Author Topic: md3 into trem  (Read 5816 times)

Firstinaction

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md3 into trem
« on: June 11, 2011, 05:51:35 pm »
Ok just got blender up and since my mac osx is in the shop I might as well do some modeling and animation with this pc that I got up not to long ago...


Can anybody tell me step by step how to put your models ingame... Especially weapon models... ? :laugh:

CreatureofHell

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Re: md3 into trem
« Reply #1 on: June 11, 2011, 09:43:34 pm »
The easiest way is to replace the existing models by putting them, using the correct paths, in a .pk3 that overwrites the existing data.

There are also the testgun and testmodel commands, helpfully explained by a quick google search:

testgun
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weapon model dissapears cg_gun 1 does not bring it back. will cause the model to follow the player around and suppress the real view weapon model.

testmodel
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testmodel <path\model.md3> will create a fake entity 100 units in front of the current view position, directly facing the viewer. It will remain immobile, so you can move around it to view it from different angles
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Firstinaction

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Re: md3 into trem
« Reply #2 on: June 12, 2011, 06:25:24 am »
Thanks.....  Well it worked but I have no texture

I actually edited the rifle, just moving its parts.  I also created a little test map and loaded it up and it worked. But the textures are not on the rifle anymore... ???   ???

vcxzet

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Re: md3 into trem
« Reply #3 on: June 12, 2011, 11:15:14 am »
shader path is hardcoded in the md3 file
you can re-export with the correct path or hex edit the file

Firstinaction

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Re: md3 into trem
« Reply #4 on: June 24, 2011, 05:43:55 pm »
After lots of testing, editing the rifle, I made a pair of hands to go on the rifle, I exported the entire model on the rifle.md3, after doing  this I can see the arms in 3rd person.

After exporting the arms just for the hands.md3 I cant see it in 3rd person but in first person I get a blob of meshes, with no texture, and it fits half the screen up making it hard to see.
Any ideas how to make this work correctly?

F50

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Re: md3 into trem
« Reply #5 on: June 25, 2011, 10:30:59 pm »
Sounds nice, but I think there are relatively few people who know the details of what you're doing, I don't.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


jm82792

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Re: md3 into trem
« Reply #6 on: June 29, 2011, 03:59:19 am »
This is what has kept me away from doing trem related mods.

Firstinaction

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Re: md3 into trem
« Reply #7 on: July 11, 2011, 07:46:41 pm »
I been looking at the cube engine md3 import export. 
And there is some info that I don't get. And while I'm waiting for my Mac charger I should learn How to put stuff into tremulous.

Anyways- I want to make a reload animation- this is practice and testing- I want to test a reload animation with the rifle.
I just need help with exporting it into tremulous.
So I'm coming to the community for help?

Which parts do I put into the md3- (rifle.md3/rifle_hand.md3 (the arm, rifle, arm bones, rifle bones)
And also what parts do I need to change in the cfg.

Firstinaction

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Re: md3 into trem
« Reply #8 on: July 14, 2011, 04:52:05 pm »
Ok well I recently got md3 into trem to work. But I cant get the texture to work even when I edited the rifle for a test.

Any ideas of how to export the rifle into trem with textures to work?



Nux

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Re: md3 into trem
« Reply #9 on: July 14, 2011, 11:49:10 pm »
I'll just say that I've managed to get weapons with textures into game before, but only after a long time of frustration with the md3 format and the quake virtual file system.

I'm currently trying to replace the head model and am having absolutely no luck getting textures to stick to it. If I could do this I'd be more confident about helping you, but as it stands I can only suggest that you make the new files as much like the old files as possible and hope for the best.

EDIT: Scratch that, all those issues were solved. If there's anything you want putting into game, you can hand over the files and I'll do what I can.
« Last Edit: July 19, 2011, 12:15:34 am by Nux »