Author Topic: Soda machine  (Read 4219 times)

Paradox

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Soda machine
« on: August 09, 2006, 05:17:40 pm »
What are the dimensions, and textures used in the Trem-ulus soda machine?

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vcxzet

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Re: Soda machine
« Reply #1 on: August 09, 2006, 05:24:48 pm »
Quote from: "Paradox"
What are the dimensions, and textures used in the Trem-ulus soda machine?

decompile a map and see

DarkRogue

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Soda machine
« Reply #2 on: August 09, 2006, 06:54:54 pm »
or just open one of the pk3s of the map that has said soda machine and look for the texture. Textures can be made to 'fit' any dimension so the size is relative.

Decompiling a map to get a texture and determine you can size ity? Sheesh you like to over complicate it don't you?
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Paradox

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Soda machine
« Reply #3 on: August 09, 2006, 07:55:02 pm »
I have the texture loaded in GTK, i just want to find the dimensions so mine looks proper.

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Survivor

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Soda machine
« Reply #4 on: August 09, 2006, 08:27:17 pm »
the player has a hitbox of 30x30x56 the soda machine is a bit higher and about just a little shorter than 2 players wide and 1 player deep.
Try 56x32x64. The texture should only be stretched a small bit if at all.
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Paradox

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Soda machine
« Reply #5 on: August 09, 2006, 11:57:09 pm »
what are the side and top textures?

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DIGI_Byte

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Soda machine
« Reply #6 on: August 10, 2006, 12:07:59 am »
pick anything id go with a dark grey

DarkRogue

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Soda machine
« Reply #7 on: August 10, 2006, 03:46:28 am »
Hot to make textures 'fit':

1) Click on one of your views if you have the texture/enetity window selected, select a brush (or brush face)
2) Hit "S"
3) on the small window that pops up hit Fit (or select the texture you want from your texture window then do this)

Texture is stretched/shrunk to fit the surfaces available.


A word of caution: huge textures when shrunk too much will flip and come out looking like a mirror reflection, ie. words will be backwords
n game name: Xiane