Author Topic: Map textures are not cooperating (FIxed)  (Read 3281 times)

Firstinaction

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Map textures are not cooperating (FIxed)
« on: March 21, 2011, 12:05:34 am »
2 compiles so far. Each taking 6-7 hours (due to old Dino computer)

Problem-  textures are staying axial.  

Notes-  the textures are how I want it in gtk radiant, after the compile, ingame it dosn't have any working textures like I didn't go into the surface inspector(S).
Nothing ingame has the right texture pattern how I made it from gtk.
Any help??

-next too compiles and it doesn't work- rage quit  
« Last Edit: March 22, 2011, 02:07:22 am by Firstinaction »

Taiyo.uk

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Re: Map textures are not cooperating
« Reply #1 on: March 21, 2011, 05:35:29 pm »
The compiler messages would be helpful here. Also, how much of that 6 to 7 hours does the compiler spend on the vis stage?

Firstinaction

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Re: Map textures are not cooperating
« Reply #2 on: March 22, 2011, 02:07:04 am »
The compiler messages would be helpful here. Also, how much of that 6 to 7 hours does the compiler spend on the vis stage?
It happened to this map and my rivet map... But I just recompile it and it works... So its fixed now... 
New map should be up soon as possible...
But I really leave my pc computer on the floor and go on my mac for online....  The dino PC internet is broken so and I really dont know how long the vis is...