Last night trying to open my map on NetRadiant I noticed nasty suprise: my map has been corrupted somehow, thus showing only gray in camera view, and no brushes in edit view. Just nothing. And also, backup too has been corrupted.
But strange thing is, map had exactly same byte amount, (over 2 000 kb), so I decided to give a shot, and do most simple compile that Radiant has, no visibility and no lights.
And when /devmapped it, I couldn't believe what happened: it was working properly.
Only thing that gives error, is probably some misplaced shader, giving this error:
TGA file header declares top-down image, ignoring
Now first question.
What are the risks of decompiling working .bsp, that has been compiled from corrupted .map file, aside from standard issues (all being structural, texture misplacing)?
And second question.
Before thinking more, I actually tried to decompile, but only what I can do, is just open, without seeing the contents of error. I haven't done any sort change to files.
I used the standard q3map2 compiler that came from NetRadiant.
Is there a file where I can access directly to q3map2 command prompt? Or download other version? I haven't been into proper decompiling business, not until now.