Author Topic: Basilisk Demos  (Read 14762 times)

Dracone

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Basilisk Demos
« on: April 05, 2011, 05:22:32 am »
I will be updating this topic from time to time (most likely, I'm lazy about shit like this) with basilisk demos. I don't like playing basilisk for support except in scrims because I generally get another evo quickly enough to get something better anyways. So all of these demos will be combat oriented.

Keep in mind, in case it isn't obvious, that I tend to be a very aggressive player on both teams, with basilisk included in that. With that said, I die plenty of times in this demo and by no means should you try to play like this right away if you're learning basilisk. It's more a showcase of how to coordinate intelligently in a combat situation, to give people an idea of what the basilisk is capable of.

Also, I cut the demo off before the end of the game because I felt like I was starting to get targeted over bigger aliens. When this happens to you while using basilisk, your opportunities to make an impact in combat become incredibly limited. It was especially bad in 1.1 when the lisk was even more damaging.

Baslick1
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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zybork

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Re: Basilisk Demos
« Reply #1 on: April 05, 2011, 06:57:39 pm »
Besides that you are a li'l bit too daring for my taste (and thus, get killed more often than necessary) and that you could have used gas effectively in several situation, but didn't, this is a great demo, and I am currently converting it to h.264 and will upload it to YouTube, link posted as soon as it is available, i think in a few hours, at the most.

Damn, man, nice :basilisk: skills. Respect.

I especially like that you attack people right from the front (which you actually should avoid) and still win. And even for the unexperienced player, there are a whole lot of stuff you could look to and say, yep, that's how it is done.

Okay, and I'll post the link as soon as conversion and upload is done, I just hope YouTube will understand the codec ::)
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Dracone

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Re: Basilisk Demos
« Reply #2 on: April 05, 2011, 07:18:09 pm »
Yeah, I may play a bit more carefully and use gas a bit more in later demos. I'm still adjusting to the GPP basilisk, most noticeable when I fuck up and go out of range while swiping someone. In 1.1 I concentrated on swiping, not grabbing, unless it was a 1v1 opportunity against an armored human. Can't do that now of course.

Nonetheless, it's helpful to acknowledge that basilisk takes probably more accuracy to play at its best than any other alien class.
« Last Edit: April 05, 2011, 07:20:21 pm by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
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zybork

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Re: Basilisk Demos
« Reply #3 on: April 05, 2011, 09:04:08 pm »
Okay, here is the link to the video – http://www.youtube.com/watch?v=EqS3glMguTc – as I am writing this post, the video is still to be processed, lez hope YouTube understands my h.264, which did a nice job in bringing down 2,7G to 500M without visible loss of quality.

Edit: okay, YouTube cut the 500M down to 164M, but quality is still useable. Enjoy the demo!
« Last Edit: April 05, 2011, 09:28:23 pm by zybork »
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

SleepsAnywhere

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Re: Basilisk Demos
« Reply #4 on: April 06, 2011, 11:22:03 am »
Thanks for that, great stuff.

It seems like the skill level of your opponents are much lower than the players I have to practice with.

For example at the start of avi (youtubelink) you charged at the shotgun in the hall and he only hit you once, in my case he would spot you behind the wall and hit you once before and twice after you charged him with near perfect aim, bam dead.

Although I have almost no lag on my side it's still tough to do what you do, respect  :basilisk:

Dracone

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Re: Basilisk Demos
« Reply #5 on: April 07, 2011, 04:38:34 pm »
I don't know who you practice with in GPP. But yeah, this is just the official server, public games are easy to lisk on.

Against skilled players, rushing from the front should get you killed every time though.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
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Venkman

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Re: Basilisk Demos
« Reply #6 on: April 12, 2011, 08:51:41 pm »
Awesome. Very helpful demo, Dracone. Seriously, just seeing a few of these tactics played out in an actual game (like forcing your attacker against a wall and then wallwalking up over them for the headshot, etc. etc.)  has vastly improved my own Bassi.

One question about your movements:
You were probably just trying to get to the action as fast as possible for the sake of the demo, but is there any other reason you chose to stay on the ground and hop almost everywhere? Was it just because it's faster? Or maybe, after all the endless hours of perfecting your "Drac-owned" Dragoon, there's still some residual Gooning instinct imbedded in your gameplay reflexes that forces you too jump everywhere you go no matter what class you're playing?

That's my theory anyway. The same thing happens to me when I play Mara too much. Anyway, it might be worth mentioning that a grounded Bassi is not exactly the safest Bassi and that newer players should probably keep to the walls/ceiling.

Though the constant jumping DID seem to keep you primed and ready to head-hop any human who got within range, so there's that.

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Dracone

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Re: Basilisk Demos
« Reply #7 on: April 12, 2011, 09:34:52 pm »
The jumping was just for traveling speed really, I'm confident in my own skills enough at this point that I can either run or do lethal damage if a human pops up in front of me.

The whole video was my preferred style of play with basi without any thought towards those who would watch the demo. Like I said I might get more specific later on, if I ever even make another good demo (probably will at some point). I don't like sitting back really when I know I can do just fine running up to people and killing them. Just more fun overall, for me. I don't go on the walls much because it's not necessary when alone outside of combat.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

OhaiReapd

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Re: Basilisk Demos
« Reply #8 on: April 13, 2011, 01:55:12 am »
The jumping was just for traveling speed really, I'm confident in my own skills enough at this point that I can either run or do lethal damage if a human pops up in front of me.

The whole video was my preferred style of play with basi without any thought towards those who would watch the demo. Like I said I might get more specific later on, if I ever even make another good demo (probably will at some point). I don't like sitting back really when I know I can do just fine running up to people and killing them. Just more fun overall, for me. I don't go on the walls much because it's not necessary when alone outside of combat.

Oh, Drac. You play a completely different basi than me. And Scrape. Afaik, Scrape uses surprise and getting people behind. One of the reasons I hate playing against him. But I whore walls like a bitch. I use basi more like a dretch with arms. Is there a problem with that? I seem to do very well with my walls. Have you even seen my basi to possibly critique it? Thanks, love you.

Dracone

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Re: Basilisk Demos
« Reply #9 on: April 13, 2011, 02:04:05 am »
If you play a conservative basi, it's just about picking your fights. If you play an aggressive basi, it's about picking your fights AND aiming. That's the best way I could put it for basic terms.

Intelligent movement and ideal target prioritization plays into both, but that plays a roll for everything in this game obviously.

I couldn't critique anyone's basi really, unless it was something obvious. If you're dying quickly a lot, you're probably picking the wrong fights or you don't know how to move. If you can't finish people off, it's probably your aim.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

A Spork

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Re: Basilisk Demos
« Reply #10 on: April 13, 2011, 02:21:53 am »
Fascinating...

Looks sorta like my playing style, except with better aim and better working knowledge of the edge of the basi range.
Thanks for sharing cone.
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OhaiReapd

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Re: Basilisk Demos
« Reply #11 on: April 13, 2011, 03:13:49 am »
I couldn't critique anyone's basi really, unless it was something obvious. If you're dying quickly a lot, you're probably picking the wrong fights or you don't know how to move. If you can't finish people off, it's probably your aim.

I'm not dying quickly alot. I can finish people off, but my grabs seems to break at ridiculously short ranges sometimes. I'm not turning completely around or off target. But it will just randomly break.

Dracone

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Re: Basilisk Demos
« Reply #12 on: April 13, 2011, 11:56:58 am »
The grab will break if you grab them unintentionally while swinging your aim around and then try to correct for it. As in, even if you're aiming at them, your accidental grab will be nullified and they will get away, the reason being because grab is STILL fucked up really bad I think.

You can swipe people without grabbing them despite grab having longer range. Still waiting on a response to this. If this can't be fixed then the ranges need to be changed so that swipe on its own is more useful, as it was in 1.1.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

F50

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Re: Basilisk Demos
« Reply #13 on: April 14, 2011, 12:35:37 pm »
I'm pretty sure this is related to the grab delay, although you probably knew that. What happens, as far as I can tell:

1. You look at them, and a moment later they are grabbed.
2. You're swining your mouse around, so you stop looking at them, but find your aim on them and look at them before they cease to be grabbed (due to the delay again)
3. They are released from the grab (due to the delay). They move for a moment, and then are grabbed one last time (since you looked at them again in step 2).
4. Because they moved, you are no longer looking at them, so the grab doesn't kick in further.

5. If you look at them after they move, they continue to move for a moment before being grabbed. However, if you are unable to keep track of them for every moment while the are moving, they will be released from grab temporarily, and will be given another chance to move away from your crosshairs. This will continue until you either succeed in looking at them for an entire delay period, or they get away.
« Last Edit: April 14, 2011, 12:46:16 pm by F50 »
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Dracone

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Re: Basilisk Demos
« Reply #14 on: April 14, 2011, 05:07:57 pm »
Now that I think about it:

The basilisk probably has the same exact issue dretch has. I don't know how anyone would have not experienced this, since it involves the dretch; but if you're attacking someone with dretch, you are in range, and you move your aim too fast by them it will often not hit them, despite your crosshair being on them at some point in the sweep. As if there is a delay, a certain time you have to be aiming at them for automatic aim related actions to take effect. I suppose it may possibly impact manually activated actions as well, like chomp, but it'd be a waste of time to look into that since pretty much no one plays retarded like that.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

scrape

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Re: Basilisk Demos
« Reply #15 on: April 14, 2011, 06:23:38 pm »
Also,realize the grab range is shorter or longer in relation to the angle
between where ever the grab origin is and where you are aiming.

This is why I recommend grabbing at the lower leg torso area to
maximize the grabbings range. One of the original people that taught me
to grab never looked at the human head until it was time to mount it.
(aka hop up on the head)

This angle\range thing was something I used to teach in another career ago,
you can measure a roundhouse to the head via the depth of the roundhouse to
the leg or torso.

Dracone

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Re: Basilisk Demos
« Reply #16 on: April 14, 2011, 06:35:09 pm »
Yeah that's a great example all around really, to keep in mind at all times while playing aliens. Knowledge of the shape of alien attacks (it's a box afaik from testing I've done) can be pretty helpful.

But on topic, yes, if you're going to go right for a grab from the ground, aim straight ahead for the legs.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

OhaiReapd

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Re: Basilisk Demos
« Reply #17 on: April 14, 2011, 09:35:30 pm »
Yeah that's a great example all around really, to keep in mind at all times while playing aliens. Knowledge of the shape of alien attacks (it's a box afaik from testing I've done) can be pretty helpful.

But on topic, yes, if you're going to go right for a grab from the ground, aim straight ahead for the legs.

What do you do when its on a wall? Because that's what I end up doing more often than not.

Dracone

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Re: Basilisk Demos
« Reply #18 on: April 14, 2011, 09:38:44 pm »
The head, you run up the wall grabbing them as soon as possible and then you rotate up above them. If they're right up against the wall you have to be evasive or they'll likely aim up and kill you.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

RAKninja-Decepticon

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Re: Basilisk Demos
« Reply #19 on: April 15, 2011, 08:08:38 am »
Yeah that's a great example all around really, to keep in mind at all times while playing aliens. Knowledge of the shape of alien attacks (it's a box afaik from testing I've done) can be pretty helpful.

But on topic, yes, if you're going to go right for a grab from the ground, aim straight ahead for the legs.
you talking head on?

for me the grab depends on the situation and my position.  if i've got the drop on the human, i'll grab head/torsho from behind.  for ambush against alert foe/defense, i'll do wall to head.  head on, u'm strafejumping and wallclinging, jumping, zigging and zagging, i'll take anything i can get, but i, like any basi, endeavor to be a hat.

you're likely a better basi than i, though i've only had the chance to see you play human.  i like to think i'm not too bad a basi.
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Dracone

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Re: Basilisk Demos
« Reply #20 on: April 15, 2011, 12:09:44 pm »
The video above (posted by Zybork) should be informative in some ways on basi.

But I'm talking about what scrape said with grabbing the legs first if you're on the ground, because they're always closer to you on a level plane. You should always do that when going right for a grab, unless you're utilizing different dimensions to engage them. It's just about grabbing the part of them that's closest to you in range. But overall, I prefer to swipe at them first, aiming at the head, since if you get good enough with that you should be able to pretty much swipe and grab them at the same time anyways.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!