About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.
That's exactly what I said : Quake 3 could use a better lighting model, especialy for models ( not the same word

) There is so much more to lighting than pitch black shadows.
Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc
The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.
Shadows were a good element for Doom 3 gameplay, no doubt. But good looking dynamic shadows do not need to be a gameplay element, it's just some more eye candy. I've activated the Quake 3 shadows and I like it like that, despite the horrible bugs in some situations. That and the fact that it helped me spot a trapper behind a closed door a few times
