Author Topic: Alien base needs some of this  (Read 15743 times)

Basilisco

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Alien base needs some of this
« Reply #30 on: August 10, 2006, 03:06:08 pm »
After you toast them, put 'em in a bowl and add milk.

Nice for breaksfast uh?

Nux

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Alien base needs some of this
« Reply #31 on: August 10, 2006, 03:44:59 pm »
I can imagine them being what the trappers use:

*UnnamedPlayer advances*

*Trapper gets goin'*

*Wormy things spring forth*

*UnnamedPlayer wondering why the hell he's not goin' so fast anymore*

*UnnamedPlayer gets a dretch to the head*

*Handy wormy things thanked*

*Handy wormy things die from human contamination and respiratory failure*

rasz_pl

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Alien base needs some of this
« Reply #32 on: December 02, 2006, 02:26:11 pm »

Neo

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Alien base needs some of this
« Reply #33 on: December 02, 2006, 03:35:55 pm »
yeah, but something that looks better than the 'green blobs' look of 'natural section 2'(as the dev calls it).

Dark and wormy ftw :D

techhead

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Alien base needs some of this
« Reply #34 on: December 02, 2006, 07:18:34 pm »
Why not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.
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rasz_pl

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Alien base needs some of this
« Reply #35 on: December 02, 2006, 07:42:43 pm »
Quote from: "techhead"
Why not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.


because the current one looks like GAMEBOY graphics, even on HIGH quality settings :/ I can see particular PIXELS ffs :( its pathetic :(((

techhead

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Alien base needs some of this
« Reply #36 on: December 02, 2006, 07:43:46 pm »
We can probably put a new texture in if you like.
The important thing is is that the engine mechanic is there.
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rasz_pl

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Alien base needs some of this
« Reply #37 on: December 02, 2006, 07:54:33 pm »
actually it is currently broken :)
https://bugzilla.icculus.org/show_bug.cgi?id=2935
and it looks like crap compared to the 'green blobs' build from actual map objects.

Taiyo.uk

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Alien base needs some of this
« Reply #38 on: December 02, 2006, 08:08:06 pm »
Howsaboot this:

When eggs and the om are built they spread creep as normal, but when other structures are built, in addition to the normal creep square  a long "creep tentacle" grows between it and the nearest egg or om while it's building. Then when the creep from the egg and the structure connect the structure becomes active. Both the egg/om and the structure send out a tentacle to each other that meet in the middle.

In that way areas with many structures (i.e. the base) will be absolutely plastered in thick sticky alien slime, and hidden eggs with no dependent structures will not have tell-tale creep tentacles.

techhead

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Alien base needs some of this
« Reply #39 on: December 04, 2006, 02:44:53 am »
Cool, so alien bases will end up a huge mass of creep?
Works for me....
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Door Slammer

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Alien base needs some of this
« Reply #40 on: December 04, 2006, 03:14:32 am »
Yay, lets slow the humans down so that grangers can kill them when they attack :roll:

Odin

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Alien base needs some of this
« Reply #41 on: December 04, 2006, 03:31:13 am »
It would have to be something like from Starcraft. Zerg Creep is a slimy kind of terrain that which is exactly what we are talking about:


Leave the normal creep roots around the buildings, but generate a tiled "terrain" texture around the structures, and increase as the structure ages.

techhead

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Alien base needs some of this
« Reply #42 on: December 04, 2006, 10:15:17 pm »
Just be careful with what is fair use and what is copyright violation.
Whatever you do, don't make it purple.
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Undeference

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Alien base needs some of this
« Reply #43 on: December 04, 2006, 11:30:20 pm »
If you use something like that, they have to spread slowly. The longer the game goes, the more of the map gets covered. Eventually the entire map is covered.

Concepts are not copyrightable. If you were thinking about stealing the textures from Starcraft... ha... hah... hahahahahahahahahahahahaha
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holyknight

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Alien base needs some of this
« Reply #44 on: December 04, 2006, 11:33:37 pm »
AHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder

Taiyo.uk

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Alien base needs some of this
« Reply #45 on: December 05, 2006, 01:39:37 am »
Quote from: "holyknight"
AHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder

That'll give people goosebumps? Really?! THEN YES YES YES! WE NEED THIS FEATURE! When I play as aliens I want to FEEL like an alien, and that means (aside from choppers hudmodels) a base made from thick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.

Seriously though, I'd really like this. Perhaps have the tiled creep (as suggested by Odin above) spread between eggs/om and dependent structures, or just have it spread between structures that are within a certain range of each other. If this were to happen slowly then you'd get the "slow infestation" effect where the alien base would become progressively more slimed over time.

Isolated structures would just have the normal creep root else it'd be difficult to hide eggs.

Mmmmm... sliiiime.... mmmmmm

Odin

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Alien base needs some of this
« Reply #46 on: December 05, 2006, 01:46:35 am »
Well actually my idea also consists of only being able to build on said creep. Eggs expand the creep, like Creep Colonies do in Starcraft.

holyknight

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Alien base needs some of this
« Reply #47 on: December 05, 2006, 01:56:27 am »
ah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol

Taiyo.uk

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Alien base needs some of this
« Reply #48 on: December 05, 2006, 02:07:50 am »
Quote from: "holyknight"
ah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol

Huh? No no - not the maggots, just lots of CREEP!

...although now that you mention it, a new buildable that's like a hive but contains loads of maggots that infest the creep and attack the humans would be awesome!

holyknight

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Alien base needs some of this
« Reply #49 on: December 05, 2006, 02:13:00 am »
oh creeps... I thought you were talking about maggots (first page)
I'm okay with creeps. I actually LOVE creeps. Hehehe, I bet you are now changing your mind (or not, I'm not psykic [is that spelt right?])

rasz_pl

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Alien base needs some of this
« Reply #50 on: December 05, 2006, 02:45:52 am »
Quote from: "Taiyo.uk"
thick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.


sounds like the shit i had on my face once
:)

SilverWolf

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Alien base needs some of this
« Reply #51 on: December 05, 2006, 05:45:40 am »
Ive seen that kind of worms.
Those white trees look creepy.
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