How about remove sudden death? Maybe there would be an increase in humans wins I don't know but always a good test am I right?!
I like this idea (it won't happen, but I like it). The thing though is that human bases tend to go in one fell swoop, while alien bases are killed bit by bit. More or less.
I do believe that, since fixed, it seems that

zapchains jump too far between structures, and do too much damage. We should dare to consider the 1.1 solution of having a fixed amount of damage to mete out between hit targets.
As for Hive, my demo didn't really take creep slowing into account (my bad). Since then, and on #tremulous, I have admitted that my complaint was too broad. The Hive itself is fine, but the projectile, once fired, should be able to hit a human even if he isn't on creep. Otherwise, why would it's range be so good and swarms be able to go around corners? (they can).