1: Wallwalking speed 'Instant': Who uses this? Why does it exist?
2: The Overmind, Hive, and booster ghost models are full size, but none of the other alien structures are - why? It would be more helpful when building if the ghost templates are full sized for all of them. That way we can see if an egg would be visible if built in such and such a place, or if a tube can be shot at a certain elevation, etc. Played for years, just noticed this
3: I've been noticing this bug which I have no idea how to reproduce. When attacking a turret as an alien, the turret will randomly stop firing/tracking me and face its default build orientation. Has anyone else noticed this? It happens mostly on ATCS and Nano, and I always seem to be attacking with mara swipe when it happens...
4: The Hovel is missing from my buildlist.
5: Basic Granger lacking wallwalk. I imagine this is to prevent them from building spawns where s1 humans can never get at them, but aside from that the limitation doesn't make sense to me. Why not just them wallwalk, and prevent them from building eggs while wallwalking? That way there's actually something to do during the time it takes aliens to get to s2. Too complicated? Probably.
6: Basilisk grab range: Did it get nerfed/changed? I can't seem to hold anyone anymore. They're always whipping over and shooting me. Either human movement isn't restricted enough by grab, or I suck.
Probably both.Discuss?