meissili -
havent played urban terror to make the comparison, but it is a safe bet that most of its weapons are only reskinned and slightly modified from q3 base.
i'm sorry you misunderstood me. when i said "rifle" i assumed you would realise that since there is no rifle in q3, i was talking about the tremulous rifle. lasgun is rifle without reload and spread, right? adding reload is a "slight modification". as is tweaking the variables a little bit. "default quake 3" is also subjective. which default for which period of time? i'm surprised no one called me out on this. q3 gold (which bundles in team arena, where the chaingun originates) was released almost a decade ago. quake live includes everything that came from team arena. q3 1.0 has not been the "default" in over a decade.
as for balance, i do not want the weapons restored to their original variables, i want their effects to be scaled back to the effects of the original. this means the rail...err... massdriver would take two shots to kill a fresh spawn (meaning: a dretch). q3 has been out for a long time, and it has two prior games in the series. that's a long time to find balance. we should build from the lessons they learned, not throw them away for the sake of "being different".
kunari:
after three pages of discussion, i would, by some mechanism, cause the MD to require two shots to kill a dretch. i would cause the luci to only be able to oneshot dretches. i would remove the ability of goons to instantly kill unarmored humans, but leave that of the tyrant alone.
this is the feedback section. i am simply providing mine. feedback, by its very nature, is opinion.
plague bringer -
i find it doubtful that you have indeed read al of my posts. if you had, you would not bring up FO3 as an example, as i have indeed already voiced my opinion about gamebryo games in general, and FO3 in specific. my idea of a mod is not as illogical as you think. modifying the game data alone makes it a mod. you must modify the engine and interface to create a "true standalone game". again using morrowind as an example, if i replaced all the game data (art assets, scripts, world geometry) so that the game now takes place in a historically accurate ancient egypt, it is still a mod. a total conversion mod, but a mod none the less. if i used that same custom gamedata in an engine of my own devising, it would be a stand alone game. if i somehow modified netemmerse, so that now my game is played like a top-down point and click rts, it would be a stand alone game.
so, for clarity, "RAK defines a full game as a game that has its own custom engine, or changes the engine to be significantly different than the flagship title of the engine". tremulous replaces the game data, but does not significantly change the engine or interface. in my estimation, this defines it as a mod, and not a stand alone game. again, there is no shame in this, and it does not diminish tremulous in any way. "mod" is a descriptive label, not a term with negative connotations. your drama filled invoking of the developers is senseless. as a modder and small-time coder myself, you are invoking me to tell me "fuck you", along with the trem team and everyone else who has ever modded.
you are extracting arguments about specific, peripheral points, which were used to give context originally, and applying them to the original point. such arguments were made as a few people feel the need to fault my reasoning rather than my point. this led to several mainly off topic arguments against several mainly off topic points. i thought you said you've been reading everything. i wonder how you could have missed that. for example, in the sentence before i claimed the praetorian was "just an example" i answered your "counterargument". if you have issue with my counterargument, say so, and do not claim i am avoiding defending my point when i plainly did not. i mean, you ARE reading all of this right? not just the selective sentence here and there? because i dont know how you could have missed that.
adv goon and under dies in one shot of the luci. this is why i called everything under rant a possible one shot. conversely, there is no single attack that can kill a s2 armored human. if you want to include rant trample, which is not instant but close, then we allow comparisons of flamer and painsaw, as these are both the same kind of weapon. call them "extreme damage per second of contact" weapons. including those only strengthens my position, as the saw is s1, and the flamer is s2. the rant is s3. so again, the humans have "extreme damage per second of contact" weapons that can instantly kill anything less than mara (including s2 basi+) before aliens get the same ability. the s2 human version includes range and splash damage as well.
now, my examples.
sg and md. two for basi indicates where it should be for dretch.
sg & md team - for less credits than it takes evos, humans can have a team that oneshots any dretch in their considerable range. in addition, they can twoshot anything less than a goon, the best thing available at s1. it takes more players and more evos to dislodge such a team than it takes to field one. if dretches tool more than one shot of each weapon, this situation would not be true.
f50 -
there is quite a difference between "dies in one hit" to "dies very quickly". with "very quickly" there exists the possibility of avoiding some of the damage, and dealing some of your own. with "one hit" you just feed, with no possibility of earning some evos. thus keeping you dretch, and keeping the humans stocked with more MDs and SGs to keep up the carnage.
c'mon man, dont link me tvtropes. pop culture rarely produces good game balance. basi is balanced against MD and SG, it takes two shots. dretch needs the same. even if it survives the shot with only 1hp.
the complexity of even making oneshots on unarmored humans with rantswipe is comparable, i think, to oneshotting with the luci. especially against humans that know how to dance. i imagine this is comparable to a lucisuit taking on a dretch that knows his game.
when i was using the word instant in regards to luci secondary, i was referring to the ability to fire a secondary immediately after releasing a primary, adding 30 damage to the primary, and having its own splash. as there is, for all practical reasons, no delay in firing a secondary, you extend the 1hko factor of the primary by the same amount. what's the math like? how much charge do you need to deal enough damage -30 to kill a mara?
i beg to differ about the same protection. by spending less than an evo, a human can be protected by everything but rant trample. with creative use of the dodge system (and/or a luci) you can use the rantcharge to bounce you out of harm's way, and keep dealing damage. lucisplash rarely has the same beneficial effect.
as to luci cancelling, i had thought this related to switching to blaster retaining the charge of the luci, and not cancelling the charge itself.
on the matter of friend basi: because basi takes two hits from these "burst damage" weapons to kill. he also heals himself as fast as he heals others, so if you can avoid damage for a moment, you can potentially survive longer. this is not unlike a human popping a medkit in battle. surviving the first shot can get you into position where humans hold fire to avoid teamkilling.
the reason these weapons are imbalanced, as is goon pounce and chomp, is that they can kill a fresh spawn in a singular hit. roles aside, i am of the opinion that allowing the killing of fresh spawns with one, singular, hit is bad game balance. hell, swap dretch and basic basi HP, and reduce adv basi. that is more balanced than allowing 1hko on fresh spawns. at least, that way, you must choose to allow these things to oneshot you. i'm willing to except tyrant and luci from this, as they are s3 equipment, supposedly the ultimate.
i feel that if you remove all but s3 oneshots, less games would devolve into campfests. i feel it would foster more teamwork as it would require players to work together to kill things quickly. i feel it would remove the attraction of spawn camping, by making it a far more risky activity.
Am I the only one who thinks that after 3 or more pages of repeating drama the devs still won't give a flying fuck? 
unless someone gets tired and locks the topic
yes, I hint at the 96% possibility of all your keystrokes being useless in terms of gameplay changing, be it for the bad or for the good
not attacking a point, don't shitstorm me please
sorry for getting in the way
if you can read this without magnification, you're either extremely awesome or have a 320x240 display resolution
if nothing else, i feel better for voicing my opinion.