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Alien base needs some of this

Started by rasz_pl, August 04, 2006, 11:59:04 PM

Basilisco

After you toast them, put 'em in a bowl and add milk.

Nice for breaksfast uh?

Nux

I can imagine them being what the trappers use:

*UnnamedPlayer advances*

*Trapper gets goin'*

*Wormy things spring forth*

*UnnamedPlayer wondering why the hell he's not goin' so fast anymore*

*UnnamedPlayer gets a dretch to the head*

*Handy wormy things thanked*

*Handy wormy things die from human contamination and respiratory failure*


Neo

yeah, but something that looks better than the 'green blobs' look of 'natural section 2'(as the dev calls it).

Dark and wormy ftw :D

techhead

Why not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.
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rasz_pl

Quote from: techheadWhy not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.

because the current one looks like GAMEBOY graphics, even on HIGH quality settings :/ I can see particular PIXELS ffs :( its pathetic :(((

techhead

We can probably put a new texture in if you like.
The important thing is is that the engine mechanic is there.
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rasz_pl

actually it is currently broken :)
https://bugzilla.icculus.org/show_bug.cgi?id=2935
and it looks like crap compared to the 'green blobs' build from actual map objects.

Taiyo.uk

Howsaboot this:

When eggs and the om are built they spread creep as normal, but when other structures are built, in addition to the normal creep square  a long "creep tentacle" grows between it and the nearest egg or om while it's building. Then when the creep from the egg and the structure connect the structure becomes active. Both the egg/om and the structure send out a tentacle to each other that meet in the middle.

In that way areas with many structures (i.e. the base) will be absolutely plastered in thick sticky alien slime, and hidden eggs with no dependent structures will not have tell-tale creep tentacles.

techhead

Cool, so alien bases will end up a huge mass of creep?
Works for me....
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Door Slammer

Yay, lets slow the humans down so that grangers can kill them when they attack :roll:

Odin

It would have to be something like from Starcraft. Zerg Creep is a slimy kind of terrain that which is exactly what we are talking about:


Leave the normal creep roots around the buildings, but generate a tiled "terrain" texture around the structures, and increase as the structure ages.

techhead

Just be careful with what is fair use and what is copyright violation.
Whatever you do, don't make it purple.
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Undeference

If you use something like that, they have to spread slowly. The longer the game goes, the more of the map gets covered. Eventually the entire map is covered.

Concepts are not copyrightable. If you were thinking about stealing the textures from Starcraft... ha... hah... hahahahahahahahahahahahaha
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holyknight

AHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder

Taiyo.uk

Quote from: holyknightAHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder
That'll give people goosebumps? Really?! THEN YES YES YES! WE NEED THIS FEATURE! When I play as aliens I want to FEEL like an alien, and that means (aside from choppers hudmodels) a base made from thick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.

Seriously though, I'd really like this. Perhaps have the tiled creep (as suggested by Odin above) spread between eggs/om and dependent structures, or just have it spread between structures that are within a certain range of each other. If this were to happen slowly then you'd get the "slow infestation" effect where the alien base would become progressively more slimed over time.

Isolated structures would just have the normal creep root else it'd be difficult to hide eggs.

Mmmmm... sliiiime.... mmmmmm

Odin

Well actually my idea also consists of only being able to build on said creep. Eggs expand the creep, like Creep Colonies do in Starcraft.

holyknight

ah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol

Taiyo.uk

Quote from: holyknightah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol
Huh? No no - not the maggots, just lots of CREEP!

...although now that you mention it, a new buildable that's like a hive but contains loads of maggots that infest the creep and attack the humans would be awesome!

holyknight

oh creeps... I thought you were talking about maggots (first page)
I'm okay with creeps. I actually LOVE creeps. Hehehe, I bet you are now changing your mind (or not, I'm not psykic [is that spelt right?])

rasz_pl

Quote from: Taiyo.ukthick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.

sounds like the shit i had on my face once
:)

SilverWolf

Ive seen that kind of worms.
Those white trees look creepy.
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