Author Topic: Disable human dodge backwards?  (Read 40860 times)

F50

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Re: Disable human dodge backwards?
« Reply #90 on: May 15, 2011, 03:22:35 am »
Ok, we can argue about this till the goons come home but for now i will gladly sign the petition to remove backwards dodge, i dont mind the sidewards disco slide dodging, but the backpedaling has got to go. The side dodge can always be used to gain some backward distance but it actually requires some thought and not just a simple button-bash.


Backwards dodge doesn't really matter, because I can make a bind (rather complicated I grant you, but it will work nonetheless), using the default GPP client to turn right 90*, dodge right, and then turn left 90*. Its the entire dodging system that is at fault here I think.

I want to see you do it.

Do it yourself:

Code: [Select]
Temporarily removed on request.

Unfortunately, due to the way dodge works, the cancel movement bit is necessary, this would therefore work best as a double tap bind.
« Last Edit: May 15, 2011, 05:09:37 am by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Meisseli

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OhaiReapd

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Re: Disable human dodge backwards?
« Reply #92 on: May 15, 2011, 02:29:55 pm »
Thank you. ^.^ I just wanted to know that its possible. I don't need the code, because I don't use dodge anyway.