Author Topic: s_k gameplay beta  (Read 3875 times)

nubcake

  • Posts: 529
  • Turrets: +49/-85
s_k gameplay beta
« on: July 26, 2011, 10:10:19 am »


Any ideas/thoughts appreciated. Just a gameplay beta

http://www.mediafire.com/?fq8z6rk7sun9ydl


CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: s_k gameplay beta
« Reply #1 on: July 26, 2011, 12:00:52 pm »
Right, I'll shoot my slag and throw some roses...

First (non essential) problem: your .pk3 didn't match the .bsp file name, so it is bit confusion. :P

The map itself is, in texture work, excellent. That room with two bridges top floor textures, with distinctive lines is bit dazzling. Some lines connect to edge, some break line to floor.
Also, you made good work on that windmill, and the water wheel. ;D

Default bases are rather easy to take, especially aliens. one tube near that twin bridge room, and two covering overmind. And eggs themselves are very vulnerable for coordinated blitz. And the route on twin bridge room and bases is quite fast. But this is only assumption.

Other than that, I have nothing else to say. And overall rating of this map looks good.
« Last Edit: July 26, 2011, 01:27:54 pm by CorSair »

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: s_k gameplay beta
« Reply #2 on: August 01, 2011, 07:38:27 am »
Thanks Corsair, good suggestions

Xedoh

  • Posts: 84
  • Turrets: +4/-1
Re: s_k gameplay beta
« Reply #3 on: August 02, 2011, 10:00:04 am »
I don't have access to a computer with trem atm so I can't dl the map right now. However, I like what I see on the screenshot.

Is the windmill-thing up there rotating in-game? That would look kinda nice. I also somehow like the windows, they got really good texture. You could put a thin layer of water (or maybe ice) in the the small 'pit' (where it says 'spectator' at the screeny).
Another question: How high can you go (in terms of jetarding)?

Sorry, but I can't really say much more atm, but I might be able to give some real feedback in about a week, when i get my computer back. I just thought it is a shame a nice looking map like this gets so little attention.
Wisdom starts where knowledge ends.

rotacak

  • Posts: 761
  • Turrets: +39/-64
Re: s_k gameplay beta
« Reply #4 on: August 22, 2011, 04:41:31 pm »
Looks really nice from screenshot, but in game you cant go higher than windmill and that making half map unusable and only good for eyes.

Anyway, uploaded to R Funserver CZ and R Unlimited CZ servers.

Aelita

  • Posts: 742
  • Turrets: +147/-34
Re: s_k gameplay beta
« Reply #5 on: August 30, 2011, 05:38:40 am »
Tons of eyecandy as usual, nubcake. I haven't played a game on it, but it seems pretty sound in devmap.