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but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.
Heh, sorta reminds me of an old SST admins-only client where they had wallhax, radar, and had a thing that said how many eggs/nodes there were and how long until each team staged up. It was epic win.
Meis why do you fear spectators having such knowledge? Are you thinking they might ghost? Because you can already do that, it just takes a little more work than what I am suggesting. To say "No." to options because of ghosting means the ghosters have already won.
I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS
"Ghosters have already won", what is that supposed to mean? I do not buy your logic, or rather I do not see any logic behind the "argument". If there will be a ton of issues because the changes you mentioned make cheating very easy and possible, then of course they should not be implemented.
One other situation is a scrim where I want to spectate my teammates but I don't want any information from the opposing team to come to my attention.
Hmm, you just have to call RenderScene twice within the same frame (and setup x,y,w,h so that the second pic doesn't overwrite the first one). But you may have to change the cgame a lot to manage two cameras.