I don't see how those would suggest that I missed anything at all. I was giving my input on what should change if human movement is going to undergo reform. If you're talking about the upper two lines of what I said, those were completely directed towards RAKninja.
I suppose I maybe could have clarified that "...dodging being pretty easy to abuse. To disable may be too extreme" was in reference to backwards dodging. But it doesn't matter. As I said, things should be done subtly. To do all the numbers kharnov suggested would likely create a mess; also, if you diminish battlesuit mobility in any considerable way (75% is well beyond this), I guarantee they start getting annihilated. Heli's approach is also too direct, though he's on an alright track.
The problem with the majority of these suggestions, and also reason for my own suggestion, is: How do you know that the dodge is the main issue, and that it's not the ability of the humans to run backwards at just about (slightly under) the same rate as most of the aliens, COMBINED with the dodge? i.e. Human dodges backwards and is able to continue at a pretty annoying rate running backwards.
There are a lot more other options. You could also suggest that, after dodging backwards, a human player should be slowed for just a little bit before being able to accelerate to regular speed, in a similar fashion to the granger spit or basi gas.
Of course, just altering anything directly related to BACKWARDS dodging gets shredded when you talk of the better players. I know for damn sure that if I couldn't dodge backwards, I'd rape pretty much just as easily using the sideways dodge. This was mentioned by Meisseli and is a valid point, regardless of all the less skilled players who cry, "But I wouldn't be able to do that!!"
Another consideration is having a longer delay between dodges. There are tons of possibilities, I could go on for a while.