As some of you my remember, i have talked about a game called BattleZone, one of the few other (and it might even be the first) FPS/RTS game.
There are a Few things from battlezone that i say we must copy outright, due to the fact it is so refined and smooth that a brand new player will have a no trouble at all picking up.
And that is the menu system, the menu is so smooth you be moving from point A to B or engaged in heavy combat and Que up buildings, combat units, health, ammo, and new weapons to equip all with in seconds smoothly.
And the fact Trem is less of a Rts then BattleZone is means it will be easy to implement.
This is the menu system.

I want a silo so i choose the constructor by pressing the 8 key.
(equip a construction kit)
I don't have scrap (BP) so i wait for my scavengers to collect some (BP getting freed)

My scavs have now collected enough scrap for mu silo, highlighting its name a giving me the option to build it.

By pressing 6 i can choose to build it or cancel it.

From what i have showed you so far this menu system is very easy to learn, and could easily be implemented in trem, with out the need for annoying pain in the ass binds.
this would for evolving, building, and equipping weapons and armor. (Humans would need some sub menus but this system actually benefits from it).
If you guys would like to try out this system you can go download battlezone for free legally, it works with XP, vista, and windows 7. I would also like to say Ken Miller one of the original devs for battlezone is working on a new patch, multiplayer is still active and not a pain in the ass to use. (only the music is not included but you can download it and get it to work with the game properly).
http://www.battlezone1.org/There is a lot from this game to learn from. and the least we could copy would be this menu system.
Comments?