Author Topic: Gameplay Preview Phase 7 Results  (Read 265507 times)

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #60 on: April 15, 2011, 11:06:16 pm »
1.2 will be released When it's done (TM). Currently I think only some sounds (you can help with these if you know how to make sounds) and maybe some models are needed. And these phases are not useless because the gameplay is improving.

So diplomatic. And how can phases improving gameplay if you still are on the same things? And what will happen when there will be nobody to play your game?  

So...... uwant a supr pro ulra col adishun? Liek A ATOM BOM SO TEH BAD ALENS DY AND HUMINS WIN. OR KILSTREKS LIEK CALL OF DOODY.

Don't kid yourself. Tremulous is a much more interesting and better game than anything out on the market/open source world. If you want to complain about ANYTHING in a game, go to Activision and ask why they like money so much as to fuck up every game they touch. :)
« Last Edit: April 15, 2011, 11:08:38 pm by OhaiReapd »

Plague Bringer

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Re: Gameplay Preview Phase 7 Results
« Reply #61 on: April 16, 2011, 12:02:52 am »
1.2 will be released When it's done (TM). Currently I think only some sounds (you can help with these if you know how to make sounds) and maybe some models are needed. And these phases are not useless because the gameplay is improving.

So diplomatic. And how can phases improving gameplay if you still are on the same things? And what will happen when there will be nobody to play your game?  
Blah blah blah fallacies bias blah blah blah bullshit etc etc
Reapd, if Tremulous truly is the best game out there (which it is not), why is the player base so low? And why does your opinion matter? You put forward points with no defense, and then proceeded to direct our attention elsewhere. Poor argument, kid.

Anyway, I'm betting on Duke, but I'm redownloading GPP (I wiped; I didn't uninstall ;)) to check out the new shotgun spread, which by the sounds of it, was a good change.
U R A Q T

thebestgameever

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Re: Gameplay Preview Phase 7 Results
« Reply #62 on: April 19, 2011, 04:59:46 pm »
Well for some of us, it IS the BEST game ever!

(yup i just registered to post a reply)

A great game you can run without having the newest, most expensive hardware.  And without having to get your processor all hot and having to spend more resources and time on cooling.

It still has a large base considering how long it has been going

Delivering well designed environments and a unique play style.

Improvements will always be appreciated, however, for the BEST game Ever!

thebestgameever

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Re: Gameplay Preview Phase 7 Results
« Reply #63 on: April 19, 2011, 05:12:01 pm »
and each game is unique and fun because of the people in it.

also the price is unbeatable, :)
and having people working together on it, is priceless.

Rubuco

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Re: Gameplay Preview Phase 7 Results
« Reply #64 on: April 19, 2011, 06:44:09 pm »
and each game is unique and fun because of the people in it.

also the price is unbeatable, :)
and having people working together on it, is priceless.

Sure but everyday an ammount of people who are playing it is much much more smaller than it was at the beginning.
About the price, oh noes its free :( just like a urban terror (which have updates on every month)
About people working together on it look up.
And about other points.. hm if there will be still phasing ''beta'' there won't be tremulous any more.

Celestial_Rage

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Re: Gameplay Preview Phase 7 Results
« Reply #65 on: April 19, 2011, 09:19:07 pm »
and each game is unique and fun because of the people in it.

also the price is unbeatable, :)
and having people working together on it, is priceless.

Sure but everyday an ammount of people who are playing it is much much more smaller than it was at the beginning.
About the price, oh noes its free :( just like a urban terror (which have updates on every month)
About people working together on it look up.
And about other points.. hm if there will be still phasing ''beta'' there won't be tremulous any more.

Yes, because 4.2 is really coming out sometime soon
"The reports of my death are greatly exaggerated" ~Mark Twain

Rubuco

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Re: Gameplay Preview Phase 7 Results
« Reply #66 on: April 21, 2011, 12:19:13 pm »
and each game is unique and fun because of the people in it.

also the price is unbeatable, :)
and having people working together on it, is priceless.

Sure but everyday an ammount of people who are playing it is much much more smaller than it was at the beginning.
About the price, oh noes its free :( just like a urban terror (which have updates on every month)
About people working together on it look up.
And about other points.. hm if there will be still phasing ''beta'' there won't be tremulous any more.

Yes, because 4.2 is really coming out sometime soon

Still it's better than 1,5 year of beta.

Kunari

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Re: Gameplay Preview Phase 7 Results
« Reply #67 on: April 23, 2011, 03:12:04 am »
Could we have a increase in Build points ???

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #68 on: April 23, 2011, 04:41:24 am »
1.2 will be released When it's done (TM). Currently I think only some sounds (you can help with these if you know how to make sounds) and maybe some models are needed. And these phases are not useless because the gameplay is improving.

So diplomatic. And how can phases improving gameplay if you still are on the same things? And what will happen when there will be nobody to play your game?  
Blah blah blah fallacies bias blah blah blah bullshit etc etc
Reapd, if Tremulous truly is the best game out there (which it is not), why is the player base so low? And why does your opinion matter? You put forward points with no defense, and then proceeded to direct our attention elsewhere. Poor argument, kid.

Anyway, I'm betting on Duke, but I'm redownloading GPP (I wiped; I didn't uninstall ;)) to check out the new shotgun spread, which by the sounds of it, was a good change.
I didn't say it was the best game out there. I said most interesting. :)

What defense is needed? I don't need to defend the fact that everygame that I have ever played will come close to Trem.

CoD 4? Good, but I got bored.
CoD5? SHIT.
MW2? Exploiter's galore.
Halo? Easy, anyone who has thumbs and can aim is good. Reach? The same.
Black Ops? Refreshing, until you realize every gun is the same shit and you get bored.
UrT? Fun, except the community is shit and doesn't help new players. (Aka moi.)
QuakeLive? Well, there isn't a word to describe it. Its like halo, except like UrT too. With a shit community.

I haven't played any other games, because not many games from Open Source runs on Mac. But from my perspective as an Open Source gamer, Tremulous IS the only game that I still enjoy playing.

And I'm talking about MP in games btw. Not SP, because I enjoy SP on almost every game.
« Last Edit: April 23, 2011, 04:43:36 am by OhaiReapd »

KillerWhale

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Re: Gameplay Preview Phase 7 Results
« Reply #69 on: April 23, 2011, 06:01:11 am »

Quake[snip]? [snip]Its like halo[snip]
You have no clue what you're talking about.

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #70 on: April 23, 2011, 03:16:37 pm »

Quake[snip]? [snip]Its like halo[snip]
You have no clue what you're talking about.

Nice quote mining. QUAKELIVE is like halo in the fact that weapons spawn on the map and it requires understanding of where the weapons are to be good.

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #71 on: April 23, 2011, 03:39:13 pm »
UrT? Fun, except the community is shit and doesn't help new players. (Aka moi.)

Lmfao pussy. You're calling the community shit because it doesn't help new players? UrT's learning curve is a fraction of Trem's.

Getting into UrT means playing a public server a bit, then just searching for where the good shit is at (#pugbot @ irc.gamesurge.net, or ftwgl.com), and getting enough of a name in the community for SOME competitive clan to recruit you.

In Trem right now it's about having the patience to deal with the desert that people still call a living community. It's coming back, I'll give it that, but I wouldn't sit for this current community over UrT's unless I was banned from league play.
_________________________________________________ __________________

ON TOPIC: Flamer needs 400 speed, between its old and new, or some other nerf. People can backpeddle + dodge backwards and rape you. Humans should not have a gun that damn near forces you to run no matter what, there should virtually ALWAYS be a way to win with aggression.

Also, the shotgun feels and performs exactly as it did in 1.1, minus the bullshit where you'd shoot a dretch dead on and it wouldn't die. The shotgun is now even more powerful than it was in 1.1, is what I'm saying. Just my input, I can't really come up with a way to call that a bad thing.
« Last Edit: April 23, 2011, 03:44:28 pm by Dracone »
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #72 on: April 23, 2011, 07:00:00 pm »
UrT? Fun, except the community is shit and doesn't help new players. (Aka moi.)

Lmfao pussy. You're calling the community shit because it doesn't help new players? UrT's learning curve is a fraction of Trem's.

Getting into UrT means playing a public server a bit, then just searching for where the good shit is at (#pugbot @ irc.gamesurge.net, or ftwgl.com), and getting enough of a name in the community for SOME competitive clan to recruit you.

Idk what you are talking about, Trem is way easier for me. I played that game for ateast 2 weeks, and barely improved. If you would care to give some input on what I can do to get better, I would be utterly grateful.

On topic, I completely agree with you, shitty is still my favorite over MD, and I completely agree with the need on the flame.

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #73 on: April 23, 2011, 07:10:52 pm »
Learning curve doesn't have everything to do with getting better. There's more fundamentals to Trem than UrT by a pretty big margin. But playing UrT well is much harder. Of course you're barely going to improve at UrT in 2 weeks. I haven't seen someone from Trem go to UrT and improve rapidly yet, it usually takes about 2 months to start really showing potential. Plus you have to find the right places to play. Decent public CTF servers are the only thing that will really get you anywhere for public play. PUGs are the best.

ON TOPIC: I also feel like the hitbox fixes are part of what has made playing aliens a lot more fun out of these latest phase changes. It's pretty clear that it makes playing aliens, especially the goon, much more smooth when attacking, most importantly vs. battlesuits.
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #74 on: April 23, 2011, 09:10:20 pm »
Learning curve doesn't have everything to do with getting better. There's more fundamentals to Trem than UrT by a pretty big margin. But playing UrT well is much harder. Of course you're barely going to improve at UrT in 2 weeks. I haven't seen someone from Trem go to UrT and improve rapidly yet, it usually takes about 2 months to start really showing potential. Plus you have to find the right places to play. Decent public CTF servers are the only thing that will really get you anywhere for public play. PUGs are the best.

ON TOPIC: I also feel like the hitbox fixes are part of what has made playing aliens a lot more fun out of these latest phase changes. It's pretty clear that it makes playing aliens, especially the goon, much more smooth when attacking, most importantly vs. battlesuits.

I suppose..

But on topic, I think the goon still needs a fix for the chomp. I don't even care about power or range. I just want to see an increase on speed.

RAKninja-Decepticon

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Re: Gameplay Preview Phase 7 Results
« Reply #75 on: April 23, 2011, 11:07:00 pm »
Learning curve doesn't have everything to do with getting better. There's more fundamentals to Trem than UrT by a pretty big margin. But playing UrT well is much harder. Of course you're barely going to improve at UrT in 2 weeks. I haven't seen someone from Trem go to UrT and improve rapidly yet, it usually takes about 2 months to start really showing potential. Plus you have to find the right places to play. Decent public CTF servers are the only thing that will really get you anywhere for public play. PUGs are the best.

ON TOPIC: I also feel like the hitbox fixes are part of what has made playing aliens a lot more fun out of these latest phase changes. It's pretty clear that it makes playing aliens, especially the goon, much more smooth when attacking, most importantly vs. battlesuits.
off topic:
a basic deathmatching game has a steeper learning curve than trem?  whatever you're smoking, send some to me.
you want a game with a steep learning curve, try planetside. unless you have an outfit (read: clan, guild) building you up, after two months you're still not max level, and you're command level is likely to be 0-3 out of 5 depending on how well your PUG squads do.  at two months, you've probably got a basic grasp of half of the vehicles available to you, and perhaps a quarter of the weapons.  at two months, you might start understanding the basics of how the flow of battle works at a single facility or tower, but the flow over a continent is likely still far beyond your grasp.
Nice quote mining. QUAKELIVE is like halo in the fact that weapons spawn on the map and it requires understanding of where the weapons are to be good.

you mean halo is like quake 2 (or even doom) in that the weapons spawn on the map and you have to know where they are to be good.

on topic:
if phase 7 was the one that just completed, i'll have to complement the changes over 1.1, when i last played trem.  before, it seemed like every match turned out "stacked", with one team or the other being completely raped.  trem now feels more "accessable" and more games come out "good" because they were close, rather than "bad" because they were "over before they started."
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Meisseli

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Re: Gameplay Preview Phase 7 Results
« Reply #76 on: April 23, 2011, 11:28:42 pm »
Could we stick the discussion of Urban Terror and Planetside to some other thread?

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #77 on: April 23, 2011, 11:50:56 pm »
Could we stick the discussion of Urban Terror and Planetside to some other thread?

Fine by me.

This flamer...... IS SO OP. You shouldn't be able to chase a mara and kill it because the range and RoA is so high it out speeds the second fastest alien..

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #78 on: April 24, 2011, 12:17:53 am »
a basic deathmatching game has a steeper learning curve than trem?

Other way around, you misread. You have no idea what UrT is like either. Oh well.

But on topic, I think the goon still needs a fix for the chomp. I don't even care about power or range. I just want to see an increase on speed.

I've changed a bit on this. The reason I would have wanted chomp to get a bit of a buff is because against any human player who is decent at dodging (it's more distancing now) you would be retarded to even bother with chomp. I try with very little success to stay in chomp range but it's virtually impossible to do anything with chomp if they spam their dodge key or just like to run backwards. You are FORCED to use pounce as an attack, given that even if your pounce brings you into chomp range, they can just hit their dodge key again and they're out of it. You can't instantaneously chomp after pouncing, meaning that they realistically have plenty of time to dodge out of chomp range after you land your pounce.

With the way things are now, I can settle easily for having no buff to the repeat rate or range, but I think that an increase in the goon's movement rate should be at least considered. The goon will not kill humans any faster by DPS, but it will have more of a chance to close in on distance-dodging humans without having to use the unwieldy pounce to attack (which no longer actually even provides you a legitimate opportunity to chomp, given that they can hit their dodge key).
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #79 on: April 24, 2011, 12:24:14 am »
a basic deathmatching game has a steeper learning curve than trem?

Other way around, you misread. You have no idea what UrT is like either. Oh well.

But on topic, I think the goon still needs a fix for the chomp. I don't even care about power or range. I just want to see an increase on speed.

I've changed a bit on this. The reason I would have wanted chomp to get a bit of a buff is because against any human player who is decent at dodging (it's more distancing now) you would be retarded to even bother with chomp. I try with very little success to stay in chomp range but it's virtually impossible to do anything with chomp if they spam their dodge key or just like to run backwards. You are FORCED to use pounce as an attack, given that even if your pounce brings you into chomp range, they can just hit their dodge key again and they're out of it. You can't instantaneously chomp after pouncing, meaning that they realistically have plenty of time to dodge out of chomp range after you land your pounce.

With the way things are now, I can settle easily for having no buff to the repeat rate or range, but I think that an increase in the goon's movement rate should be at least considered. The goon will not kill humans any faster by DPS, but it will have more of a chance to close in on distance-dodging humans without having to use the unwieldy pounce to attack (which no longer actually even provides you a legitimate opportunity to chomp, given that they can hit their dodge key).


I'd be okay with that too, I just don't want the goon to be a useless class for me. I don't understand why they decided to make the secondary attack for goon its primary attack. And I refuse to use a goon where I have to pounce. I've just been using basi and mara.

One thing, though. Why is it that chomping S1 Humans is so much easier than chomping S2,3 Humans? I know heabites, blah blah blah, but its not even that. I hit way more chomps with S2 humans than I do with S2,3. Not more kills, just more hits. Is that just chance, or is there a reason for it?

RAKninja-Decepticon

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Re: Gameplay Preview Phase 7 Results
« Reply #80 on: April 24, 2011, 03:04:56 am »

One thing, though. Why is it that chomping S1 Humans is so much easier than chomping S2,3 Humans? I know heabites, blah blah blah, but its not even that. I hit way more chomps with S2 humans than I do with S2,3. Not more kills, just more hits. Is that just chance, or is there a reason for it?
could it be armor soaks the hit enough for them to bring fire onto you and force you to disengage?
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #81 on: April 24, 2011, 03:25:02 am »
Misread. I said hit, not kill.

RAKninja-Decepticon

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Re: Gameplay Preview Phase 7 Results
« Reply #82 on: April 24, 2011, 07:44:52 am »
Misread. I said hit, not kill.

you misread.  you cannot bring fire if you are dead.  i cannot remember the last time a dead player forced me to disengage.

i again posit that s2 and s3 armors allow humans to take the chomp, and shoot you till you die or run.  this fulfills your conditions of hitting, but not killing.

i'm assuming you meant "..s2 humans than i do s1, 3..." where you said
...I hit way more chomps with S2 humans than I do with S2,3. ...

did you perhaps mean you hit more s1 than s2 or 3, and not kill?  if this is the case, i'd either suspect lag or your aim.  possibly both.
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Menace13

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Re: Gameplay Preview Phase 7 Results
« Reply #83 on: April 24, 2011, 02:47:04 pm »
you cannot bring fire if you are dead.  i cannot remember the last time a dead player forced me to disengage.
:grenade:

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

RAKninja-Decepticon

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Re: Gameplay Preview Phase 7 Results
« Reply #84 on: April 24, 2011, 02:57:18 pm »
you cannot bring fire if you are dead.  i cannot remember the last time a dead player forced me to disengage.
:grenade:

clever.  except considering in this scenario that the player who threw the grenade is already dead, engaging their corpse would be pointless.  a naid that forces me to stop attacking the human base is welcomed, it means the humans are naiding themselves.

i also sincerely doubt that reapd is hitting but not killing s2 or s3 humans because they are all naiding him.
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Menace13

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Re: Gameplay Preview Phase 7 Results
« Reply #85 on: April 24, 2011, 03:44:27 pm »
you cannot bring fire if you are dead.  i cannot remember the last time a dead player forced me to disengage.
:grenade:

clever.  except considering in this scenario that the player who threw the grenade is already dead, engaging their corpse would be pointless.  a naid that forces me to stop attacking the human base is welcomed, it means the humans are naiding themselves.

i also sincerely doubt that reapd is hitting but not killing s2 or s3 humans because they are all naiding him.

I wasn't saying it worked in this specific scenario, I'm just saying that a nade could "bring fire" from a dead person (happens often) and also could force you to disengage from fighting any other nearby humans temporarily.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

RAKninja-Decepticon

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Re: Gameplay Preview Phase 7 Results
« Reply #86 on: April 24, 2011, 04:34:29 pm »
I wasn't saying it worked in this specific scenario, I'm just saying that a nade could "bring fire" from a dead person (happens often) and also could force you to disengage from fighting any other nearby humans temporarily.
let's try to stick to the subject at hand without getting pulled into these "what if" scenarios.  you know as well as i that the naid is for structures, clusters, and a last ditch survival method.  moreover, there is a good chance that those "other humans nearby" that i am disengaging from this ill-advised naid are disengaging ME to also get away.

so, all this naid foolishness aside, why do you think reapd can hit but not kill s2 and s3 humans with the chomp?
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Menace13

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Re: Gameplay Preview Phase 7 Results
« Reply #87 on: April 24, 2011, 05:39:04 pm »
why do you think reapd can hit but not kill s2 and s3 humans with the chomp?
Because of helmet/bsuit.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #88 on: April 24, 2011, 06:52:17 pm »
None of you are understanding me. I have a highe :laugh:r hit rate against s1 humans than I do with humans that have a helmet or bsuit.

jm82792

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Re: Gameplay Preview Phase 7 Results
« Reply #89 on: April 25, 2011, 06:40:04 am »
The goon is a tad overpowered.
Perhaps a slight adjustment with it to make it slightly weaker somehow?
Just my 2 cents.