Author Topic: func_train spawns at 0,0,0  (Read 4877 times)

lamefun

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func_train spawns at 0,0,0
« on: September 09, 2011, 12:46:47 pm »
Well, my func_train with SPAWN_OFF flag on spawns at 0,0,0, but once triggered, it follows the path correctly. Is this fixable?

Xedoh

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Re: func_train spawns at 0,0,0
« Reply #1 on: September 09, 2011, 02:45:18 pm »
Afaik, every path_corner needs to target another path_corner in order to have a train working correctly (that means: even if path_corner A targets path_corner B and the train is supposed to stop at B, B needs to target path_corner A. Just apply a really long "wait" to B to prevent it from moving back.) Sorry, I suck at explaining
Could this be the problem?
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