Author Topic: Parallax Occlusion Mapping Tremulous' Textures  (Read 18404 times)

Shogan

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Parallax Occlusion Mapping Tremulous' Textures
« on: August 26, 2011, 05:14:18 pm »
I've decided to take on the task of attempting to Parallax Occlusion Map Tremulous' Textures. I don't know if I'm going to have enough time to get this to work in-game, but here we go...

Dirt 2D Texture:

Light in a darker location...

0 Polys, 0 Vertices, 0 Meshes  :D

Might try inverting...

My favorite so far (basic_1_b):

Once again 0 Polys, 0 Vertices, 0 Meshes  :D

Dark Water:
http://screensnapr.com/e/YAIZWP.png

Creep:
http://screensnapr.com/e/0EMfSn.png
« Last Edit: August 26, 2011, 05:30:23 pm by Shogan »

vcxzet

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #1 on: August 26, 2011, 09:46:11 pm »
Problem is, when you use it for map textures and leave the player/object models flat, it looks worse.
But good job. I hope you can succeed.

Shogan

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #2 on: August 27, 2011, 12:28:39 am »
Problem is, when you use it for map textures and leave the player/object models flat, it looks worse.
But good job. I hope you can succeed.


Who said I wouldn't do it for players too?

jm82792

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #3 on: September 11, 2011, 06:58:04 am »
No, no he is saying showing stuff on a 90 degree angle doesn't show anything.

Volt

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #4 on: September 18, 2011, 03:16:55 pm »
Shogun there's a patch for this http://patches.mercenariesguild.net/index.php?do=details&task_id=231&project=4
have fun playing around with it.

Spiney

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #5 on: September 29, 2011, 06:28:55 pm »
.
« Last Edit: September 22, 2013, 01:30:14 pm by Spiney »

gimhael

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #6 on: September 29, 2011, 07:23:50 pm »
Yes, that patch is incredibly outdated, on the other hand I did attempt to implement parallax mapping. However I am currently not really working on finishing parallax mapping, currently I want to implement proper dynamic lights.

Edit: Btw. parallax mapping is already declining, all the hype is on tesselation now...

your face

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #7 on: September 29, 2011, 11:32:13 pm »
Dirt 2D Texture:


eat your porridge
spam spam spam, waste waste waste!

Vape

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #8 on: September 30, 2011, 08:24:25 pm »
i googled porridge and that looks nothing like it. horrible observation  :turret: :turret: :turret:
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Repatition

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #9 on: September 30, 2011, 11:06:35 pm »
Looks like brown mold.....

your face

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #10 on: September 30, 2011, 11:21:22 pm »
i googled porridge and that looks nothing like it. horrible observation  :turret: :turret: :turret:
really

you must be able to see some similarities
spam spam spam, waste waste waste!

Spiney

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #11 on: October 01, 2011, 09:45:32 am »
.
« Last Edit: September 22, 2013, 01:30:56 pm by Spiney »

Spiney

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #12 on: September 22, 2013, 01:30:33 pm »
.

vcxzet

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #13 on: September 22, 2013, 02:10:31 pm »
you should have waited a few days more

CreatureofHell

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #14 on: September 22, 2013, 06:23:17 pm »
I wonder what those posts used to say...
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

kharnov

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vcxzet

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #16 on: September 23, 2013, 05:53:49 am »
I wonder what those posts used to say...
I wonder what you wanted to mean

CreatureofHell

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #17 on: September 24, 2013, 11:25:45 am »
I wonder what those posts used to say...
I wonder what you wanted to mean
I wonder why you don't know what I wanted to mean.

Thanks kharnov.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

vcxzet

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Re: Parallax Occlusion Mapping Tremulous' Textures
« Reply #18 on: September 24, 2013, 01:14:59 pm »
I wonder what those posts used to say...
I wonder what you wanted to mean
I wonder why you don't know what I wanted to mean.
probably it is time to stop wondering