Author Topic: Build Que  (Read 6733 times)

jm82792

  • Posts: 630
  • Turrets: +9/-34
Build Que
« on: July 18, 2011, 09:03:08 am »
I dislike building a base because I sit around waiting for stuff to be done.
It's not that I don't mind being the builder, and not being able to swap weapons.
Why not have it so I can build(like it's transparent until it's being built) a bunch of stuff and have it be built in a que?
Obviously spawns would have to be first plus stuff could be blown up by enemies and such.
Does the concept sound decent?
I know there will have to be thought placed into the concept further if it's actually decent...

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Build Que
« Reply #1 on: July 18, 2011, 12:45:35 pm »
Problems:

You can just build all you want and then go somewhere else so you won't die, or go build a forward while the queue is working on boosting your default.

It would have to kill your queue if you die, much like if you died while building normally, or it would be cheap as fuck.

This should only work if there is already a power source where you are doing it. Just my opinion.

I had another problem but I forgot it :[

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Build Que
« Reply #2 on: July 18, 2011, 02:17:39 pm »
Heh. I remember hating the idea of buildings vanishing with no one around (marked decon). Imagine how thrilled I am about whole bases being built while you're somewhere else. :P

Hmm, I could imagine scrims where each team is decieving the other about where they're building...

Actually, that could be fun.
« Last Edit: July 18, 2011, 02:19:14 pm by Nux »

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Build Que
« Reply #3 on: July 18, 2011, 03:31:42 pm »
tl;dr


You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Build Que
« Reply #4 on: July 18, 2011, 03:44:52 pm »
I can imagine a human builder sneaking to window room in Niveus, and aliens going what the fuck as suddenly a whole human base starts gradually appearing from thin air inside their lovely campbase...

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Build Que
« Reply #5 on: July 18, 2011, 03:53:42 pm »
queue

Menace, maybe he's asking a "Build Question". ;)

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Build Que
« Reply #6 on: July 18, 2011, 07:19:01 pm »
Okay the idea is a total fail, sounds decent but I understand the issues.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Build Que
« Reply #7 on: July 18, 2011, 07:52:12 pm »
As I understand this, you essentially want away to build a base without holding a ckit. While this doesn't sound like it would have much of an effect on the game, you must think about smaller matches (5v5) where every gun counts. If a base can be built by queing and then the builder picks up a gun, it may have an adverse effect on fights (especially fights where the builder is the lone defender). All that said, I think this would be very interesting to try out. It would be wonderful to have a HUD element for people who have placed blueprints to show them what buildings they've placed and their status.

Here's a super rough mockup:

U R A Q T

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Build Que
« Reply #8 on: July 18, 2011, 08:19:34 pm »
That's great idea for a mod, not sure how this would work out in "normal" games.

Some more in-depth ideas from me:
 - only possible within RC/OM range (maybe even less than RC range (can't find proper words for that))
 - thus impossible with RC/OM/Repeater
 - They aren't "ghost", they are visible to anyone.
 - They take BPs and if killed (see later) they go to BP Queue like regular buildings
 - - Another idea: They don't take BPs, but you can't place more than maxbps would allow
 - Placing such building would give half (or so) of the regular build timer.
 - An idea: they are visible but non-solid until being built (not starting until someone is "in" it/skipping to next building in such case), if an enemy deals any dmg (dretches dont hit it) to it or walk into it), it disappears. Bullets (humans/granger split, snipe) go through it (yet kill it)
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Build Que
« Reply #9 on: July 18, 2011, 08:42:11 pm »
[img]

Wow, that looks great! What HUD is it?

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Build Que
« Reply #10 on: July 18, 2011, 08:46:26 pm »
ironclaw's clean HUD with my overlay mockup made in GIMP.
« Last Edit: July 18, 2011, 11:50:23 pm by Plague Bringer »
U R A Q T

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Build Que
« Reply #11 on: July 18, 2011, 10:06:46 pm »
That building overlay system could become quite handy, if someone is relocating base or creating foward.

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Build Que
« Reply #12 on: July 19, 2011, 07:21:17 am »
How about this idea instead. It's not what the original poster had in mind, but I feel it's a related enough that I don't have to make a separate topic for it.

As a builder you can place one (at a time and per builder) model of a buildable which would obey all placement rules for regular buildables, essentially serving the purpose of a marker.

These buildables could be textured similarly to how human buildables look like when they are being built, e.g. transparent and very noticeable color-wise. They would either last for a few seconds or disappear when the builder dies or changes their weapon/evolves.

These buildables would only be visible to builders on the same team. They could be great as a teaching tool for new players, or for building strategy. I'm not sure how the menu styling would change to fit this option though.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

RAKninja-Decepticon

  • Posts: 843
  • Turrets: +14/-679
    • Stupid Videos
Re: Build Que
« Reply #13 on: July 19, 2011, 07:48:45 am »
but what of builders moving out of range of queued buildings?  would i be able to build an egg on the other side of the level from my position?

are BP expended by queued buildings?  can queued things be destroyed?  does the entire queue disappear on builder death?

i'm sorry, but i do not see how this idea can be reconciled with what tenuous balance we have.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Build Que
« Reply #14 on: July 19, 2011, 08:23:58 am »
That's great idea for a mod, not sure how this would work out in "normal" games.

Some more in-depth ideas from me:
 - only possible within RC/OM range (maybe even less than RC range (can't find proper words for that))
 - thus impossible with RC/OM/Repeater
 - They aren't "ghost", they are visible to anyone.
 - They take BPs and if killed (see later) they go to BP Queue like regular buildings
 - - Another idea: They don't take BPs, but you can't place more than maxbps would allow
 - Placing such building would give half (or so) of the regular build timer.
 - An idea: they are visible but non-solid until being built (not starting until someone is "in" it/skipping to next building in such case), if an enemy deals any dmg (dretches dont hit it) to it or walk into it), it disappears. Bullets (humans/granger split, snipe) go through it (yet kill it)
Yeah being near the om would keep things more sane.

Celestial_Rage

  • Posts: 636
  • Turrets: +120/-8
Re: Build Que
« Reply #15 on: July 19, 2011, 09:43:57 am »
Not really, since most bases are built within the vicinity of the RC/OM with a small percentage of BP used on forwards.
"The reports of my death are greatly exaggerated" ~Mark Twain

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Build Que
« Reply #16 on: July 19, 2011, 03:37:25 pm »
So long as we're giving ideas:

How about removing the build timer (I very much like the idea of removing the build timer) and instead have the blueprint only progress with building when you're pointing your ckit at it (like you're repairing it). That way you could place a tonne of blueprints down and then all you have to worry about is you (or a friend) building them all up till they're operational.

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Build Que
« Reply #17 on: July 19, 2011, 04:09:10 pm »
I actually really, really like that idea ^
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Build Que
« Reply #18 on: July 19, 2011, 05:31:41 pm »
It would also mean you could have lots of people building, and then all switch to defenders at a moments notice, and then switch back.  Not sure if that'd be a good thing or not.

The other cool thing would be if you could have two people building the same building, for double speed.  Again, not sure how that would play out.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Build Que
« Reply #19 on: July 19, 2011, 06:56:05 pm »
It would also mean you could have lots of people building, and then all switch to defenders at a moments notice, and then switch back.  Not sure if that'd be a good thing or not.

The other cool thing would be if you could have two people building the same building, for double speed.  Again, not sure how that would play out.
I think multiple people building one structure would be interesting. Perhaps only in a power field and perhaps each additional ckit only adds 10-20% build speed, though.

I really like Nux's idea. It would allow for a very tactical building system where the most important structures come up first, and say the armory goes down while a turret's building, and everyone but the builder's away, it's no problem. I'm not sure how much of an effect that would have on assaulting bases, though. Personally, I'd like Nux's idea for human building and jm89792's original queue idea for aliens (likely with a slight speed boost to compensate for H's new ability).
U R A Q T