building a forward base.
-Dretch hitbox is bigger because Americans can't aim. (Burn!)
-Somehow, Tyrants are both better and worse for killwhores at the same time.
-No crouch block.

-Please. Impossible to fail? You clearly have not played GPP at all.
-It seems you can't read either. Dretch hitbox was unchanged, the model was enlarged to fit the hitbox.
-How is this wrong
-Again, how is this wrong? It was a bug in 1.1 and now it's fixed.

-I have, and a competent human team with a competent builder always buried an Alien team because they could just rock up and build a forward base. Instantly. At stage 1. Dominating at stage 1 often means dominating across the board.
-Thats not what it felt like when I played. I was wrecking Dretches left right and centre without trying, and I'm not normally THAT good.
-Because now theres NOBODY that likes them.
-Because it took skill, and now there's no counter. If there was one thing that was perfect and didn't need tweaking in this game, its Dragoon combat.

« Last Edit: April 03, 2011, 09:38:41 am by Minimum »

Celestial_Rage

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Re: What's right and what's wrong, the GPP and you.
« Reply #67 on: April 03, 2011, 10:03:56 am »
- I disagree completely. Dominating at stage 1 does not mean dominating the entire game. It certainly helps, but there are many a game where aliens are s1 and humans s3, yet aliens still manage to pull off a win. Further, any semi-decent alien player can easily take out a forward. It just the matter of pouncing a couple of rets. If an alien team allows the human team to build a forward right up next their base at the very beginning of the game, that's their own damn fault and they deserve whatever they get.

- Yes, it has been acknowledged that many feel that the dretch is too weak. However, this has more to do with the decreased damage than with the dretch hitbox.

- Actually, the rant is far more balanced now. The decreased HP, the increased finesse adds to the skill required to fully realize the rants full potential.

- Crouching took skill? That's news to me. Also, "there's no counter?" Really? There has ALWAYS been a counter. It's called dodging.

If you want to make a convincing point, try not to depend on absolutes.
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Meisseli

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Re: What's right and what's wrong, the GPP and you.
« Reply #68 on: April 03, 2011, 11:44:06 am »
EDIT: Also, something notable this points out is there's absolutely no reason to spam small charged shots, because you can do a better job by switching to blaster (which has unlimited ammo, projectiles that move twice as fast AND does 2 points more damage per second!).
Wrong, lucifer secondary projectiles are as fast as blaster shots are, you don't have to deal with switching weapons which takes a lot of time, lucifer secondary kills dretches instantly unlike the blaster.

Scrap that, I misread. But yeah, spamming small charged shots is useless, that's where the secondary attack mode helps though. Perhaps you could add a lucifer 1/2 charge too to the graph?
« Last Edit: April 03, 2011, 11:55:32 am by Meisseli »

UniqPhoeniX

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Re: What's right and what's wrong, the GPP and you.
« Reply #69 on: April 03, 2011, 03:10:51 pm »
The absolute minimum charge (100ms) is indeed a bit weaker than blaster, tho charging for 270ms (~max dmg from 1 ammo) makes it significantly more powerful (24dmg/0.77s = 31 dps) and about equal to luci secondary.

Removing cooldown from first shot is easy ("(x+0.5)" instead of "x"):
Code: [Select]
Lucifer Cannon
 min charge if(x<48, 9(floor((x+0.5)/0.6)), 720) //from start of charge
 half charge if(x<32, 132(floor((x+0.5)/2)), 2112) //max dmg for 5 ammo
 max charge if(x<28, 265(floor((x+0.5)/3.5)), 2120)
« Last Edit: April 03, 2011, 03:22:08 pm by UniqPhoeniX »

ziplocpeople

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Re: What's right and what's wrong, the GPP and you.
« Reply #70 on: April 07, 2011, 02:09:15 am »
Rifle DOES have 7 clips, the first clip + 6 extra. If there are any other mistakes, do point those out. I originally made a few of these during 1.1, though I think I changed all to 1.2 values.

Yeah, you're right. ziplocpeople, your data sheet calculates total damage incorrectly.

If I spot anything I'll let you know.

Painsaw obviously seems to be wrong in the last seconds starting from ~27,27s.
Painsaw      if(x<27.2, 11(1+floor(x/0.075)), 4000)      //limited to 4000 to keep graph small

Wait, I made a datasheet? Here I thought that I hadn't used anything like excel for several years.
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Nux

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Re: What's right and what's wrong, the GPP and you.
« Reply #71 on: April 07, 2011, 08:33:34 am »
Wait, I made a datasheet? Here I thought that I hadn't used anything like excel for several years.

Heh. My mistake, it was zybork not ziploc. Apologies!

(also he used an open office spreadsheet which I'll admit is 'like' excel but still worth noting)

ziplocpeople

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Re: What's right and what's wrong, the GPP and you.
« Reply #72 on: April 07, 2011, 11:51:37 pm »
No problem, everybody makes mistakes. Except for me.
I don't think it's worth noting, as it is "like excel." Especially since I said that I didn't think I had used anything "like excel" in ages.
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ULTRA Random ViruS

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Re: What's right and what's wrong, the GPP and you.
« Reply #73 on: April 20, 2011, 03:18:30 pm »
Found out it's possible to scale the graph with RMB
Damage over 10 sec
Damage over 45 sec
Wait, so mini charges (luci) is actually weaker than blaster? WTF?!? That's screwed.

Nux

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Re: What's right and what's wrong, the GPP and you.
« Reply #74 on: April 20, 2011, 07:59:27 pm »
Also, something notable this points out is there's absolutely no reason to spam small charged shots, because you can do a better job by switching to blaster (which has unlimited ammo, projectiles that move twice as fast AND does 2 points more damage per second!).

The absolute minimum charge (100ms) is indeed a bit weaker than blaster, tho charging for 270ms (~max dmg from 1 ammo) makes it significantly more powerful (24dmg/0.77s = 31 dps) and about equal to luci secondary.

On this note, is it actually possible to get a varied amound of damage from one ammo? Seems wrong.

Meisseli

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Re: What's right and what's wrong, the GPP and you.
« Reply #75 on: April 21, 2011, 02:54:58 am »
Also, something notable this points out is there's absolutely no reason to spam small charged shots, because you can do a better job by switching to blaster (which has unlimited ammo, projectiles that move twice as fast AND does 2 points more damage per second!).

The absolute minimum charge (100ms) is indeed a bit weaker than blaster, tho charging for 270ms (~max dmg from 1 ammo) makes it significantly more powerful (24dmg/0.77s = 31 dps) and about equal to luci secondary.

On this note, is it actually possible to get a varied amound of damage from one ammo? Seems wrong.
It is correct. You do get a varied amount of damage within each charged ammo. For example, if you charge the lucifer as minimal as possible while consuming 10 ammo you won't even kill an egg with one shot.
« Last Edit: April 21, 2011, 02:56:33 am by Meisseli »