Author Topic: Gameplay Preview Phase 7 Results  (Read 265302 times)

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #120 on: April 28, 2011, 12:35:20 pm »
Are the test's on unlagged? Or without it?


Well, I'm pretty most/all of the dev's support unlagged. You tell me. :D

Meisseli

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Re: Gameplay Preview Phase 7 Results
« Reply #121 on: April 29, 2011, 05:46:44 pm »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #122 on: April 29, 2011, 09:03:28 pm »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?

Meisseli

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Re: Gameplay Preview Phase 7 Results
« Reply #123 on: April 29, 2011, 09:13:06 pm »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?
By sniping, poisoning, pouncing and chomping (in that order) them. Like what dragoons normally do.

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #124 on: April 30, 2011, 12:57:57 am »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?
By sniping, poisoning, pouncing and chomping (in that order) them. Like what dragoons normally do.

Idk what you're talking about. I bet you half of the goons on US1 only think that there is right click for the goon. But thank you.

Plague Bringer

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Re: Gameplay Preview Phase 7 Results
« Reply #125 on: April 30, 2011, 08:18:20 am »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?
By sniping, poisoning, pouncing and chomping (in that order) them. Like what dragoons normally do.

Idk what you're talking about. I bet you half of the goons on US1 only think that there is right click for the goon. But thank you.
If you don't snipe, you're an idiot (and super uncool).
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Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #126 on: April 30, 2011, 10:36:23 am »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?
By sniping, poisoning, pouncing and chomping (in that order) them. Like what dragoons normally do.
Bear in mind that OhaiReapd won't use half of those because he's too pro and doesn't need to...
my knees by my face and my ass is being hammered

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #127 on: April 30, 2011, 02:00:36 pm »
I find it amusing people are using flamer now, since they're so damn easy to kill with a goon. I don't think it is still worth the 350 credits, but the buff has made it at least somewhat useful.

Please explain how its so easy?
By sniping, poisoning, pouncing and chomping (in that order) them. Like what dragoons normally do.
Bear in mind that OhaiReapd won't use half of those because he's too pro and doesn't need to...

Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #128 on: April 30, 2011, 04:10:16 pm »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?
my knees by my face and my ass is being hammered

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #129 on: April 30, 2011, 08:12:29 pm »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?

Neither. Annoying.

Plague Bringer

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Re: Gameplay Preview Phase 7 Results
« Reply #130 on: April 30, 2011, 09:20:40 pm »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?

Neither. Annoying.
This is why I fucking hate you.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #131 on: April 30, 2011, 10:38:07 pm »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?

Neither. Annoying.
This is why I fucking hate you.

Are you serif? :o Not like I care.

Plague Bringer

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Re: Gameplay Preview Phase 7 Results
« Reply #132 on: May 01, 2011, 12:42:20 am »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?

Neither. Annoying.
This is why I fucking hate you.

Are you serif? :o Not like I care.
I just meant that your lack of coherency is rather irritating.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #133 on: May 01, 2011, 01:39:22 am »
Idk what you're talking about. The only thing I don't use is dodge. I've been using flamer a bit, and don't see the appeal. I find it boring, because the only way you kill things is by waiting for an alien to get caught on a door. Or by camping in front of an egg.
The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.
OP or boringly ineffective, which is it?

Neither. Annoying.
This is why I fucking hate you.

Are you serif? :o Not like I care.
I just meant that your lack of coherency is rather irritating.

Oh, ok. Well I meant that it was neither of those. It is annoying and probably is for several other people. It's annoyingly ineffective when on a open map, but anywhere else, aliens get fucked because of shitty doors. Like on spacetracks or Tremor.

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #134 on: May 01, 2011, 02:15:49 am »
Oh, ok. Well I meant that it was neither of those. It is annoying and probably is for several other people. It's annoyingly ineffective when on a open map, but anywhere else, aliens get fucked because of shitty doors. Like on spacetracks or Tremor.
I'm not sure this complaint is entirely specific to the flamer(old or new)...

Either way, your argument changes every 30 seconds or so and i think now's a good time to just ignore your wittering.
my knees by my face and my ass is being hammered

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #135 on: May 01, 2011, 02:35:43 am »
Oh, ok. Well I meant that it was neither of those. It is annoying and probably is for several other people. It's annoyingly ineffective when on a open map, but anywhere else, aliens get fucked because of shitty doors. Like on spacetracks or Tremor.
I'm not sure this complaint is entirely specific to the flamer(old or new)...

Either way, your argument changes every 30 seconds or so and i think now's a good time to just ignore your wittering.

Every thirty second as in 2 days for me to use it? K

ThisIsBS

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Re: Gameplay Preview Phase 7 Results
« Reply #136 on: May 08, 2011, 02:39:01 am »
I'd just like to hop in and say something.

I came here to read about the changes, and suggestions and things from this phase. Not your silly fights >:(

On topic: Dracone has made some interesting points about being forced. I find myself in the situation all the time. Especially the part about rants and narrow halls, never heard of anything scarier in my life.

Aelita

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Re: Gameplay Preview Phase 7 Results
« Reply #137 on: May 14, 2011, 11:08:50 pm »
Excuse the minor necro, but hey, it's good to see there's development still going on. :)

frog

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Re: Gameplay Preview Phase 7 Results
« Reply #138 on: July 04, 2011, 01:24:40 pm »
hi ,
great works for the gameplay !
i hope you will remove the way to win money (or evo) and stage one day .
 why ?
it s simple : you forced players to camp . to stay in base or in strategic position .

i imagine more things like: 3 way to progress . example : in human you choose 3 category of players you will be a st .
 1 is an alien killer (so you win money and stage every times you kill an alien) ,
2 is a builder killer (you need to destroy building for money and stage)
3 is a builder medic (you need to build advanced post and medic X hp of your partner  to pass a stage all the team need to kill 4 alien / person, to build 1 outpost , and destroy 2 tube for example .

Other thing : i have made a lot of sound for tremulous ; i can give you but i dont know how ! Plz pm me and i will give you in a data (witch function with tremulous :) )

PS : sorry for my english 

kharnov

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Re: Gameplay Preview Phase 7 Results
« Reply #139 on: July 04, 2011, 08:24:05 pm »
hi ,
great works for the gameplay !
i hope you will remove the way to win money (or evo) and stage one day .
 why ?
it s simple : you forced players to camp . to stay in base or in strategic position .

i imagine more things like: 3 way to progress . example : in human you choose 3 category of players you will be a st .
 1 is an alien killer (so you win money and stage every times you kill an alien) ,
2 is a builder killer (you need to destroy building for money and stage)
3 is a builder medic (you need to build advanced post and medic X hp of your partner  to pass a stage all the team need to kill 4 alien / person, to build 1 outpost , and destroy 2 tube for example .

Other thing : i have made a lot of sound for tremulous ; i can give you but i dont know how ! Plz pm me and i will give you in a data (witch function with tremulous :) )

PS : sorry for my english 

I think you and Tremhelper would make very, very good friends.

c4

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Re: Gameplay Preview Phase 7 Results
« Reply #140 on: July 04, 2011, 08:43:10 pm »
+1
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Qrntz

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Re: Gameplay Preview Phase 7 Results
« Reply #141 on: July 04, 2011, 11:26:27 pm »
I think you and Tremhelper would make very, very good friends.
Did you mean special friends?

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

frog

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Re: Gameplay Preview Phase 7 Results
« Reply #142 on: July 05, 2011, 02:15:18 am »
why? explain !

CreatureofHell

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Re: Gameplay Preview Phase 7 Results
« Reply #143 on: July 05, 2011, 09:34:50 am »
Because he has the same sort of ideas as you.
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<Timbo> posting on the trem forums rarely results in anything good

Thorn

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Re: Gameplay Preview Phase 7 Results
« Reply #144 on: July 07, 2011, 07:44:27 am »
why? explain !

sorry but you are not allowed unique ideas here you must comply to the regime of mediocre balance changes or you will not be accepted as part of the community
welcome to tremushit

frog

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Re: Gameplay Preview Phase 7 Results
« Reply #145 on: July 14, 2011, 10:09:55 pm »
not agree with tremhelper or what i read from him . my idea dont come from anywhere !
my idea come from the fact that tremulous is too static . i mean you camp you will win few thinks when you are human . i wanted that the evolution in tremulous is more dynamics . i mean that player must move a lot to win .i delete the system of "killing" because it s to short to explain wath this sort of game can be ! i mean building is not a secondary mission . it s as important as having money so weapon and as stage level .

the constation is that tremulous is a game which is play 2 races : human vs alien .
the both must destroy the spawn of their ennemy . they are few way to win :
- killing ennemies by camping
- killing ennemies by acting
- killing om / reac .

i dont think that winning by camping is a interested way !

a long time ago  i saw few match between americans  . the match take 30 min to finish . in that time they stay in base 25 min and they play 5 min ... do you think that it s a good game ? do you think it s attractive ? are only north american who can decide the orientation of the game ? do you think that the gameplay changes modifiy that "problem" ?

sry for my english and obtuseness of the language !


sound with data who can be use in tremulous actaully :
1)dl this :
http://www.thcteam.org/~frog/frog.pk3
2) take your data 1.1.0.pk3 in other folder and
3) replace this data by frog.pk3

it works on all server :)
not all the sound are good . but it make 2 years i haven't touch them . they are few test , they are few good sound . well test it and enjoy or not :)
« Last Edit: July 14, 2011, 10:16:10 pm by frog »

Pazuzu

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Re: Gameplay Preview Phase 7 Results
« Reply #146 on: July 14, 2011, 10:19:31 pm »
Who the hell is Tremhelper?

There's too much camping, but we need more builders too. The gameplay needs to have more action and less camping.

Camping is bad, mkay? Nobody likes it when a team camps the whole round.

PS: I made some sounds for you: http://www.thcteam.org/~frog/frog.pk3
Fixed.
Oh, and I agree completely.

ok, can you give me the tool thingy app that can code?

wolfbr

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Re: Gameplay Preview Phase 7 Results
« Reply #147 on: July 20, 2011, 04:52:25 am »
an idea, I think the gameplay will not change much

some spread fo lgun(more for realism, not much spread, very small spread, i hate the perfect aim XD) and mdriver, and some spread for prifle(more like rifle)
.

and change the lucis secondary fire, because its is much like MD i think, maybe, less fireinterval(like 1.1 lucis secundary), damage and small spread, has a similar speed of 1.1 prifle bullets.

random idea, maybe, this idea could be tested on oficial servers.

c4

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Re: Gameplay Preview Phase 7 Results
« Reply #148 on: July 20, 2011, 06:08:48 am »
an idea, I think the gameplay will not change much

some spread fo lgun(more for realism, not much spread, very small spread, i hate the perfect aim XD) and mdriver, and some spread for prifle(more like rifle)
.

and change the lucis secondary fire, because its is much like MD i think, maybe, less fireinterval(like 1.1 lucis secundary), damage and small spread, has a similar speed of 1.1 prifle bullets.

random idea, maybe, this idea could be tested on oficial servers.

no.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Plague Bringer

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Re: Gameplay Preview Phase 7 Results
« Reply #149 on: July 20, 2011, 06:21:22 am »
Considering the time between MD shots, implementing an uncontrollable spread would make it a suicidal weapon. You'd have to halve the damage and double the refire. By the end of it, you'd have a completely different weapon with no significant change to gameplay, function, fun value, or balance, and everyone would be asking "why"? Changes are generally not made "for shits".
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