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C:\Program Files (x86)\Tremulous\base\map-ambushed.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\map-ambushcrazy.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\map-ambush.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\map-Alien2.pk3 (16 files)C:\Program Files (x86)\Tremulous\base\map-aggravate.pk3 (64 files)C:\Program Files (x86)\Tremulous\base\map-aeolos-b2.pk3 (43 files)C:\Program Files (x86)\Tremulous\base\map-adoca2.pk3 (47 files)C:\Program Files (x86)\Tremulous\base\map-ADOCa1.pk3 (51 files)C:\Program Files (x86)\Tremulous\base\map-abyss_a5.pk3 (132 files)C:\Program Files (x86)\Tremulous\base\map-Able.pk3 (35 files)C:\Program Files (x86)\Tremulous\base\map-2dv1.pk3 (2 files)C:\Program Files (x86)\Tremulous\base\map-1v1m.pk3 (7 files)C:\Program Files (x86)\Tremulous\base\map-1984b4.pk3 (118 files)C:\Program Files (x86)\Tremulous\base\map-(amp)tremctf-4.pk3 (64 files)C:\Program Files (x86)\Tremulous\base\map-!nversion-b1.pk3 (47 files)C:\Program Files (x86)\Tremulous\base\korcastle_b1.pk3 (17 files)C:\Program Files (x86)\Tremulous\base\house.pk3 (25 files)C:\Program Files (x86)\Tremulous\base\hot-jumps_a4.pk3 (85 files)C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)C:\Program Files (x86)\Tremulous\base\HandsOfGod.pk3 (32 files)C:\Program Files (x86)\Tremulous\base\hamunaptra.pk3 (762 files)C:\Program Files (x86)\Tremulous\base\GrangerRink_b2.pk3 (16 files)C:\Program Files (x86)\Tremulous\base\giantgensurf.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\g3tremb2.pk3 (165 files)C:\Program Files (x86)\Tremulous\base\far_beyond.pk3 (63 files)C:\Program Files (x86)\Tremulous\base\Fantasy.pk3 (48 files)C:\Program Files (x86)\Tremulous\base\dunno.b1.pk3 (30 files)C:\Program Files (x86)\Tremulous\base\dunjeon.pk3 (148 files)C:\Program Files (x86)\Tremulous\base\death_maze_b1.pk3 (4 files)C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)C:\Program Files (x86)\Tremulous\base\dark.pk3 (8 files)C:\Program Files (x86)\Tremulous\base\Dangercity.pk3 (150 files)C:\Program Files (x86)\Tremulous\base\cube_b2.pk3 (10 files)C:\Program Files (x86)\Tremulous\base\crapmap_1.pk3 (4 files)C:\Program Files (x86)\Tremulous\base\circletrain.pk3 (5 files)C:\Program Files (x86)\Tremulous\base\CargoPort-106.pk3 (136 files)C:\Program Files (x86)\Tremulous\base\CargoPort-102.pk3 (136 files)C:\Program Files (x86)\Tremulous\base\BumperGranger_b1.pk3 (13 files)C:\Program Files (x86)\Tremulous\base\bresalpha1.pk3 (44 files)C:\Program Files (x86)\Tremulous\base\bbs2.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\BBS-5-.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\basecano_b3.pk3 (8 files)C:\Program Files (x86)\Tremulous\base\ARF-b1.pk3 (6 files)C:\Program Files (x86)\Tremulous\base\a2b1.pk3 (7 files)C:\Program Files (x86)\Tremulous/base----------------------33955 files in pk3 filesexecing default.cfgcouldn't exec autogen.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk ok...detecting CPU, found generic------- Input Initialization -------No window for DirectInput mouse init, delayingJoystick is not active.----------------------------------------- Client Initialization ---------- Initializing Renderer -----------------------------------QKEY building random stringQKEY could not open base/qkey for write----- Client Initialization Complete ---------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded...setting mode 3: 640 480 FS...using desktop display depth of 32...calling CDS: ok...registered window classAlt-Tab support disabled (win_allowAltTab = 0)...created window@0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...59 PFDs found...hardware acceleration found...PIXELFORMAT 2 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...GL_S3_s3tc not found...ignoring GL_EXT_texture_env_add...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...WGL_3DFX_gamma_control not foundGL_VENDOR: ATI Technologies Inc.GL_RENDERER: ATI Radeon HD 4200 GL_VERSION: 3.3.9836 Compatibility Profile ContextGL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_controlGL_MAX_TEXTURE_SIZE: 8192GL_MAX_ACTIVE_TEXTURES_ARB: 8IXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 3, 640 x 480 fullscreen hz:59GAMMA: hardware w/ 0 overbright bitsCPU: genericrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: disabledcompressed textures: disabledInitializing Shaders...loading 'scripts/pulse.shader'...loading 'scripts/q3map2_pulse_102.shader'...loading 'scripts/q3map2_pulse_70.shader'...loading 'scripts/procyon.shader'...loading 'scripts/1984.shader'...loading 'scripts/ancient_remains.shader'...loading 'scripts/bedtime.shader'...loading 'scripts/bluefreeze.shader'...loading 'scripts/bridge_apart.shader'...loading 'scripts/cardigan_skies.shader'...loading 'scripts/church.shader'...loading 'scripts/common.shader'...loading 'scripts/ctftree.shader'...loading 'scripts/dsi_textures.shader'...loading 'scripts/elbrus.shader'...loading 'scripts/eq2.shader'...loading 'scripts/evil6_floors.shader'...loading 'scripts/evil6_lights.shader'...loading 'scripts/evil6_support.shader'...loading 'scripts/evil6_trims.shader'...loading 'scripts/evil6_walls.shader'...loading 'scripts/evil8_base.shader'...loading 'scripts/exploit.shader'...loading 'scripts/firstcontact.shader'...loading 'scripts/firstcontactfinal.shader'...loading 'scripts/foolsgold.shader'...loading 'scripts/gloom3t.shader'...loading 'scripts/hip_grimm.shader'...loading 'scripts/initiation.shader'...loading 'scripts/jajsundown1.shader'...loading 'scripts/lights.shader'...loading 'scripts/mrcleantex_3.shader'...loading 'scripts/multiplant.shader'...loading 'scripts/multiplant_p2.shader'...loading 'scripts/mymap.shader'...loading 'scripts/niveus.shader'...loading 'scripts/organics.shader'...loading 'scripts/rain.shader'...loading 'scripts/reise.shader'...loading 'scripts/speedtech.shader'...loading 'scripts/tech1soc.shader'...loading 'scripts/terrain_example.shader'...loading 'scripts/test3.shader'...loading 'scripts/vort.shader'...loading 'scripts/water.shader'...loading 'scripts/waterfall.shader'...loading 'scripts/karith.shader'...loading 'scripts/transit.shader'...loading 'scripts/atcszalpha.shader'...loading 'scripts/letgo.shader'...loading 'scripts/metro.shader'...loading 'scripts/outdoor.shader'...loading 'scripts/perseus-b3.shader'...loading 'scripts/perseus.shader'...loading 'scripts/paintfactory.shader'...loading 'scripts/paint2.shader'...loading 'scripts/paint8.shader'...loading 'scripts/paint7.shader'...loading 'scripts/paint6.shader'...loading 'scripts/paint5.shader'...loading 'scripts/paint4.shader'...loading 'scripts/paint3.shader'...loading 'scripts/paint.shader'...loading 'scripts/pacman_b2a.shader'...loading 'scripts/overthehill.shader'...loading 'scripts/outpost_p4_beta4.shader'...loading 'scripts/ladder.shader'...loading 'scripts/mirror.shader'...loading 'scripts/mywater.shader'...loading 'scripts/outpost_p4_beta3.shader'...loading 'scripts/kat1024.shader'...loading 'scripts/lilacisles.shader'...loading 'scripts/mario.shader'...loading 'scripts/mp_awup.shader'...loading 'scripts/mp_whirlpool.shader'...loading 'scripts/nateleaf.shader'...loading 'scripts/nateshad.shader'...loading 'scripts/test.shader'...loading 'scripts/orion.shader'...loading 'scripts/openfield.shader'...loading 'scripts/omega_b1.shader'...loading 'scripts/glass.shader'...loading 'scripts/trem_mb1.shader'...loading 'scripts/slime.shader'...loading 'scripts/notuh-a2.shader'...loading 'scripts/oak.shader'...loading 'scripts/niveus_gmotwmod.shader'...loading 'scripts/nintendo_land_b2.shader'...loading 'scripts/nintendo_land_b1.shader'...loading 'scripts/nightarena.shader'...loading 'scripts/nexus6.shader'...loading 'scripts/nebula.shader'...loading 'scripts/nano.shader'...loading 'scripts/mudkip_b1_noob.shader'...loading 'scripts/mudkip_b1.shader'...loading 'scripts/monk.shader'...loading 'scripts/misty-a1.shader'...loading 'scripts/q3map2_misty-a1.shader'...loading 'scripts/mission_one_b7.shader'...loading 'scripts/mission_one_b6.shader'...loading 'scripts/mission_one_b5.shader'...loading 'scripts/mission_one_b4.shader'...loading 'scripts/mission_one_b3.shader'...loading 'scripts/mission_one_b2.shader'...loading 'scripts/mission_one_b1.shader'...loading 'scripts/miniatcs2.shader'...loading 'scripts/miniatcs1.shader'...loading 'scripts/mg_crate2.shader'...loading 'scripts/q3map2_metro.shader'...loading 'scripts/q3map2_metro-b1-2.shader'...loading 'scripts/q3map2_metro-b1-1.shader'...loading 'scripts/methane.shader'...loading 'scripts/meteor.shader'...loading 'scripts/memorex.shader'...loading 'scripts/nos1.shader'...loading 'scripts/nos2.shader'...loading 'scripts/nos3.shader'...loading 'scripts/subterranean.shader'...loading 'scripts/to1.shader'...loading 'scripts/wawat.shader'...loading 'scripts/ac1.shader'...loading 'scripts/ac2.shader'...loading 'scripts/blood-2.0.shader'...loading 'scripts/dropship.shader'...loading 'scripts/fail.shader'...loading 'scripts/inc.shader'...loading 'scripts/jajdarkland1.shader'...loading 'scripts/desertcanyon.shader'...loading 'scripts/haxture.shader'...loading 'scripts/megaprocyon.shader'...loading 'scripts/meep.shader'...loading 'scripts/medusa.shader'...loading 'scripts/dustball.shader'...loading 'scripts/custom.shader'...loading 'scripts/andromeda.shader'...loading 'scripts/arachnid2.shader'...loading 'scripts/marsbase.shader'...loading 'scripts/mancannon_b4.shader'...loading 'scripts/mancannon_b3.shader'...loading 'scripts/mancannon_b2.shader'...loading 'scripts/mancannon_b1.shader'...loading 'scripts/reactor.shader'...loading 'scripts/telenode.shader'...loading 'scripts/mgturret.shader'...loading 'scripts/overmind.shader'...loading 'scripts/eggpod.shader'...loading 'scripts/atcszalpha-b2.shader'...loading 'scripts/tremor.shader'...loading 'scripts/lockout_b1.shader'...loading 'scripts/duel.shader'...loading 'scripts/jajlands1.shader'...loading 'scripts/labyrinth-build20.shader'...loading 'scripts/dsarena.shader'...loading 'scripts/ingar.shader'...loading 'scripts/kamalkael.shader'...loading 'scripts/text.shader'...loading 'scripts/librelous.shader'...loading 'scripts/legocannon2.shader'...loading 'scripts/legocannon.shader'...loading 'scripts/labyrinth.shader'...loading 'scripts/labyrinth-build21.shader'...loading 'scripts/labyrinth-build19.shader'...loading 'scripts/labyrinth-build18.shader'...loading 'scripts/laberintus.shader'...loading 'scripts/satellite.shader'...loading 'scripts/vogt.shader'...loading 'scripts/challenge.shader'...loading 'scripts/intrepid_b1.shader'...loading 'scripts/intent.shader'...loading 'scripts/spork.shader'...loading 'scripts/insanity_final.shader'...loading 'scripts/induction_b3.shader'...loading 'scripts/induction_b2.shader'...loading 'scripts/induction_b1.shader'...loading 'scripts/atcs_shiny.shader'...loading 'scripts/ilikeboxes-final.shader'...loading 'scripts/ilikeboxes-b6b.shader'...loading 'scripts/ilikeboxes-b6.shader'...loading 'scripts/ig_ut_baeza_a1.shader'...loading 'scripts/ig_portal_a3.shader'...loading 'scripts/ig_icetrap_a3.shader'...loading 'scripts/ig_chaos_b1.shader'...loading 'scripts/ig_chaos.shader'...loading 'scripts/huge_fog.shader'...loading 'scripts/q3map2_rush_human.shader'...loading 'scripts/rush_human.shader'...loading 'scripts/rush_human2.shader'...loading 'scripts/rush_human3.shader'...loading 'scripts/ut_egypt.shader'...loading 'scripts/sggatev1.shader'...loading 'scripts/sgdhd.shader'...loading 'scripts/multiplant2.shader'...loading 'scripts/egyptsoc.shader'...loading 'scripts/dasprid.shader'...loading 'scripts/groundsource.shader'...loading 'scripts/grief.shader'...loading 'scripts/q3map2_grief.shader'...loading 'scripts/grangerrink.shader'...loading 'scripts/grangercannon.shader'...loading 'scripts/goonhop.shader'...loading 'scripts/goof.shader'...loading 'scripts/gmotw_skybox.shader'...loading 'scripts/gmotw_atcsraped.shader'...loading 'scripts/gloom.shader'...loading 'scripts/gloom2.shader'...loading 'scripts/q3map2_gloom2beta1.shader'...loading 'scripts/camera.shader'...loading 'scripts/gfic.shader'...loading 'scripts/ganymede.shader'...loading 'scripts/gantry.shader'...loading 'scripts/gamma_core-final.shader'...loading 'scripts/gamma_core-beta6.shader'...loading 'scripts/gamma_core-beta5.shader'...loading 'scripts/gamma_core-beta2.shader'...loading 'scripts/funzone_b3.shader'...loading 'scripts/liquid.shader'...loading 'scripts/funzone_b1.shader'...loading 'scripts/fog.shader'...loading 'scripts/freeport_21_a1.shader'...loading 'scripts/qfraggel_good_times.shader'...loading 'scripts/frax.shader'...loading 'scripts/foto2.shader'...loading 'scripts/fadeaway.shader'...loading 'scripts/force_b1.shader'...loading 'scripts/arrow.shader'...loading 'scripts/flap.shader'...loading 'scripts/cloth.shader'...loading 'scripts/finish.shader'...loading 'scripts/q3map2_finish8.shader'...loading 'scripts/os42.shader'...loading 'scripts/reptile.shader'...loading 'scripts/fallen.shader'...loading 'scripts/purplenebula.shader'...loading 'scripts/terrain.shader'...loading 'scripts/example.shader'...loading 'scripts/ethereal.shader'...loading 'scripts/evil6.shader'...loading 'scripts/cn_trees.shader'...loading 'scripts/eden.shader'...loading 'scripts/e1m2test1.shader'...loading 'scripts/common-trem.shader'...loading 'scripts/dryout.shader'...loading 'scripts/q3map2_dryout_b5a.shader'...loading 'scripts/common-seeeker.shader'...loading 'scripts/dretchrange.shader'...loading 'scripts/jajcannons1.shader'...loading 'scripts/dmb01.shader'...loading 'scripts/gothic_light.shader'...loading 'scripts/derelictb.shader'...loading 'scripts/delirium-b2.shader'...loading 'scripts/delirium.shader'...loading 'scripts/das_konstrukt-alpha1.shader'...loading 'scripts/darkness.shader'...loading 'scripts/e7.shader'...loading 'scripts/darkcastle.shader'...loading 'scripts/danger.shader'...loading 'scripts/minicube-0-4-2.shader'...loading 'scripts/minicube-0-4.shader'...loading 'scripts/convey.shader'...loading 'scripts/conveyor.shader'...loading 'scripts/2thecoretxtset2.shader'...loading 'scripts/station15-beta3.shader'...loading 'scripts/atcs.shader'...loading 'scripts/cleanser.shader'...loading 'scripts/cleanser_ext.shader'...loading 'scripts/q3map2_cleanser.shader'...loading 'scripts/citadel.shader'
...loading 'scripts/float.shader'...loading 'scripts/kt_kubalwagon.shader'...loading 'scripts/cargoport-106.shader'...loading 'scripts/ew.shader'...loading 'scripts/cannon.shader'...loading 'scripts/cage.shader'...loading 'scripts/bluedragon.shader'...loading 'scripts/jajlake2.shader'...loading 'scripts/underground.shader'...loading 'scripts/blackout.shader'...loading 'scripts/bim.shader'...loading 'scripts/battlezone_final.shader'...loading 'scripts/battlezone_b2.shader'...loading 'scripts/base-a51_b2.shader'...loading 'scripts/atcs3.shader'...loading 'scripts/atdsr_a1.shader'...loading 'scripts/atcszcargo-a1.shader'...loading 'scripts/atcshd.shader'...loading 'scripts/atcs-x.shader'...loading 'scripts/atcs-2yb.shader'...loading 'scripts/ecel.shader'...loading 'scripts/._atcs.shader'...loading 'scripts/._karith.shader'...loading 'scripts/._nexus6.shader'...loading 'scripts/._station15-beta3.shader'...loading 'scripts/._transit.shader'...loading 'scripts/arkadia.shader'...loading 'scripts/stasis.shader'...loading 'scripts/uncreation.shader'...loading 'scripts/arc.shader'...loading 'scripts/portaltest.shader'...loading 'scripts/zlan.shader'...loading 'scripts/zterra.shader'...loading 'scripts/antares.shader'...loading 'scripts/terrain_soc.shader'...loading 'scripts/dasprid_common.shader'...loading 'scripts/odium.shader'...loading 'scripts/titan.shader'...loading 'scripts/alien-mine.shader'...loading 'scripts/abyss_a5.shader'...loading 'scripts/starfield.shader'...loading 'scripts/tremctf.shader'...loading 'scripts/!nversion-b1.shader'...loading 'scripts/el_gen.shader'...loading 'scripts/qkqtoilet.shader'...loading 'scripts/korcastle_b1.shader'...loading 'scripts/iceflow.shader'...loading 'scripts/skies-kothic.shader'...loading 'scripts/g3trem.shader'...loading 'scripts/far_beyond.shader'...loading 'scripts/q3map2_far_beyond.shader'...loading 'scripts/dunno.b1.shader'...loading 'scripts/bloodstone.shader'...loading 'scripts/drola.shader'...loading 'scripts/impaled_skel.shader'...loading 'scripts/spider1.shader'...loading 'scripts/dunjeon.shader'...loading 'scripts/jetpack.shader'...loading 'scripts/core.shader'...loading 'scripts/flame.shader'...loading 'scripts/misc.shader'...loading 'scripts/displays.shader'...loading 'scripts/plant_life.shader'...loading 'scripts/booster.shader'...loading 'scripts/medistat.shader'...loading 'scripts/trapper.shader'...loading 'scripts/tesla.shader'...loading 'scripts/dcc.shader'...loading 'scripts/hive.shader'...loading 'scripts/level2.shader'...loading 'scripts/human.shader'...loading 'scripts/null.shader'...loading 'scripts/weapons.shader'...loading 'scripts/conkit.shader'...loading 'scripts/advckit.shader'...loading 'scripts/psaw.shader'...loading 'scripts/mdriver.shader'...loading 'scripts/flamer.shader'...loading 'scripts/crosshairs.shader'...loading 'scripts/grenade.shader'...loading 'scripts/splash.shader'...loading 'scripts/marks.shader'...loading 'scripts/sprites.shader'...loading 'scripts/muzzleflashes.shader'...loading 'scripts/cube.shader'...loading 'scripts/thermal.shader'...loading 'scripts/bfp_gothlbig.shader'...loading 'scripts/grtrees.shader'----- finished R_Init ----------- Initializing Sound ------Initializing DirectSound----- Sound Info ----- 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0xf3e0050 dma bufferNo background file.----------------------Sound intialization successful.--------------------------------Sound memory manager started----- CL_Shutdown -----RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL-----------------------Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Quote----- finished R_Init ----------- Initializing Sound ------Initializing DirectSound----- Sound Info ----- 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0xf3e0050 dma buffer*****No background file.******----------------------Sound intialization successful.--------------------------------Sound memory manager started----- CL_Shutdown -----RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL-----------------------°°°°°°°Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3°°°°°sorry for the two posts but I needed a way to get the whole error print out available for you to examine, I think this might have something to do with the 870 odd maps I just added to the /base folder. Happens on start up every time. I run a windows 7 and it ran 5 min before the maps were added. anything I can do other than gut my /base folder?
----- finished R_Init ----------- Initializing Sound ------Initializing DirectSound----- Sound Info ----- 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0xf3e0050 dma buffer*****No background file.******----------------------Sound intialization successful.--------------------------------Sound memory manager started----- CL_Shutdown -----RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL-----------------------°°°°°°°Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3°°°°°
Ignore ULTRA Random ViruS, everything he says is wrong.