Author Topic: My feedback for the game:  (Read 7949 times)

DIRKDIGGLER

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My feedback for the game:
« on: August 08, 2006, 08:16:17 pm »
Disclaimer: I would like to say that i know this is a free game. I do not expect the devs to bend over backwards or anything like that. I am only offering my "suggestions" on how to make the game better. Trolls and negative nannies need not apply to this thread. Thanks.

^ With that said above I think with a bit of spit and polish the game could be a lot better and easier to play / navigate.

Pregame / Menu

1a) When the game first loads I think that besides the "Play" and "Mod" links there should be a "Community" link or something similar. The word needs to get out about the forum and official website. Both those resources are chock full of information that a lot of new players are not getting. All too often you will be in the game and somebody will ask "How do I repair?"... If they knew where to go from within the game /me thinks it would help.

1b) It should be easier to find the menu to adjust the brightness / contrast.

1c) You should be able to enter your name in the gui before you load up a game (easily).

1d) The server list should have tabs for: Favorites, recent, filters, etc.

1e) A GUI way to do voice binds and text binds. This would be great because new players would be able to do binds easily and it would probably ultimatley make team play better cause out of the box people could set up binds with ease. The more players doing binds + more communication = a better playing team.

1f) http autodirect that works and is fast. It would be great cause peeps could get those custom maps and the server would not lose half the player load. Right now a server is being penalized for putting on custom maps cause the end user gets the cryptic message that the map does not exist. Do you think that user is quickly going to go find it on the web? Probably not. They are going to simply find another server to play on. Server redirects that work + more custom maps = a happy community with easy access to non stock maps. p.s. compression on the rediretc would be cool also but I wont push it :)

Playing / In Game

1a) Spectating in 1st person mode is awesome cause you can see from the players perspective how they play the game. The only downfall of this is when the player dies the focus shifts to a new player. The focus should always stay on the player you want to spec and only change when you choose to change. This way you stya with the player even after they die until they spawn again.

1b) I wish you could scroll through the player list and see the players that are not visible. The scroll bar is there but it does not work!

Entities / etc.

1a) The Tyrant MUST be nerfed a little. Let me explain before you totally flame me. Part of the fun of the game (FOR ME) is being able to do 1 on 1 or 2 on 1 battles with the enemy. That has always been the heart and soul of first person shooters: The duel. Come S3, and if you are a human, that fun is totally gone once the large, overpowered Tyrants roll into town. It is like running over fluffy the dog with an 18 wheeeler semi truck. Can we say fun? NOT. Everybody says how "balanced" the game is. Please explain to me how a tyrant vs. a human (even in a battlesuit) is balanced? Also along that same line of thinking a few Tyrants that are helmed by experinced players can almost undoubltedly wreck even the most fortified human base. I have seen game after game that was so much fun ALWAYS WITHOUT A DOUBT end in a loss to the humans cause the Tyrants came in ans steam rolled everybody. Not fun. Not at all. And before you say "If the humans had rushed / been more aggresive" whatever, let me tell you this. Even those games where the humans were aggressive there have been losses because of the over-powered Tyrant.

1b) The human armory is WAY to weak.

1c) Points are only awarded for kills. The scoring system should be overhauled to award points to players who dont get killed as much. Also builders should get points for building and repairing the base the entire game. it is VERY unrewarding for a builder who poured his / her heart and soul into the game to get a big "0" at the end of the game. Kinda lame that builders get no props at all in the current scoring system. Also you cant even scroll down the ranking list at the end of the game so not only did you work hard the whole game AND score a "0" you cant even see your name! lolz!

OK, I think that's it for now. I'll add more later.

--DD
---------------------------------------------------->
Doom | Doom II | Quake | Unreal | Quake II | Quake III | Unreal Tournament | UT2003 | UT2004 | DOOM III | Tremulous ;)
>
Jex:
Quote
We are not in favour of a flying alien.

SlingerX2

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My feedback for the game:
« Reply #1 on: August 08, 2006, 08:45:43 pm »
well.. you are a little confused on some matters... I say this because there IS a favorite server list. While lookin at servers in the internet source, you can click once on a server and click add favorite and the bottom. then, just as you can switch from local to internet sources, you can switch to favorites.
as for spectating, what, is it sooo hard for you to switch back? I mean, sure you must be lazy to play a game all day (like me :P ), but to not even be able to switch back to them? cmon. :-?
oh, and why get anything more than a 0 in the KILLS section if you dont get any KILLS? I'm not sure, but maybe it is there to show how many KILLS you got, not how long you spent camping with a construction kit or granger. How bout this, when you are done building, use those 175 points you got in those 2 minutes and buy yourself a shotgun to go get some of those KILLS you envy so much. 8)

yay for posting.

whitebear

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My feedback for the game:
« Reply #2 on: August 08, 2006, 09:15:23 pm »
I must agree that there should be score counter instead of kill counter.
I think you should get score for each 100 points of da(before armor degreece) or each 100 points you heal/build structures (building health). ofcource if you remove structure or team damage then you lose score.

Henners

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My feedback for the game:
« Reply #3 on: August 08, 2006, 09:54:56 pm »
Your wrong about the tyrant. They arn't as tough as people think they are - its just the age old problem of terror people have on seeing them. There are umpteen million ways to kill the tyrant, you really do just need to learn to play. Also bear in mind the tyrant is 5 points. Thats a hell of a lot - if you are being attacked by multiple tyrants at once thats generally your own teams fault for letting that many points go into the aliens mouths....

The armoury is fine as it is as well - its supposed to die quick if its attacked! thats the whole point!

Scoring systems have been discussed to death on this forum.

Tbh nearly everything you have said has been discussed on this forum, so have a little read of he topics sitting around (and use the search function a bit). I wouldnt be surprised to see some of the front end cosmetic changes appear soon - thats a part of the game that needs a bit of an overhaul....
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Rippy

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My feedback for the game:
« Reply #4 on: August 09, 2006, 02:07:45 am »
I agree with everything completely, exept these:

1. GUI for binds: No. Think of the spam, if any newbie could write their own text binds? Add instructions for editing a cfg into the manual or something, but those steps are a necessary idiot barrier.

2. Armoury hp: As mentioned, it's supposed to die quick. That's why you need to defend it, just like you do every other building.

3. Tyrant OPness: They aren't OP. It's just as arguable that bsuit + luci is OP. I thought Tyrants were major OP also, but once you play as aliens for a while you start to realise how much you hate lucis. If anything's unbalanced, it isn't the tyrants themselves, it's how the aliens GET the tyrants. That would just be an issue of feeding.

But seriously, play as aliens only for a couple days and you'll realise that lucis and bsuits end the game just as often. It's just not usually as abrupt a win as it is for aliens. (egg hunting, etc)
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Taiyo.uk

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Re: My feedback for the game:
« Reply #5 on: August 09, 2006, 04:35:05 am »
Quote from: "DIRKDIGGLER"
Pregame / Menu
1a) When the game first loads I think that besides the "Play" and "Mod" links there should be a "Community" link or something similar. The word needs to get out about the forum and official website. Both those resources are chock full of information that a lot of new players are not getting. All too often you will be in the game and somebody will ask "How do I repair?"... If they knew where to go from within the game /me thinks it would help.

How about a big red one called "RTFM"? :wink:    

Quote from: "DIRKDIGGLER"

1b) It should be easier to find the menu to adjust the brightness / contrast.

Never been a problem for me, but you might have a point.

Quote from: "DIRKDIGGLER"

1c) You should be able to enter your name in the gui before you load up a game (easily).

Having the ingame menus, or the configuration ones at least from the start should fix this. You can still type /name foobar in the console though

Quote from: "DIRKDIGGLER"

1d) The server list should have tabs for: Favorites, recent, filters, etc.

Yes, this will become more necessary as more servers appear.

Quote from: "DIRKDIGGLER"

1e) A GUI way to do voice binds and text binds. This would be great because new players would be able to do binds easily and it would probably ultimatley make team play better cause out of the box people could set up binds with ease. The more players doing binds + more communication = a better playing team.

This will make binding more n00b friendly, but it's preferable that players learn to use the console for binds, etc. The console is faster than the menus for binds at least...

Quote from: "DIRKDIGGLER"

1f) http autodirect that works and is fast. It would be great cause peeps could get those custom maps and the server would not lose half the player load. ==SNIP==

A working auto-download is one feature of Nexuiz that I miss in trem. I currently find it easier to quit, download the missing map from tremulous.info (or where ever) then rejoin.

Quote from: "DIRKDIGGLER"

Playing / In Game
1a) Spectating in 1st person mode is awesome cause you can see from the players perspective how they play the game. The only downfall of this is when the player dies the focus shifts to a new player. The focus should always stay on the player you want to spec and only change when you choose to change. This way you stya with the player even after they die until they spawn again.

Yup, I second that.

Quote from: "DIRKDIGGLER"
1b) I wish you could scroll through the player list and see the players that are not visible. The scroll bar is there but it does not work!

...and that.

Quote from: "DIRKDIGGLER"

Entities / etc.
1a) The Tyrant MUST be nerfed a little. ==SNIP==

NEIN! With a strong base and good players, tyrants are weak enough. I have seen many times where a BS with a chaingun or similarly powerful weapon has killed a tyrant one on one. Three tyrants in the human base are as effective as three lucifer cannons in the alien base. Tyrants are S3 features and S3 is about killing the other team and winning. S3 humans with battlesuits against S2 aliens are as powerful as S3 aliens with tyrants against S2 humans.

Quote from: "DIRKDIGGLER"

1b) The human armory is WAY to weak.

That's what teslas and turrets are for. The armoury, defcomp, etc... are structures to be built in safe, well defended places.

Quote from: "DIRKDIGGLER"

1c) Points are only awarded for kills. The scoring system should be overhauled to award points to players who dont get killed as much. Also builders should get points for building and repairing the base the entire game. it is VERY unrewarding for a builder who poured his / her heart and soul into the game to get a big "0" at the end of the game. Kinda lame that builders get no props at all in the current scoring system. Also you cant even scroll down the ranking list at the end of the game so not only did you work hard the whole game AND score a "0" you cant even see your name! lolz!

Hmm. Both teams recieve free creds/evo points over time. Spending the whole game as a builder may not give the most action-packed experience, but it is rewarding to see your base withstand many attacks. If you've spent alot of time building then you'd have recieved enough free points to get started.

My £0.02 has been donated. Now flame me.  :wink:

DIGI_Byte

  • Posts: 508
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My feedback for the game:
« Reply #6 on: August 09, 2006, 04:36:52 am »
on the main menu there should be 4 options

Play
Mod
Menu
Quit

in menu should be

Customise (obviously customises you and your stuff)
Audio
Video
Controls
Help Guide
Link to main website
Search for Updates

in help guide there should be

Tutorial
unit descriptions
FAQ

and there should be a builder award thing so builders are reconised and not branded a shity player who camped with only 5 or 6 kills

DIRKDIGGLER

  • Posts: 40
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My feedback for the game:
« Reply #7 on: August 09, 2006, 02:46:37 pm »
SlingerX2 Wrote:

Quote
oh, and why get anything more than a 0 in the KILLS section if you dont get any KILLS?


Thats my whole point on overhauling the scoring system. Why have it just be kills? That scoring system seems a little 1999 to me. I do grab another gun, etc when i get a chance but by the time the base it built up and running it is usually S2 or S3 and little time can be had to go "kill" for points when the base needs to be repaired, etc.

Quote
well.. you are a little confused on some matters... I say this because there IS a favorite server list.


And I say put it in tabs with a few other things like "Filters", "Recent", etc. Cool, eh?

Quote
as for spectating, what, is it sooo hard for you to switch back? I mean, sure you must be lazy to play a game all day (like me  ), but to not even be able to switch back to them? cmon.


Lazy has nothing to do with it. I can roll the scroll wheel or press enter with the best of 'em. But if I want to spec the top player in a server and he / she gets killed I dont want to be forced to watch suzy cupcakes if i dont have to. I want to spec the person I want to spec and have it stay with that person until I choose to spec somebody else.

Thanks for the reply!

Henners wrote:


Quote
Your wrong about the tyrant. They arn't as tough as people think they are - its just the age old problem of terror people have on seeing them. There are umpteen million ways to kill the tyrant, you really do just need to learn to play. Also bear in mind the tyrant is 5 points. Thats a hell of a lot - if you are being attacked by multiple tyrants at once thats generally your own teams fault for letting that many points go into the aliens mouths....


You say its the fault of the humans for dying and giving points to the aliens. Well if both teams are good and play and defend well then inevitably S3 will come for the aliens. I actually have only seen maybe 1 or 2 games where aliens did not get S3, even against a great human team. So that "stop feeding" mentality kinda does not work here. People are gonna die, even if they are a great player. The whole feeding thing is kinda a cop out anyway. The point is, 2-3 tyrants played by experienced players WILL wreck a human base - even if the humans are equally excellent players. I have seen it time and time again.

Quote
The armoury is fine as it is as well - its supposed to die quick if its attacked! thats the whole point!


If that is the point then my apologies! The devs sure have succeeded there. A few whacks and its toast.

Quote
Scoring systems have been discussed to death on this forum.


Word. Obviously something is afoot at the Circle K then. As far as I knew discussion = good. If it has been brought up to death then something needs to be done about it.

Quote
Tbh nearly everything you have said has been discussed on this forum, so have a little read of he topics sitting around (and use the search function a bit). I wouldnt be surprised to see some of the front end cosmetic changes appear soon - thats a part of the game that needs a bit of an overhaul....


Yeah i have used the search function. I see alot of the same things come up. What can I say i just like being vocal about things I like :)

Thanks for replying.

Rippy Wrote:

Quote
1. GUI for binds: No. Think of the spam, if any newbie could write their own text binds? Add instructions for editing a cfg into the manual or something, but those steps are a necessary idiot barrier.


OK, I can see that. I still think some added voices like "attack the base" or "I need backup" would be cool. Kinda like in UT. It added a cool flavor to the game.

Quote
2. Armoury hp: As mentioned, it's supposed to die quick. That's why you need to defend it, just like you do every other building.


Word. Like I wrote above I did not know that was the true intent.

Quote
3. Tyrant OPness: They aren't OP. It's just as arguable that bsuit + luci is OP. I thought Tyrants were major OP also, but once you play as aliens for a while you start to realise how much you hate lucis. If anything's unbalanced, it isn't the tyrants themselves, it's how the aliens GET the tyrants. That would just be an issue of feeding.


Again like I said above the whole "feeding" thing is a cop out. Unless humans are all top level players that play a flawless game they ARE gonna die and aliens will get to S3. I agree that newbs feed but cmon you are gonna look me in my digital eye and honestly say that aliens can be prevented from S3 almost everytime if humans play a certain way? I didnt think so. To further your "luci" point I could NOT run into a heavily fortified alien base with 2-3 humans in B-suits and lucis and take the whole thing out. We would get wiped first. Humans cant run around the corner for a few seconds and regenerate and  reload their weapon and run at the speed of light like a Tyrant. The humans would get wiped or have to run back to the base for health and a reload.

Quote
But seriously, play as aliens only for a couple days and you'll realise that lucis and bsuits end the game just as often. It's just not usually as abrupt a win as it is for aliens. (egg hunting, etc)


I will try that. I usually play on the MASSIVE L.A. server.

Thanks for replying.

Taiyo.uk wrote:

Quote
DIRKDIGGLER wrote:
Pregame / Menu
1a) When the game first loads I think that besides the "Play" and "Mod" links there should be a "Community" link or something similar. The word needs to get out about the forum and official website. Both those resources are chock full of information that a lot of new players are not getting. All too often you will be in the game and somebody will ask "How do I repair?"... If they knew where to go from within the game /me thinks it would help.

How about a big red one called "RTFM"?


That what i say! But the game is so new and really needs all the exposure to the forums and website it can get. I still think that it should be a priority to get that link in the main menu.

Quote
DIRKDIGGLER wrote:

Entities / etc.
1a) The Tyrant MUST be nerfed a little. ==SNIP==

NEIN! With a strong base and good players, tyrants are weak enough. I have seen many times where a BS with a chaingun or similarly powerful weapon has killed a tyrant one on one. Three tyrants in the human base are as effective as three lucifer cannons in the alien base. Tyrants are S3 features and S3 is about killing the other team and winning. S3 humans with battlesuits against S2 aliens are as powerful as S3 aliens with tyrants against S2 humans.


Well read my response above. I still think that humans would get wiped faster then Tyants in the same situation. Oh well.

Thanks for replying.

DIGI_Byte wrote:

Quote
on the main menu there should be 4 options

Play
Mod
Menu
Quit

in menu should be

Customise (obviously customises you and your stuff)
Audio
Video
Controls
Help Guide
Link to main website
Search for Updates

in help guide there should be

Tutorial
unit descriptions
FAQ

and there should be a builder award thing so builders are reconised and not branded a shity player who camped with only 5 or 6 kills


I think it should be more like:

Play
MOD
Menu
Community
Quit

OK, i'm tired now. lolz.

--DD
---------------------------------------------------->
Doom | Doom II | Quake | Unreal | Quake II | Quake III | Unreal Tournament | UT2003 | UT2004 | DOOM III | Tremulous ;)
>
Jex:
Quote
We are not in favour of a flying alien.

Vector_Matt

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Re: My feedback for the game:
« Reply #8 on: August 09, 2006, 03:10:05 pm »
Quote from: "DIRKDIGGLER"
When the game first loads I think that besides the "Play" and "Mod" links there should be a "Community" link or something similar. The word needs to get out about the forum and official website. Both those resources are chock full of information that a lot of new players are not getting. All too often you will be in the game and somebody will ask "How do I repair?"... If they knew where to go from within the game /me thinks it would help.
At the very least the info on repairing should be added to the manual, it suks asking how to repair and having the other team tell you its "e" when you know that "e" destroys thing and you aren't getting any response from your team.

Nosfore

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My feedback for the game:
« Reply #9 on: August 09, 2006, 08:12:14 pm »
For my part, I'm more often a builder than a fighter. I really don't care a single second about getting points.

The most rewarding thing for a builder is when teammates say thanks at the end of the game. No amount of points can compare with that.

As for modifying how the score system works, I think there can be a simple improvement: your score should be reduced by 1 each time are killed.

Henners

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My feedback for the game:
« Reply #10 on: August 09, 2006, 10:32:59 pm »
Quote
You say its the fault of the humans for dying and giving points to the aliens. Well if both teams are good and play and defend well then inevitably S3 will come for the aliens. I actually have only seen maybe 1 or 2 games where aliens did not get S3, even against a great human team. So that "stop feeding" mentality kinda does not work here. People are gonna die, even if they are a great player. The whole feeding thing is kinda a cop out anyway. The point is, 2-3 tyrants played by experienced players WILL wreck a human base - even if the humans are equally excellent players. I have seen it time and time again.


Right thats it you have forced me into doing this


OBJECTION

2-3 lucy cannons controlled by experienced players will do far more than wreck an alien base. What you have seen time and time again is idiotic behaviour from human players, not game imbalance. Sorry, but you really dont know what you are talking about. Your statements about stage3 play are just plain wrong. I suggest you find some new servers to play on with teammates that have some clue about how to play the game.
Official Ace Forum Attorney. If your post is stupid I will object...

James

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« Reply #11 on: August 09, 2006, 11:04:15 pm »
To put the above post in a less strong fashion, all your impressions on gameplay seem to be derived from playing on one atypical server and, it sounds like, mainly as a human (apologies if that's not the case). In general, the people most vociferously demanding balance changes are those with the least play-time; the more people play, the more the suggestions tend towards subtle adjustments rather than sweeping changes.  Of course the balance probably isn't perfect, but (in my opinion) it's comfortably inside the zone where player experience and ability dwarfs it's effect on the outcome. Hence all the 'STFU noob - learn to play!' posts.  

Also, many of your UI issues are artefacts of the underlying Quake 3 codebase - they can be changed, of course, but it's all more work and time (and fairly boring work at that). It's not that they've been explicitly picked to behave the current way - that's simply what Q3A does (and always has, for the past five years). Downloading is another example of that.
I am mad with the power' - Lenore

Rippy

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My feedback for the game:
« Reply #12 on: August 10, 2006, 01:12:27 am »
Quote from: "DIRKDIGGLER"
I actually have only seen maybe 1 or 2 games where aliens did not get S3, even against a great human team.

lol, the only thing that proves is how little you've played Trem, or at least how few servers you've played on. Not only do games end before s3 fairly frequently (maybe 1/4 of the time, depends hugely on the server size), but when aliens do win that early, it's because the human team sucked or didn't build well. A great human team will have aliens crushed fairly soon after s2 comes round, don't tell me that aliens ALWAYS get to, and win in, s3. Henners beat me to the other thing, so just read his objection.

I'm saying this in the nicest way possible: play the game some more before you try to point out imbalances. You're like me and undoubtedly many other forumers here when I/they first joined: you have the best of intentions, but you simply don't know the game well enough yet. Of course, keep posting suggestions because it's from things like that that you learn. But try to realise that if people disagree with you (and do so without flaming), it's very probable that they're right.
remulous username: [GEC]MassiveDamage

^Black

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« Reply #13 on: August 10, 2006, 01:57:35 am »
Tremulous is fine. Leave it alone. Actually, I enjoy reading these OMFGZORZ THE TYRANT SHOULD HAVE 50 HP AND DRETCHES SHOULD FLY AND PULSE RIFLES ARE TOO POWERFUL AND TURRETS SHOOT TOO FAST AND ALIENS ARE OVER POWERED AND HUMANS SUCK AND WE SHOULD HAVE SCOREPOINT THINGIES AND NOOB FRIENDLY SERVERS AND THE HUMANS SHOULD HAVE FORCEFIELDS AND MARAS ARE TOO CHEAP AND I hAVE A BIG IDEA BUT IM NOT GOING TO TELL YOU IT IM LEAVING NOW BYE posts.

Commoner

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« Reply #14 on: August 10, 2006, 03:43:19 am »
I personally think there should be a Stage 4 where players get the Tyrant, Battlesuit, and Lucifer Canons since these are the Game Ender technologies. Everything else should be left at Stage 3 where most games should end. Basically in my opinion Tyrants, Battlesuits and Lucifer Canons should pretty much be what you give players when you want a sudden death situation.

Juno

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My feedback for the game:
« Reply #15 on: August 10, 2006, 04:32:10 pm »
just play on a decent server


THE GAME IS BALANCED



but the teams may not be  :wink:

Rippy

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My feedback for the game:
« Reply #16 on: August 10, 2006, 06:37:59 pm »
Quote from: "Juno"
THE GAME IS BALANCED



but the teams may not be  :wink:

Most accurate thing I've heard in a while.
remulous username: [GEC]MassiveDamage

DIRKDIGGLER

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My feedback for the game:
« Reply #17 on: August 11, 2006, 01:14:32 am »
Thank you all for the feedback to my post and not slamming me (too) much :) If you think I need to play more or try a different server can you guys point me to the IP or the servers that you play on? I wouls love to see the things you are talking about and experience some different play.

So hook up the server names, the times you are on etc. and I'll be there.

--DD
---------------------------------------------------->
Doom | Doom II | Quake | Unreal | Quake II | Quake III | Unreal Tournament | UT2003 | UT2004 | DOOM III | Tremulous ;)
>
Jex:
Quote
We are not in favour of a flying alien.

Howitzer

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My feedback for the game:
« Reply #18 on: August 11, 2006, 11:12:53 am »
Quote from: "Juno"
just play on a decent server


THE GAME IS BALANCED



but the teams may not be  :wink:


Make this a sticky damnit.
Best thing i've read on the board.

When one team wins, it's because that team is better/more experienced/..

Juno

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My feedback for the game:
« Reply #19 on: August 11, 2006, 09:49:24 pm »
Quote from: "DIRKDIGGLER"
Thank you all for the feedback to my post and not slamming me (too) much :) If you think I need to play more or try a different server can you guys point me to the IP or the servers that you play on? I wouls love to see the things you are talking about and experience some different play.

So hook up the server names, the times you are on etc. and I'll be there.

--DD



aliens wrath .tis pretty much the only server i play on if its up

Captain Ventris

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« Reply #20 on: August 11, 2006, 10:44:01 pm »
SST FTW!!!